Merge pull request #295 from dhrdlicka/master

Added a Direct2D 1.0 renderer
This commit is contained in:
OBattler
2018-07-19 15:03:12 +02:00
committed by GitHub
9 changed files with 564 additions and 24 deletions

View File

@@ -10,7 +10,7 @@
# settings, so we can avoid changing the main one for all of
# our local setups.
#
# Version: @(#)Makefile.local 1.0.14 2018/05/26
# Version: @(#)Makefile.local 1.0.15 2018/07/19
#
# Author: Fred N. van Kempen, <decwiz@yahoo.com>
#
@@ -126,6 +126,7 @@ STUFF :=
# -DENABLE_VOODOO_LOG=N sets logging level at N.
# -DENABLE_VRAM_DUMP=N sets logging level at N.
# win/ logging:
# -DENABLE_D2D_LOG=N sets logging level at N.
# -DENABLE_DDRAW_LOG=N sets logging level at N.
# -DENABLE_DYNLD_LOG=N sets logging level at N.
# -DENABLE_JOYSTICK_LOG=N sets logging level at N.

View File

@@ -8,7 +8,7 @@
*
* Application resource script for Windows.
*
* Version: @(#)86Box.rc 1.0.37 2018/05/25
* Version: @(#)86Box.rc 1.0.38 2018/07/19
*
* Authors: Miran Grca, <mgrca8@gmail.com>
* Fred N. van Kempen, <decwiz@yahoo.com>
@@ -65,6 +65,7 @@ BEGIN
POPUP "Re&nderer"
BEGIN
MENUITEM "&DirectDraw", IDM_VID_DDRAW
MENUITEM "Direct&2D 1.0", IDM_VID_D2D
MENUITEM "Direct&3D 9", IDM_VID_D3D
MENUITEM "&SDL", IDM_VID_SDL
#ifdef USE_VNC

View File

@@ -8,7 +8,7 @@
#
# Makefile for Win32 (MinGW32) environment.
#
# Version: @(#)Makefile.mingw 1.0.119 2018/07/17
# Version: @(#)Makefile.mingw 1.0.120 2018/07/19
#
# Authors: Miran Grca, <mgrca8@gmail.com>
# Fred N. van Kempen, <decwiz@yahoo.com>
@@ -291,7 +291,7 @@ ifneq ($(WX), n)
UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
else
UIOBJ := win_ui.o win_stbar.o \
win_ddraw.o win_d3d.o win_sdl.o \
win_ddraw.o win_d2d.o win_d3d.o win_sdl.o \
win_dialog.o win_about.o \
win_settings.o win_devconf.o win_snd_gain.o \
win_new_floppy.o win_jsconf.o
@@ -559,7 +559,7 @@ endif
LIBS := -mwindows \
-lopenal.dll \
-lddraw -ldinput8 -ldxguid -ld3d9 -ld3dx9 \
-lddraw -ldinput8 -ldxguid -ld3d9 -ld3dx9 -ld2d1\
-lcomctl32 -lwinmm
ifeq ($(VNC), y)
LIBS += $(VNCLIB) -lws2_32

View File

@@ -8,7 +8,7 @@
*
* Windows resource defines.
*
* Version: @(#)resource.h 1.0.25 2018/05/25
* Version: @(#)resource.h 1.0.26 2018/07/19
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -242,13 +242,14 @@
#define IDM_VID_RESIZE 40040
#define IDM_VID_REMEMBER 40041
#define IDM_VID_DDRAW 40050
#define IDM_VID_D3D 40051
#define IDM_VID_SDL 40052
#define IDM_VID_VNC 40053
#define IDM_VID_SCALE_1X 40054
#define IDM_VID_SCALE_2X 40055
#define IDM_VID_SCALE_3X 40056
#define IDM_VID_SCALE_4X 40057
#define IDM_VID_D2D 40051
#define IDM_VID_D3D 40052
#define IDM_VID_SDL 40053
#define IDM_VID_VNC 40054
#define IDM_VID_SCALE_1X 40055
#define IDM_VID_SCALE_2X 40056
#define IDM_VID_SCALE_3X 40057
#define IDM_VID_SCALE_4X 40058
#define IDM_VID_FULLSCREEN 40060
#define IDM_VID_FS_FULL 40061
#define IDM_VID_FS_43 40062

View File

@@ -8,7 +8,7 @@
*
* Platform main support module for Windows.
*
* Version: @(#)win.c 1.0.50 2018/07/16
* Version: @(#)win.c 1.0.51 2018/07/19
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -42,6 +42,7 @@
# include "../vnc.h"
#endif
# include "win_ddraw.h"
# include "win_d2d.h"
# include "win_d3d.h"
# include "win_sdl.h"
#include "win.h"
@@ -84,6 +85,7 @@ static struct {
} vid_apis[2][RENDERERS_NUM] = {
{
{ "DDraw", 1, (int(*)(void*))ddraw_init, ddraw_close, NULL, ddraw_pause },
{ "D2D", 1, (int(*)(void*))d2d_init, d2d_close, NULL, d2d_pause },
{ "D3D", 1, (int(*)(void*))d3d_init, d3d_close, d3d_resize, d3d_pause },
{ "SDL", 1, (int(*)(void*))sdl_init, sdl_close, NULL, sdl_pause }
#ifdef USE_VNC
@@ -92,6 +94,7 @@ static struct {
},
{
{ "DDraw", 1, (int(*)(void*))ddraw_init_fs, ddraw_close, NULL, ddraw_pause },
{ "D2D", 1, (int(*)(void*))d2d_init_fs, d2d_close, NULL, d2d_pause },
{ "D3D", 1, (int(*)(void*))d3d_init_fs, d3d_close, NULL, d3d_pause },
{ "SDL", 1, (int(*)(void*))sdl_init_fs, sdl_close, sdl_resize, sdl_pause }
#ifdef USE_VNC
@@ -606,15 +609,19 @@ plat_vidapi_name(int api)
break;
case 1:
name = "d3d";
name = "d2d";
break;
case 2:
name = "d3d";
break;
case 3:
name = "sdl";
break;
#ifdef USE_VNC
case 3:
case 4:
name = "vnc";
break;
@@ -747,16 +754,20 @@ take_screenshot(void)
ddraw_take_screenshot(path);
break;
case 1: /* d3d9 */
case 1: /* d2d */
d2d_take_screenshot(path);
break;
case 2: /* d3d9 */
d3d_take_screenshot(path);
break;
case 2: /* sdl */
case 3: /* sdl */
sdl_take_screenshot(path);
break;
#ifdef USE_VNC
case 3: /* vnc */
case 4: /* vnc */
vnc_take_screenshot(path);
break;
#endif

View File

@@ -8,7 +8,7 @@
*
* Platform support defintions for Win32.
*
* Version: @(#)win.h 1.0.18 2018/05/26
* Version: @(#)win.h 1.0.19 2018/07/19
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -52,9 +52,9 @@
#define WM_SENDHWND 0x8891
#ifdef USE_VNC
#define RENDERERS_NUM 4
#define RENDERERS_NUM 5
#else
#define RENDERERS_NUM 3
#define RENDERERS_NUM 4
#endif

490
src/win/win_d2d.cpp Normal file
View File

@@ -0,0 +1,490 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for Microsoft Direct2D.
*
* Version: @(#)win_d2d.cpp 1.0.0 2018/07/19
*
* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
*
* Copyright 2018 David Hrdlička.
*/
#include <stdarg.h>
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#define UNICODE
#define BITMAP WINDOWS_BITMAP
#include <windows.h>
#include <d2d1.h>
#include <d2d1helper.h>
#undef BITMAP
#define PNG_DEBUG 0
#include <png.h>
#define HAVE_STDARG_H
#include "../86box.h"
#include "../device.h"
#include "../video/video.h"
#include "../plat.h"
#include "../ui.h"
#include "win.h"
#include "win_d2d.h"
static HWND d2d_hwnd, old_hwndMain;
static ID2D1Factory *d2d_factory;
static ID2D1HwndRenderTarget *d2d_hwndRT;
static ID2D1BitmapRenderTarget *d2d_btmpRT;
static ID2D1Bitmap *d2d_bitmap;
static int d2d_width, d2d_height, d2d_screen_width, d2d_screen_height, d2d_fs;
#ifdef ENABLE_D2D_LOG
int d2d_do_log = ENABLE_D2D_LOG;
#endif
static void
d2d_log(const char *fmt, ...)
{
#ifdef ENABLE_D2D_LOG
va_list ap;
if (d2d_do_log) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
#endif
}
static void
d2d_stretch(float *w, float *h, float *x, float *y)
{
double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr;
switch (video_fullscreen_scale)
{
case FULLSCR_SCALE_FULL:
*w = d2d_screen_width;
*h = d2d_screen_height;
*x = 0;
*y = 0;
break;
case FULLSCR_SCALE_43:
dw = (double) d2d_screen_width;
dh = (double) d2d_screen_height;
temp = (dh / 3.0) * 4.0;
dx = (dw - temp) / 2.0;
dw = temp;
*w = (float) dw;
*h = (float) dh;
*x = (float) dx;
*y = 0;
break;
case FULLSCR_SCALE_SQ:
dw = (double) d2d_screen_width;
dh = (double) d2d_screen_height;
temp = ((double) *w);
temp2 = ((double) *h);
dx = (dw / 2.0) - ((dh * temp) / (temp2 * 2.0));
dy = 0.0;
if (dx < 0.0)
{
dx = 0.0;
dy = (dw / 2.0) - ((dh * temp2) / (temp * 2.0));
}
dw -= (dx * 2.0);
dh -= (dy * 2.0);
*w = (float) dw;
*h = (float) dh;
*x = (float) dx;
*y = (float) dy;
break;
case FULLSCR_SCALE_INT:
dw = (double) d2d_screen_width;
dh = (double) d2d_screen_height;
temp = ((double) *w);
temp2 = ((double) *h);
ratio_w = dw / ((double) *w);
ratio_h = dh / ((double) *h);
if (ratio_h < ratio_w)
{
ratio_w = ratio_h;
}
dx = (dw / 2.0) - ((temp * ratio_w) / 2.0);
dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0);
dw -= (dx * 2.0);
dh -= (dy * 2.0);
*w = (float) dw;
*h = (float) dh;
*x = (float) dx;
*y = (float) dy;
break;
case FULLSCR_SCALE_KEEPRATIO:
dw = (double) d2d_screen_width;
dh = (double) d2d_screen_height;
hsr = dw / dh;
gsr = ((double) *w) / ((double) *h);
if (gsr <= hsr)
{
temp = dh * gsr;
dx = (dw - temp) / 2.0;
dw = temp;
*w = (float) dw;
*h = (float) dh;
*x = (float) dx;
*y = 0;
}
else
{
temp = dw / gsr;
dy = (dh - temp) / 2.0;
dh = temp;
*w = (float) dw;
*h = (float) dh;
*x = 0;
*y = (float) dy;
}
break;
}
}
static void
d2d_blit(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = S_OK;
void *srcdata;
int yy;
D2D1_RECT_U rectU;
ID2D1Bitmap *fs_bitmap;
ID2D1RenderTarget *RT;
float fs_x, fs_y;
float fs_w = w;
float fs_h = h;
d2d_log("Direct2D: d2d_blit(x=%d, y=%d, y1=%d, y2=%d, w=%d, h=%d)\n", x, y, y1, y2, w, h);
// TODO: Detect double scanned mode and resize render target
// appropriately for more clear picture
if (w != d2d_width || h != d2d_height)
{
if (d2d_fs)
{
if (d2d_btmpRT)
{
d2d_btmpRT->Release();
d2d_btmpRT = NULL;
}
hr = d2d_hwndRT->CreateCompatibleRenderTarget(
D2D1::SizeF(w, h),
&d2d_btmpRT);
if (SUCCEEDED(hr))
{
d2d_width = w;
d2d_height = h;
}
}
else
{
hr = d2d_hwndRT->Resize(D2D1::SizeU(w, h));
if (SUCCEEDED(hr))
{
d2d_width = w;
d2d_height = h;
}
}
}
if (y1 == y2) {
video_blit_complete();
return;
}
if (buffer32 == NULL) {
video_blit_complete();
return;
}
// TODO: Copy data directly from buffer32 to d2d_bitmap
srcdata = malloc(h * w * 4);
for (yy = y1; yy < y2; yy++)
{
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
{
if (video_grayscale || invert_display)
video_transform_copy(
(uint32_t *) &(((uint8_t *)srcdata)[yy * w * 4]),
&(((uint32_t *)buffer32->line[y + yy])[x]),
w);
else
memcpy(
(uint32_t *) &(((uint8_t *)srcdata)[yy * w * 4]),
&(((uint32_t *)buffer32->line[y + yy])[x]),
w * 4);
}
}
video_blit_complete();
rectU = D2D1::RectU(0, 0, w, h);
hr = d2d_bitmap->CopyFromMemory(&rectU, srcdata, w * 4);
// In fullscreen mode we first draw offscreen to an intermediate
// BitmapRenderTarget, which then gets rendered to the actual
// HwndRenderTarget in order to implement different scaling modes
// In windowed mode we draw directly to the HwndRenderTarget
if (SUCCEEDED(hr))
{
RT = d2d_fs ? (ID2D1RenderTarget *) d2d_btmpRT : (ID2D1RenderTarget *) d2d_hwndRT;
RT->BeginDraw();
RT->DrawBitmap(
d2d_bitmap,
D2D1::RectF(0, y1, w, y2),
1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR,
D2D1::RectF(0, y1, w, y2));
hr = RT->EndDraw();
}
if (d2d_fs)
{
if (SUCCEEDED(hr))
{
hr = d2d_btmpRT->GetBitmap(&fs_bitmap);
}
if (SUCCEEDED(hr))
{
d2d_stretch(&fs_w, &fs_h, &fs_x, &fs_y);
d2d_hwndRT->BeginDraw();
d2d_hwndRT->Clear(
D2D1::ColorF(D2D1::ColorF::Black));
d2d_hwndRT->DrawBitmap(
fs_bitmap,
D2D1::RectF(fs_x, fs_y, fs_x + fs_w, fs_y + fs_h),
1.0f,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
D2D1::RectF(0, 0, w, h));
hr = d2d_hwndRT->EndDraw();
}
}
if (FAILED(hr))
{
d2d_log("Direct2D: d2d_blit: error 0x%08lx\n", hr);
}
// Tidy up
free(srcdata);
srcdata = NULL;
}
void
d2d_close(void)
{
d2d_log("Direct2D: d2d_close()\n");
if (d2d_bitmap)
{
d2d_bitmap->Release();
d2d_bitmap = NULL;
}
if (d2d_btmpRT)
{
d2d_btmpRT->Release();
d2d_btmpRT = NULL;
}
if (d2d_hwndRT)
{
d2d_hwndRT->Release();
d2d_hwndRT = NULL;
}
if (d2d_factory)
{
d2d_factory->Release();
d2d_factory = NULL;
}
if (d2d_hwnd)
{
hwndMain = old_hwndMain;
plat_set_input(hwndMain);
DestroyWindow(d2d_hwnd);
d2d_hwnd = NULL;
old_hwndMain = NULL;
}
}
static int
d2d_init_common(int fs)
{
HRESULT hr = S_OK;
WCHAR title[200];
D2D1_HWND_RENDER_TARGET_PROPERTIES props;
d2d_log("Direct2D: d2d_init_common(fs=%d)\n", fs);
cgapal_rebuild();
if (fs)
{
d2d_screen_width = GetSystemMetrics(SM_CXSCREEN);
d2d_screen_height = GetSystemMetrics(SM_CYSCREEN);
// Direct2D seems to lack any proper fullscreen mode,
// therefore we just create a full screen window
// and pass its handle to a HwndRenderTarget
mbstowcs(title, emu_version, sizeof_w(title));
d2d_hwnd = CreateWindow(
SUB_CLASS_NAME,
title,
WS_POPUP,
0, 0, d2d_screen_width, d2d_screen_height,
HWND_DESKTOP,
NULL,
hinstance,
NULL);
old_hwndMain = hwndMain;
hwndMain = d2d_hwnd;
plat_set_input(d2d_hwnd);
SetFocus(d2d_hwnd);
SetWindowPos(d2d_hwnd, HWND_TOPMOST, 0, 0, d2d_screen_width, d2d_screen_height, SWP_SHOWWINDOW);
}
if (SUCCEEDED(hr))
{
hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_MULTI_THREADED, &d2d_factory);
}
if (fs)
{
props = D2D1::HwndRenderTargetProperties(d2d_hwnd,
D2D1::SizeU(d2d_screen_width, d2d_screen_height));
}
else
{
// HwndRenderTarget will get resized appropriately by d2d_blit,
// so it's fine to let D2D imply size of 0x0 for now
props = D2D1::HwndRenderTargetProperties(hwndRender);
}
if (SUCCEEDED(hr))
{
hr = d2d_factory->CreateHwndRenderTarget(
D2D1::RenderTargetProperties(),
props,
&d2d_hwndRT);
}
if (SUCCEEDED(hr))
{
// Create a bitmap for storing intermediate data
hr = d2d_hwndRT->CreateBitmap(
D2D1::SizeU(2048, 2048),
D2D1::BitmapProperties(D2D1::PixelFormat(DXGI_FORMAT_B8G8R8A8_UNORM, D2D1_ALPHA_MODE_IGNORE)),
&d2d_bitmap);
}
if (SUCCEEDED(hr))
{
d2d_fs = fs;
d2d_width = 0;
d2d_height = 0;
// Make sure we get a clean exit.
atexit(d2d_close);
// Register our renderer!
video_setblit(d2d_blit);
}
if (FAILED(hr))
{
d2d_log("Direct2D: d2d_init_common: error 0x%08lx\n", hr);
d2d_close();
return(0);
}
return(1);
}
int
d2d_init(HWND h)
{
d2d_log("Direct2D: d2d_init(h=0x%08lx)\n", h);
return d2d_init_common(0);
}
int
d2d_init_fs(HWND h)
{
d2d_log("Direct2D: d2d_init_fs(h=0x%08lx)\n", h);
return d2d_init_common(1);
}
int
d2d_pause(void)
{
// Not implemented in any renderer. The heck is this even for?
d2d_log("Direct2D: d2d_pause()\n");
return(0);
}
void
d2d_take_screenshot(wchar_t *fn)
{
// Saving a screenshot of a Direct2D render target is harder than
// one would think. Keeping this stubbed for the moment
// -ryu
d2d_log("Direct2D: d2d_take_screenshot(%s)\n", fn);
return;
}

35
src/win/win_d2d.h Normal file
View File

@@ -0,0 +1,35 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Definitions for the Direct2D rendering module.
*
* Version: @(#)win_d2d.h 1.0.0 2018/07/19
*
* Authors: David Hrdlička, <hrdlickadavid@outlook.com>
*
* Copyright 2018 David Hrdlička.
*/
#ifndef WIN_D2D_H
# define WIN_D2D_H
#ifdef __cplusplus
extern "C" {
#endif
extern void d2d_close(void);
extern int d2d_init(HWND h);
extern int d2d_init_fs(HWND h);
extern int d2d_pause(void);
extern void d2d_take_screenshot(wchar_t *fn);
#ifdef __cplusplus
}
#endif
#endif /*WIN_D2D_H*/

View File

@@ -8,7 +8,7 @@
*
* user Interface module for WinAPI on Windows.
*
* Version: @(#)win_ui.c 1.0.28 2018/05/25
* Version: @(#)win_ui.c 1.0.29 2018/07/19
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -378,6 +378,7 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
break;
case IDM_VID_DDRAW:
case IDM_VID_D2D:
case IDM_VID_D3D:
case IDM_VID_SDL:
#ifdef USE_VNC
@@ -596,7 +597,7 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
pc_onesec();
}
break;
case WM_RESETD3D:
startblit();
if (video_fullscreen)