Reduced the texture size back 2048x2048.
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@@ -134,9 +134,9 @@ sdl_blit_shim(int x, int y, int w, int h)
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params.w = w;
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params.h = h;
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if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)))
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video_copy(interpixels, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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video_copy(interpixels, &(buffer32->line[y][x]), h * 2048 * sizeof(uint32_t));
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if (screenshots)
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video_screenshot(interpixels, 0, 0, (2048 + 64));
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video_screenshot(interpixels, 0, 0, 2048);
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blitreq = 1;
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video_blit_complete();
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}
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@@ -198,7 +198,7 @@ sdl_blit(int x, int y, int w, int h)
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r_src.y = y;
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r_src.w = w;
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r_src.h = h;
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SDL_UpdateTexture(sdl_tex, &r_src, interpixels, (2048 + 64) * 4);
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SDL_UpdateTexture(sdl_tex, &r_src, interpixels, 2048 * 4);
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blitreq = 0;
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sdl_real_blit(&r_src);
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@@ -831,7 +831,7 @@ video_init(void)
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}
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/* Account for overscan. */
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buffer32 = create_bitmap(2048 + 64, 2048 + 64);
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buffer32 = create_bitmap(2048, 2048);
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for (c = 0; c < 64; c++) {
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cgapal[c + 64].r = (((c & 4) ? 2 : 0) | ((c & 0x10) ? 1 : 0)) * 21;
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@@ -244,10 +244,10 @@ sdl_blit(int x, int y, int w, int h)
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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video_copy(pixeldata, &(buffer32->line[y][x]), h * 2048 * sizeof(uint32_t));
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if (screenshots)
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048 + 64));
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video_screenshot((uint32_t *) pixeldata, 0, 0, 2048);
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SDL_UnlockTexture(sdl_tex);
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@@ -358,7 +358,7 @@ sdl_init_texture(void)
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sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, (2048 + 64), (2048 + 64));
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SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
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}
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