81
README.md
81
README.md
@@ -1,23 +1,70 @@
|
||||
# 86Box [](http://ci.86box.net/job/86Box)
|
||||
86Box (formerly PCem Unofficial, PCem Experimental, or PCem-X) is a fork of the PCem emulator, which aims to emulate IBM compatible machines from 1981-2000 period. This branch adds several emulated motherboards.
|
||||
86Box
|
||||
=====
|
||||
**86Box** (formerly known as _PCem-X_, _PCem Experimental_ or _PCem Unofficial_)
|
||||
is a hypervisor and IBM PC system emulator that specializes in running old
|
||||
operating systems and software designed for IBM PC systems and compatibles
|
||||
from 1981 through fairly recent system designs based on the PCI bus.
|
||||
|
||||
---
|
||||
Keep in touch with the 86Box community:
|
||||
86Box is released under the GNU General Public License, version 2. For more
|
||||
information, see the `LICENSE` file.
|
||||
|
||||
[](https://kiwiirc.com/client/irc.rol.im/?nick=86box|?#softhistory) [](https://discord.gg/Es3TnUH)
|
||||
Community
|
||||
---------
|
||||
We operate an IRC channel and a Discord server for discussing anything related
|
||||
to retro computing and, of course, 86Box. We look forward to hearing from you!
|
||||
|
||||
---
|
||||
# Compilation
|
||||
In order to compile 86Box from this repository, please follow this step-by-step guide:
|
||||
1) Download the development environment from http://tinyurl.com/pcemude. Afterwards, extract it to your desired location. Of course, also clone the repository in your desired location. Downloading ZIPs is not recommended, as it makes it more inconvenient to keep the code up-to-date. To avoid issues, make sure neither path has spaces in it.
|
||||
2) In the extracted environment folder, you will find a script called **mingw32_shell.bat**. Launch it. There are other shell launching scripts in there, but you should not use them.
|
||||
3) Once launched, run **pacman -Syuu** in order to update the environment. Depending on the state of the downloaded DE, you may need to run it twice (once initially, and then again after re-entering the environment). Make sure to keep the enviroment up-to-date by re-running the command periodically.
|
||||
4) Once the environment is fully updated, **cd** into your cloned **86box\src** directory.
|
||||
5) Run **make -j*N* -fmakefile.mingw** to start the actual compilation process. Substitute *N* with the number of threads you want to use for the compilation process. The optimal number depends entirely on your processor, and it is up to you to determine the optimal number. A good starting point is the total number of threads (AKA Logical Processors) you have available.
|
||||
6) If the compilation succeeded (which it almost always should), you will find **86Box.exe** in the src directory.
|
||||
7) In order to test your fresh build, replace the **86Box.exe** in your current 86Box enviroment with your freshly built one. If you do not have a pre-existing 86Box environment, download the latest successful build from http://ci.86box.net, and the ROM set from http://tinyurl.com/rs20170915.
|
||||
8) Enjoy using and testing the emulator! :)
|
||||
[](https://kiwiirc.com/client/irc.rol.im/?nick=86box|?#softhistory)
|
||||
|
||||
If you encounter issues at any step or have additional questions, please join the IRC channel and wait patiently for someone to help you.
|
||||
[](https://discord.gg/Es3TnUH)
|
||||
|
||||
Building
|
||||
--------
|
||||
In order to compile 86Box from this repository, please follow this step-by-step
|
||||
guide:
|
||||
1. Download the development environment from http://tinyurl.com/pcemude.
|
||||
Afterwards, extract it to your desired location. Of course, also clone
|
||||
the repository in your desired location. Downloading ZIPs is not recommended,
|
||||
as it makes it more inconvenient to keep the code up-to-date. To avoid
|
||||
issues, make sure neither path has spaces in it.
|
||||
2. In the extracted environment folder, you will find a script called
|
||||
`mingw32_shell.bat`. Launch it. There are other shell launching scripts
|
||||
in there, but you should not use them.
|
||||
3. Once launched, run `pacman -Syuu` in order to update the environment.
|
||||
Depending on the state of the downloaded DE, you may need to run it twice
|
||||
(once initially, and then again after re-entering the environment). Make sure
|
||||
to keep the enviroment up-to-date by re-running the command periodically.
|
||||
4. Once the environment is fully updated, `cd` into your cloned `86box\src`
|
||||
directory.
|
||||
5. Run `make -jN -fmakefile.mingw` to start the actual compilation process.
|
||||
Substitute `N` with the number of threads you want to use for the compilation
|
||||
process. The optimal number depends entirely on your processor, and it is
|
||||
up to you to determine the optimal number. A good starting point is the total
|
||||
number of threads (AKA Logical Processors) you have available.
|
||||
6. If the compilation succeeded (which it almost always should), you will find
|
||||
`86Box.exe` in the src directory.
|
||||
7. In order to test your fresh build, replace the `86Box.exe` in your current
|
||||
86Box enviroment with your freshly built one. If you do not have a
|
||||
pre-existing 86Box environment, download the latest successful build from
|
||||
http://ci.86box.net, and the ROM set from http://tinyurl.com/rs20170915.
|
||||
8. Enjoy using and testing the emulator! :)
|
||||
|
||||
If you encounter issues at any step or have additional questions, please join
|
||||
the IRC channel and wait patiently for someone to help you.
|
||||
|
||||
Nightly builds
|
||||
--------------
|
||||
For your convenience, we compile a number of 86Box builds per revision on our
|
||||
Jenkins instance.
|
||||
|
||||
| Regular | Optimized | Experimental |
|
||||
|:-------:|:---------:|:------------:|
|
||||
|[](http://ci.86box.net/job/86Box)|[](http://ci.86box.net/job/86Box-Optimized)|[](http://ci.86box.net/job/86Box-Dev)
|
||||
|
||||
### Legend
|
||||
* **Regular** builds are compiled using the settings in the building guide
|
||||
above. Use these if you don't know which build to use.
|
||||
* **Optimized** builds have the same feature set as regular builds, but are
|
||||
optimized for every modern Intel and AMD processor architecture, which might
|
||||
improve the emulator's performance in certain scenarios.
|
||||
* **Experimental (Dev)** builds are similar to regular builds but are compiled
|
||||
certain unfinished features enabled. These builds are not optimized.
|
||||
|
@@ -1,31 +0,0 @@
|
||||
PCem v8.1 Linux supplement
|
||||
|
||||
|
||||
You will need the following libraries :
|
||||
|
||||
Allegro 4.x
|
||||
OpenAL
|
||||
ALut
|
||||
|
||||
and their dependencies.
|
||||
|
||||
Open a terminal window, navigate to the PCem directory then enter
|
||||
|
||||
./configure
|
||||
make
|
||||
|
||||
then ./pcem to run.
|
||||
|
||||
|
||||
The Linux port is currently entirely unpolished, and mainly exists as a starting point for
|
||||
anyone who wants to make a better port.
|
||||
|
||||
The menu is not available all the time. Press CTRL-ALT-PGDN to open it.
|
||||
|
||||
The mouse does not work very well, at least on my machine. This is most likely an Allegro issue.
|
||||
|
||||
Fullscreen mode is not present.
|
||||
|
||||
Video acceleration is not used at all, so performance is inferior to the Windows version.
|
||||
|
||||
CD-ROM support currently only accesses /dev/cdrom. It has not been heavily tested.
|
775
readme.txt
775
readme.txt
@@ -1,775 +0,0 @@
|
||||
PCem v10.1
|
||||
|
||||
PCem is licensed under the GPL, see COPYING for more details.
|
||||
|
||||
Changes since v10:
|
||||
|
||||
- Fixed buffer overruns in PIIX and ET4000/W32p emulation
|
||||
- Add command line options to start in fullscreen and to specify config file
|
||||
- Emulator doesn't die when the CPU jumps to an unexecutable address
|
||||
- Removed Voodoo memory dump on exit
|
||||
|
||||
|
||||
PCem emulates the following machines:
|
||||
|
||||
IBM 5150 PC (1981)
|
||||
The original PC. This shipped in 1981 with a 4.77mhz 8088, 64k of RAM, and a cassette port.
|
||||
Disc drives quickly became standard, along with more memory.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibmpc\pc102782.bin
|
||||
ibmpc\basicc11.f6
|
||||
ibmpc\basicc11.f8
|
||||
ibmpc\basicc11.fa
|
||||
ibmpc\basicc11.fc
|
||||
|
||||
|
||||
IBM 5160 XT (1983)
|
||||
From a hardware perspective, this is a minor tweak of the original PC. It originally shipped
|
||||
with 128k of RAM and a 10mb hard disc, both of which could be easily fitted to the 1981 machine.
|
||||
However, this was targetted as businesses and was more successful than the original.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibmxt\5000027.u19
|
||||
ibmxt\1501512.u18
|
||||
|
||||
|
||||
IBM PCjr (1984)
|
||||
A home machine, which had better graphics and sound than most XTs but was not hardware compatible
|
||||
with the PC.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibmpcjr\bios.rom
|
||||
|
||||
|
||||
IBM AT (1984)
|
||||
This was the 'next generation' PC, fully 16-bit with an 80286. The original model came with a 6mhz
|
||||
286, which ran three times as fast as the XT. This model also introduced EGA.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibmat\at111585.0
|
||||
ibmat\at111585.1
|
||||
|
||||
|
||||
Olivetti M24 (1984)
|
||||
An enhanced XT clone, also known as the AT&T PC 6300. Has an 8086 CPU, and an unusual 'double-res'
|
||||
CGA display.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
olivetti_m24\olivetti_m24_version_1.43_low.bin
|
||||
olivetti_m24\olivetti_m24_version_1.43_high.bin
|
||||
|
||||
|
||||
Tandy 1000 (1985)
|
||||
This is a clone of the unsuccessful IBM PCjr, which added better graphics and sound to the XT,
|
||||
but removed much expandability plus some other hardware (such as the DMA controller). The Tandy
|
||||
puts back the DMA controller and ISA slots, making it a much more useful machine. Many games
|
||||
from the late 80s support the Tandy.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
tandy\tandy1t1.020
|
||||
|
||||
|
||||
DTK Clone XT (1986)
|
||||
A generic clone XT board.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
dtk\DTK_ERSO_2.42_2764.bin
|
||||
|
||||
|
||||
Amstrad PC1512 (1986)
|
||||
This was Amstrad's first entry into the PC clone market (after the CPC and PCW machines), and
|
||||
was the first cheap PC available in the UK, selling for only <20>500. It was a 'turbo' clone,
|
||||
having an 8mhz 8086, as opposed to an 8088, and had 512k RAM as standard. It also had a
|
||||
perculiar modification to its onboard CGA controller - the 640x200 mode had 16 colours instead
|
||||
of the usual 2. This was put to good use by GEM, which shipped with the machine.
|
||||
|
||||
Amstrad's CGA implementation has a few oddities, these are emulated as best as possible. This
|
||||
mainly affects games defining unusual video modes, though 160x100x16 still works (as on the real
|
||||
machine).
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pc1512\40043.v1
|
||||
pc1512\40044.v2
|
||||
pc1512\40078.ic127
|
||||
|
||||
|
||||
Amstrad PC1640 (1987)
|
||||
Amstrad's followup to the PC1512, the PC1640 had 640k of RAM and onboard EGA, but was otherwise
|
||||
mostly the same.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pc1640\40043.v3
|
||||
pc1640\40044.v3
|
||||
pc1640\40100
|
||||
|
||||
|
||||
Sinclair PC200/Amstrad PC20 (1988)
|
||||
This was Amstrad's entry to the 16-bit home computer market, intended to compete with the Atari
|
||||
ST and Commodore Amiga. It's similar to the PC1512, but is based on Amstrad's portable PPC512
|
||||
system. With stock CGA and PC speaker, it couldn't compare with the ST or Amiga.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pc200\pc20v2.0
|
||||
pc200\pc20v2.1
|
||||
pc200\40109.bin
|
||||
|
||||
|
||||
Schneider Euro PC (1988)
|
||||
A German XT clone. An 'all-in-one' system like the Sinclair PC200. I don't know much about this
|
||||
machine to be honest! This doesn't appear to work with the XTIDE BIOS, so therefore this is the
|
||||
only model that does not support hard discs.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
europc\50145
|
||||
europc\50146
|
||||
|
||||
|
||||
(c)Anonymous Generic Turbo XT BIOS (1988?)
|
||||
This is a BIOS whose source code was made available on Usenet in 1988. It appears to be an
|
||||
anonymous BIOS from an XT clone board. It was then heavily modified to fix bugs. The history of
|
||||
this BIOS (and the source code) is at http://dizzie.narod.ru/bios.txt
|
||||
|
||||
ROM files needed:
|
||||
|
||||
genxt\pcxt.rom
|
||||
|
||||
|
||||
AMI XT clone (1989)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
amixt\AMI_8088_BIOS_31JAN89.BIN
|
||||
|
||||
|
||||
DTK XT clone (1988)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
dtk\DTK_ERSO_2.42_2764.bin
|
||||
|
||||
|
||||
VTech Laser Turbo XT (1987)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ltxt\27C64.bin
|
||||
|
||||
|
||||
VTech Laser XT3 (1989)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
lxt3\27C64D.bin
|
||||
|
||||
|
||||
Phoenix XT clone (1986)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pxxt\000p001.bin
|
||||
|
||||
|
||||
Juko XT clone (1988)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
jukopc\000o001.bin
|
||||
|
||||
|
||||
Commodore PC30-III (1988)
|
||||
A fairly generic 286 clone.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
cmdpc30\commodore pc 30 iii even.bin
|
||||
cmdpc30\commodore pc 30 iii odd.bin
|
||||
|
||||
|
||||
Amstrad PC2086 (1989)
|
||||
The PC2086 is essentially a PC1640 with VGA and 3.5" floppy drives.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pc2086\40179.ic129
|
||||
pc2086\40180.ic132
|
||||
pc2086\40186.ic171
|
||||
|
||||
|
||||
Amstrad PC3086 (1990)
|
||||
The PC3086 is a version of the PC2086 with a more standard case.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
pc3086\fc00.bin
|
||||
pc3086\c000.bin
|
||||
|
||||
|
||||
Dell System 200 (1990?)
|
||||
This is a pretty generic 286 clone with a Phoenix BIOS.
|
||||
|
||||
HIMEM.SYS doesn't appear to work on this one, for some reason.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
dells200\dell0.bin
|
||||
dells200\dell1.bin
|
||||
|
||||
|
||||
AMI 286 clone (1990)
|
||||
This is a generic 286 clone with an AMI BIOS.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ami286\amic206.bin
|
||||
|
||||
|
||||
IBM PS/1 Model 2011 (1990)
|
||||
This is a 286 with integrated VGA and a basic GUI and DOS 4.01 in ROM.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibmps1\f80000.bin
|
||||
|
||||
|
||||
Compaq Deskpro 386 (1989)
|
||||
An early 386 system. I don't think this BIOS is from the original 1986 version
|
||||
(the very first 386 system), but from a 1989 refresh.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
deskpro386\109592-005.U11.bin
|
||||
deskpro386\109591-005.U13.bin
|
||||
|
||||
|
||||
Acermate 386SX/25N (1992?)
|
||||
An integrated 386SX clone, with onboard Oak SVGA and IO.
|
||||
|
||||
ROM files needed:
|
||||
acer386\acer386.bin
|
||||
acer386\oti067.bin
|
||||
|
||||
|
||||
DTK 386SX clone (1990)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
dtk386\3cto001.bin
|
||||
|
||||
|
||||
Phoenix 386 clone (1989)
|
||||
|
||||
ROM files needed:
|
||||
|
||||
px386\3iip001l.bin
|
||||
px386\3iip001h.bin
|
||||
|
||||
|
||||
Amstrad MegaPC (1992)
|
||||
A 386SX clone (otherwise known as the PC7386SX) with a built-in Sega Megadrive. Only the PC section
|
||||
is emulated, obv.
|
||||
|
||||
ROM files needed:
|
||||
megapc\41651-bios lo.u18
|
||||
megapc\211253-bios hi.u19
|
||||
|
||||
|
||||
AMI 386 clone (1994)
|
||||
This is a generic 386 clone with an AMI BIOS. The BIOS came from my 386DX/40, the motherboard is
|
||||
dated June 1994.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ami386\ami386.bin
|
||||
|
||||
|
||||
AMI 486 clone (1993)
|
||||
This is a generic 486 clone with an AMI BIOS. The BIOS came from my 486SX/25, bought in December
|
||||
1993.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ami486\ami486.bin
|
||||
|
||||
|
||||
AMI WinBIOS 486 clone (1994)
|
||||
A 486 clone with a newer AMI BIOS.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
win486\ali1429g.amw
|
||||
|
||||
|
||||
Award SiS 496/497 (1995)
|
||||
A 486 clone using the SiS 496/497 chipset, with PCI bus and Award BIOS.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
sis496\SIS496-1.AWA
|
||||
|
||||
|
||||
Intel Premiere/PCI (Batman's Revenge) (1994)
|
||||
A Socket 4 based board with 430LX chipset.
|
||||
|
||||
Has an odd bug where on soft-reset, the memory count never ends. Hard-reset works okay.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
revenge\1009AF2_.BI0
|
||||
revenge\1009AF2_.BI1
|
||||
|
||||
|
||||
Intel Advanced/EV (Endeavor) (1995)
|
||||
A Socket 5/7 based board with 430FX chipset. The real board has a Sound Blaster Vibra 16 on board,
|
||||
which is not emulated - use a discrete card instead. Some Advanced/EVs also had a Trio64 on board,
|
||||
the emulated board does not have this either.
|
||||
|
||||
Has essentially the same BIOS as the Premiere/PCI, and the same soft-reset bug.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
endeavor\1006CB0_.BI0
|
||||
endeavor\1006CB0_.BI1
|
||||
|
||||
|
||||
Award 430VX PCI (1996)
|
||||
A generic Socket 5/7 board with 430VX chipset.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
430vx\55XWUQ0E.BIN
|
||||
|
||||
|
||||
|
||||
PCem emulates the following graphics adapters :
|
||||
|
||||
MDA
|
||||
The original PC adapter. This displays 80x25 text in monochrome.
|
||||
|
||||
|
||||
Hercules
|
||||
A clone of MDA, with the addition of a high-resolution 720x348 graphics mode.
|
||||
|
||||
|
||||
CGA
|
||||
The most common of the original adapters, supporting 40x25 and 80x25 text, and
|
||||
320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200
|
||||
in 16 colours.
|
||||
|
||||
|
||||
IBM EGA
|
||||
The original 1984 IBM EGA card, with 256k VRAM.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
ibm_6277356_ega_card_u44_27128.bin
|
||||
|
||||
|
||||
Trident 8900D SVGA
|
||||
A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
|
||||
it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
trident.bin
|
||||
|
||||
|
||||
Trident TGUI9440
|
||||
A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
|
||||
for this, so they have to be downloaded and installed separately.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
9440.vbi
|
||||
|
||||
|
||||
Tseng ET4000AX SVGA
|
||||
A somewhat better SVGA board than the Trident, here you get better compatibility
|
||||
and speed (on the real card, not the emulator) in exchange for being limited to
|
||||
8-bit colour.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
et4000.bin
|
||||
|
||||
|
||||
Diamond Stealth 32 SVGA
|
||||
An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
et4000w32.bin
|
||||
|
||||
|
||||
Paradise Bahamas 64
|
||||
An S3 Vision864 based board.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
bahamas64.bin
|
||||
|
||||
|
||||
Number Nine 9FX
|
||||
An S3 Trio64 based board.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
s3_764.bin
|
||||
|
||||
|
||||
ATI VGA Edge-16
|
||||
A basic SVGA clone.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
vgaedge16.vbi
|
||||
|
||||
|
||||
ATI VGA Charger
|
||||
A basic SVGA clone, similar to the Edge-16.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
bios.bin
|
||||
|
||||
|
||||
ATI Graphics Pro Turbo
|
||||
A Mach64GX based board. Probably the best of the emulated boards for use in
|
||||
Windows.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
mach64gx/bios.bin
|
||||
|
||||
|
||||
OAK OTI-067
|
||||
A basic SVGA clone.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
oti067/bios.bin
|
||||
|
||||
|
||||
Diamond Stealth 3D 2000
|
||||
An S3 ViRGE/325 based board.
|
||||
|
||||
PCem emulates the ViRGE S3D engine in software. This works with most games I tried, but
|
||||
there may be some issues. The Direct3D drivers for the /325 are fairly poor (often showing
|
||||
as missing triangles), so use of the /DX instead is recommended.
|
||||
|
||||
The streams processor (video overlay) is also emulated, however many features are missing.
|
||||
|
||||
ROM files needed:
|
||||
|
||||
s3virge.bin
|
||||
|
||||
|
||||
S3 ViRGE/DX
|
||||
An S3 ViRGE/DX based board. The drivers that come with Windows are similar to those for the
|
||||
/325, however better ones do exist (try the 8-21-1997 version). With the correct drivers,
|
||||
many early Direct3D games work okay (if slowly).
|
||||
|
||||
ROM files needed:
|
||||
|
||||
86c375_1.bin
|
||||
|
||||
|
||||
3DFX Voodoo Graphics
|
||||
3D accelerator. Widely supported in late 90s games.
|
||||
|
||||
PCem emulates this in software. The emulation isn't quite as fast as the real thing, but in
|
||||
most games the emulated CPU is the bottleneck rather than the 3DFX, unless you insist on
|
||||
running in 800x600. PCem can split rendering over two threads - this doesn't double performance,
|
||||
but can give a noticeable improvement.
|
||||
|
||||
PCem can emulate 6 and 8 MB configurations, but defaults to 4 MB for compatibility. It can also
|
||||
emulate the screen filter present on the original card, though this does at present have a
|
||||
noticeable performance hit.
|
||||
|
||||
Almost everything I've tried works okay, with a very few exceptions - Screamer 2 and Rally have
|
||||
serious issues, and Need For Speed II SE and III don't draw the map correctly.
|
||||
|
||||
|
||||
|
||||
Some models have fixed graphics adapters :
|
||||
|
||||
IBM PCjr
|
||||
CGA with various new modes - 160x200x16, 320x200x16, 640x200x4.
|
||||
|
||||
Olivetti M24
|
||||
CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font
|
||||
ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd
|
||||
as it is 14-line instead of 16-line.
|
||||
|
||||
Tandy 1000
|
||||
Clone of PCjr video. Widely supported in 80s games.
|
||||
|
||||
Amstrad PC1512
|
||||
CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
|
||||
|
||||
Amstrad PC1640
|
||||
Paradise EGA.
|
||||
|
||||
Amstrad PC2086/PC3086
|
||||
Paradise PVGA1. An early SVGA clone with 256kb VRAM.
|
||||
|
||||
IBM PS/1 Model 2011
|
||||
Stock VGA with 256kb VRAM.
|
||||
|
||||
Amstrad MegaPC
|
||||
Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
|
||||
|
||||
Acer 386SX/25N
|
||||
Oak OTI-067. Another 512kb SVGA clone.
|
||||
|
||||
|
||||
|
||||
PCem emulates the following sound devices :
|
||||
|
||||
PC speaker
|
||||
The standard beeper on all PCs. Supports samples/RealSound.
|
||||
|
||||
Tandy PSG
|
||||
The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
|
||||
noise. I reused the emulator in B-em for this (slightly modified).
|
||||
|
||||
Gameblaster
|
||||
The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
|
||||
introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise
|
||||
voices. In stereo!
|
||||
|
||||
Adlib
|
||||
Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a rhythm section. PCem
|
||||
uses the DOSBox dbopl emulator.
|
||||
|
||||
Adlib Gold
|
||||
OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
|
||||
|
||||
Sound Blaster
|
||||
Several Sound Blasters are emulated :
|
||||
SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes).
|
||||
SB v1.5 - Adds auto-init DMA
|
||||
SB v2.0 - Upped to 41khz
|
||||
SB Pro v1.0 - Stereo, with twin OPL2 chips.
|
||||
SB Pro v2.0 - Stereo, with OPL 3 chip
|
||||
SB 16 - 16 bit stereo
|
||||
SB AWE32 - SB 16 + wavetable MIDI. This requires a ROM dump from a real AWE32.
|
||||
All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the
|
||||
SB16 & AWE32 in the drivers.
|
||||
The relevant SET line for autoexec.bat is
|
||||
SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro,
|
||||
and T6 for SB16.
|
||||
|
||||
AWE32 requires a ROM dump called awe32.raw. AWE-DUMP is a utility which can get a dump from a real
|
||||
card. Most EMU8000 functionality should work, however filters are not correct and reverb/chorus
|
||||
effects are not currently emulated.
|
||||
|
||||
Gravis Ultrasound
|
||||
32 voice sample playback. Port address is fixed to 240, IRQ and DMA can be changed from the drivers.
|
||||
Emulation is improved significantly over previous versions.
|
||||
|
||||
Windows Sound System
|
||||
16-bit digital + OPL3. Note that this only emulates WSS itself, and should not be used with drivers
|
||||
from compatible boards with additional components (eg Turtle Beach Monte Carlo)
|
||||
|
||||
Innovation SSI-2001
|
||||
SID6581. Emulated using resid-fp. Board is fixed to port 280.
|
||||
|
||||
|
||||
Other stuff emulated :
|
||||
|
||||
Serial mouse
|
||||
A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this.
|
||||
|
||||
M24 mouse
|
||||
I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as does the
|
||||
Windows 1.x driver.
|
||||
|
||||
PC1512 mouse
|
||||
The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
|
||||
|
||||
PS/2 mouse
|
||||
A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As with serial,
|
||||
compatible drivers are common.
|
||||
|
||||
ATAPI CD-ROM
|
||||
Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images
|
||||
you need a virtual CD drive.
|
||||
|
||||
|
||||
XTIDE :
|
||||
|
||||
The XTIDE board is emulated for machines that don't natively support IDE hard discs.
|
||||
|
||||
You will need to download the XTIDE BIOS seperately. Of the various versions, ide_at.bin and ide_xt.bin
|
||||
should be placed in the ROMS directory. ide_xt is used on all XT models, and ide_at is used on the IBM AT
|
||||
and Commodore PC30-III machines.
|
||||
|
||||
The BIOS is available at :
|
||||
|
||||
http://code.google.com/p/xtideuniversalbios/
|
||||
|
||||
v2.0.0 beta 1 is the version I've mostly tested. v2.0.0 beta 3 is known to have some issues.
|
||||
|
||||
For the PS/1, you will need v1.1.5. The PS/1 is a bit fussy with XTIDE, and I've found that it works best
|
||||
when the XTIDE configuration has 'Full Operating Mode' disabled. This version must be called
|
||||
ide_at_1_1_5.bin and should also be placed in the ROMS directory.
|
||||
|
||||
|
||||
Notes :
|
||||
|
||||
- The time on the PC1512 clock is wrong. The date is correct, though since the PC1512's bios isn't
|
||||
Y2k compliant, it thinks it's 1988.
|
||||
|
||||
- The envelope system on the Gameblaster isn't emulated. The noise may not be right either.
|
||||
|
||||
- Some of the more unusual VGA features are not emulated. I haven't found anything that uses them yet.
|
||||
|
||||
- On some versions of Windows the AWE32 is not set up correctly, claiming a resource conflict. To correct
|
||||
this open the relevant item in Device Manager, choose 'Set Configuration Manually' and accept the
|
||||
options presented.
|
||||
|
||||
|
||||
Software tested:
|
||||
|
||||
MS-DOS 3.3
|
||||
MS-DOS 6.22
|
||||
- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
|
||||
etc
|
||||
|
||||
Windows 1.03
|
||||
Windows 2.03
|
||||
Windows/286 2.1
|
||||
Windows/386 2.1
|
||||
Windows 3.0
|
||||
Windows 3.1
|
||||
Windows 3.11 for Workgroups
|
||||
Windows NT 3.1
|
||||
Windows NT 3.51
|
||||
Windows NT 4
|
||||
Windows 95
|
||||
Windows 95 OSR 2
|
||||
Windows 98
|
||||
Windows 98 SE
|
||||
Windows ME
|
||||
Windows 2000
|
||||
Windows XP
|
||||
|
||||
OS/2 1.0 - hard disk must be formatted beforehand
|
||||
OS/2 1.21 - hard disk must be formatted beforehand
|
||||
OS/2 1.3
|
||||
OS/2 2.0
|
||||
OS/2 Warp 3
|
||||
OS/2 Warp 4
|
||||
|
||||
BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
|
||||
|
||||
Mandrake Linux 7.1
|
||||
RedHat Linux 7.1 (Seawolf)
|
||||
SUSE Linux 6.3
|
||||
|
||||
NetBSD 6.1.5
|
||||
|
||||
Office 97
|
||||
Word for Windows 2.0
|
||||
Works for Windows 3.0
|
||||
|
||||
Alien vs Predator
|
||||
All New World of Lemmings
|
||||
Alley Cat
|
||||
Breakneck
|
||||
Civilization (DOS and Windows versions)
|
||||
Colin Mcrae Rally
|
||||
Colonization
|
||||
Command and Conquer : Red Alert (DOS and Windows versions)
|
||||
Croc (demo, ViRGE and 3DFX)
|
||||
Curse of Monkey Island
|
||||
Dawn Patrol
|
||||
Deus Ex (3DFX) (slow)
|
||||
Discworld 2
|
||||
Doom
|
||||
Duke Nukem 3D
|
||||
Dune (floppy and CD versions)
|
||||
Ecstatica
|
||||
Epic Pinball
|
||||
Expendable (3DFX) (slow)
|
||||
Final Fantasy VII (3DFX)
|
||||
Forsaken (3DFX)
|
||||
G-Police (ViRGE and 3DFX)
|
||||
Grand Theft Auto (3DFX)
|
||||
Grand Theft Auto 2 (3DFX)
|
||||
Grim Fandango (ViRGE and 3DFX)
|
||||
Half-Life (3DFX)
|
||||
Incoming (3DFX)
|
||||
Interstate '76
|
||||
Jazz Jackrabbit
|
||||
Jazz Jackrabbit 2
|
||||
Jedi Knight (3DFX)
|
||||
Kings Quest (PC booter, PCjr and Tandy 1000)
|
||||
Kings Quest II (booter)
|
||||
Lemmings
|
||||
Lemmings 2 : The Tribes
|
||||
Lotus III
|
||||
Mortal Kombat Trilogy (DOS and Windows versions)
|
||||
Mystic Towers
|
||||
Need for Speed II SE (3DFX)
|
||||
Need for Speed III
|
||||
Network Q RAC Rally
|
||||
Oddworld : Abe's Oddysee
|
||||
Overlord
|
||||
Pinball Fantasies
|
||||
Populous : The Beginning (3DFX)
|
||||
Power Drive
|
||||
Prince of Persia
|
||||
Pro Pinball : Big Race USA
|
||||
Pro Pinball : The Web
|
||||
Psycho Pinball
|
||||
Quake (3DFX)
|
||||
Quake II (3DFX)
|
||||
Rebel Assault
|
||||
Return of Arcade
|
||||
Rise of the Triad
|
||||
Rollercoaster Tycoon
|
||||
Screamer
|
||||
Screamer Rally (not 3DFX)
|
||||
Secret of Monkey Island
|
||||
Sensible World of Soccer
|
||||
Simcity 2000 (DOS, Windows 3.1, Windows 95 and OS/2 versions)
|
||||
Simcity 3000
|
||||
SiN (3DFX)
|
||||
Stargunner
|
||||
System Shock
|
||||
Terminal Velocity
|
||||
The 7th Guest
|
||||
The Humans
|
||||
Theme Hospital (DOS and Windows versions)
|
||||
Theme Park
|
||||
Tomb Raider (ViRGE and 3DFX)
|
||||
Tomb Raider II (3DFX)
|
||||
Total Annihilation
|
||||
Transport Tycoon
|
||||
Turok (3DFX)
|
||||
Tyrian
|
||||
UFO : Enemy Unknown
|
||||
Ultima Underworld II
|
||||
Unreal
|
||||
Unreal Tournament (3DFX)
|
||||
Wacky Wheels
|
||||
Wing Commander III
|
||||
Wolfenstein 3D
|
||||
Worms
|
||||
X-Com : Apocalypse
|
||||
X-Com : Terror From The Deep
|
||||
X-Wing
|
||||
|
Reference in New Issue
Block a user