Optimize svga_render_overscan

This commit is contained in:
Adrien Moulin
2022-08-09 00:29:04 +02:00
parent 4cb84a3a80
commit ce95d2e7bd

View File

@@ -75,13 +75,14 @@ svga_render_overscan_left(svga_t *svga)
int i;
if ((svga->displine + svga->y_add) < 0)
return;
return;
if (svga->scrblank || (svga->hdisp == 0))
return;
return;
uint32_t *line_ptr = buffer32->line[svga->displine + svga->y_add];
for (i = 0; i < svga->x_add; i++)
buffer32->line[svga->displine + svga->y_add][i] = svga->overscan_color;
*line_ptr++ = svga->overscan_color;
}
@@ -91,14 +92,15 @@ svga_render_overscan_right(svga_t *svga)
int i, right;
if ((svga->displine + svga->y_add) < 0)
return;
return;
if (svga->scrblank || (svga->hdisp == 0))
return;
return;
uint32_t *line_ptr = &buffer32->line[svga->displine + svga->y_add][svga->x_add + svga->hdisp];
right = (overscan_x >> 1);
for (i = 0; i < right; i++)
buffer32->line[svga->displine + svga->y_add][svga->x_add + svga->hdisp + i] = svga->overscan_color;
*line_ptr++ = svga->overscan_color;
}