qt: Buffer/texture size to 2048x2048
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@@ -25,8 +25,8 @@ RendererStack::RendererStack(QWidget *parent) :
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{
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ui->setupUi(this);
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imagebufs = QVector<QImage>(2);
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imagebufs[0] = QImage{QSize(2048 + 64, 2048 + 64), QImage::Format_RGB32};
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imagebufs[1] = QImage{QSize(2048 + 64, 2048 + 64), QImage::Format_RGB32};
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imagebufs[0] = QImage{QSize(2048, 2048), QImage::Format_RGB32};
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imagebufs[1] = QImage{QSize(2048, 2048), QImage::Format_RGB32};
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buffers_in_use = std::vector<std::atomic_flag>(2);
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buffers_in_use[0].clear();
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@@ -220,11 +220,11 @@ void RendererStack::blit(int x, int y, int w, int h)
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sw = this->w = w;
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sh = this->h = h;
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auto imagebits = imagebufs[currentBuf].bits();
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video_copy(imagebits + y * ((2048 + 64) * 4) + x * 4, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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video_copy(imagebits + y * ((2048) * 4) + x * 4, &(buffer32->line[y][x]), h * (2048) * sizeof(uint32_t));
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if (screenshots)
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{
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048 + 64);
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video_screenshot((uint32_t *)imagebits, 0, 0, 2048);
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}
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video_blit_complete();
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blitToRenderer(imagebufs[currentBuf], sx, sy, sw, sh, &buffers_in_use[currentBuf]);
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@@ -313,10 +313,10 @@ sdl_blit(int x, int y, int w, int h)
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SDL_LockMutex(sdl_mutex);
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SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048 + 64) * sizeof(uint32_t));
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video_copy(pixeldata, &(buffer32->line[y][x]), h * (2048) * sizeof(uint32_t));
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if (screenshots)
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048 + 64));
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video_screenshot((uint32_t *) pixeldata, 0, 0, (2048));
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SDL_UnlockTexture(sdl_tex);
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@@ -414,7 +414,7 @@ sdl_init_texture(void)
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}
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sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
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SDL_TEXTUREACCESS_STREAMING, (2048 + 64), (2048 + 64));
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SDL_TEXTUREACCESS_STREAMING, (2048), (2048));
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if (sdl_render == NULL) {
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sdl_log("SDL: unable to SDL_CreateRenderer (%s)\n", SDL_GetError());
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@@ -22,9 +22,9 @@ SpecifyDimensions::SpecifyDimensions(QWidget *parent) :
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{
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ui->setupUi(this);
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ui->checkBox->setChecked(vid_resize == 2);
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ui->spinBoxWidth->setRange(16, 2048 + 64);
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ui->spinBoxWidth->setRange(16, 2048);
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ui->spinBoxWidth->setValue(main_window->getRenderWidgetSize().width());
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ui->spinBoxHeight->setRange(16, 2048 + 64);
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ui->spinBoxHeight->setRange(16, 2048);
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ui->spinBoxHeight->setValue(main_window->getRenderWidgetSize().height());
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}
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