Merge pull request #3944 from Cacodemon345/mga-busmastering-fixes
MGA: Make sure dxdiag on D3D 9.0b doesn't crash the emulator
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@@ -2511,6 +2511,16 @@ mystique_ctrl_write_l(uint32_t addr, uint32_t val, void *priv)
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//mystique->dma.pri_state = 0;
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wake_fifo_thread(mystique);
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}
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/* HACK: For DirectX 9.0b Direct3D testing on Windows 98 SE.
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The 4.12.013 drivers give an out-of-bounds busmastering range when dxdiag enumerates Direct3D, with exactly 16384 bytes of difference.
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Don't attempt busmastering in such cases. This isn't ideal, but there are no more crashes faced in this case. */
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if ((mystique->dma.primend & DMA_ADDR_MASK) < (mystique->dma.primaddress & DMA_ADDR_MASK) && ((mystique->dma.primaddress & DMA_ADDR_MASK) - (mystique->dma.primend & DMA_ADDR_MASK)) == 0x4000)
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{
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mystique->dma.primaddress = mystique->dma.primend;
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mystique->endprdmasts_pending = 1;
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mystique->dma.state = DMA_STATE_IDLE;
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}
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thread_release_mutex(mystique->dma.lock);
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break;
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