Add game port device with 6 I/O ports for the Crystal CS4237/8B
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@@ -45,6 +45,7 @@ typedef struct {
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typedef struct _gameport_ {
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uint16_t addr;
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uint8_t len;
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struct _joystick_instance_ *joystick;
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struct _gameport_ *next;
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} gameport_t;
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@@ -314,7 +315,7 @@ gameport_remap(void *priv, uint16_t address)
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}
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}
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io_removehandler(dev->addr, (dev->addr & 1) ? 1 : 8,
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io_removehandler(dev->addr, dev->len,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, dev);
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}
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@@ -334,7 +335,7 @@ gameport_remap(void *priv, uint16_t address)
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other_dev->next = dev;
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}
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io_sethandler(dev->addr, (dev->addr & 1) ? 1 : 8,
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io_sethandler(dev->addr, dev->len,
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gameport_read, NULL, NULL, gameport_write, NULL, NULL, dev);
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}
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}
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@@ -358,7 +359,7 @@ gameport_add(const device_t *gameport_type)
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{
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/* Prevent a standalone game port from being added later on, unless this
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is an unused Super I/O game port (no MACHINE_GAMEPORT machine flag). */
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if (!(gameport_type->local & 0x10000) || (machines[machine].flags & MACHINE_GAMEPORT))
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if (!(gameport_type->local & 0x1000000) || (machines[machine].flags & MACHINE_GAMEPORT))
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standalone_gameport_type = NULL;
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/* Add game port device. */
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@@ -401,6 +402,7 @@ gameport_init(const device_t *info)
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dev->joystick = joystick_instance;
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/* Map game port to the default address. Not applicable on PnP-only ports. */
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dev->len = (info->local >> 16) & 0xff;
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gameport_remap(dev, info->local & 0xffff);
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/* Register ISAPnP if this is a standard game port card. */
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@@ -433,7 +435,7 @@ gameport_close(void *priv)
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const device_t gameport_device = {
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"Game port",
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0, 0x200,
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0, 0x080200,
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gameport_init,
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gameport_close,
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NULL, { NULL }, NULL,
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@@ -442,7 +444,7 @@ const device_t gameport_device = {
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const device_t gameport_201_device = {
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"Game port (port 201h only)",
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0, 0x201,
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0, 0x010201,
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gameport_init,
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gameport_close,
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NULL, { NULL }, NULL,
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@@ -451,7 +453,16 @@ const device_t gameport_201_device = {
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const device_t gameport_pnp_device = {
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"Game port (Plug and Play only)",
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0, 0,
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0, 0x080000,
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gameport_init,
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gameport_close,
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NULL, { NULL }, NULL,
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NULL
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};
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const device_t gameport_pnp_6io_device = {
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"Game port (Plug and Play only, 6 I/O ports)",
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0, 0x060000,
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gameport_init,
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gameport_close,
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NULL, { NULL }, NULL,
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@@ -460,7 +471,7 @@ const device_t gameport_pnp_device = {
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const device_t gameport_sio_device = {
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"Game port (Super I/O)",
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0, 0x10000,
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0, 0x1080000,
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gameport_init,
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gameport_close,
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NULL, { NULL }, NULL,
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@@ -108,6 +108,7 @@ extern "C" {
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extern const device_t gameport_device;
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extern const device_t gameport_201_device;
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extern const device_t gameport_pnp_device;
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extern const device_t gameport_pnp_6io_device;
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extern const device_t gameport_sio_device;
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extern const device_t *standalone_gameport_type;
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@@ -720,6 +720,10 @@ cs423x_init(const device_t *info)
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break;
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}
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/* Initialize game port. The '7B and '8B game port only responds to 6 I/O ports; the remaining
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2 ports are reserved on those chips, and probably connected to the Digital Assist feature. */
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dev->gameport = gameport_add((dev->type == CRYSTAL_CS4236B) ? &gameport_pnp_device : &gameport_pnp_6io_device);
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break;
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}
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@@ -731,9 +735,6 @@ cs423x_init(const device_t *info)
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cs423x_reset(dev);
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sound_add_handler(cs423x_get_buffer, dev);
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/* Initialize game port. */
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dev->gameport = gameport_add(&gameport_pnp_device);
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/* Initialize I2C bus for the EEPROM. */
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dev->i2c = i2c_gpio_init("nvr_cs423x");
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