Fix *nix SDL builds

This commit is contained in:
Jasmine Iwanek
2023-08-30 14:00:49 -04:00
parent 1c01f1e2e2
commit e6e7ec9532
2 changed files with 15 additions and 11 deletions

View File

@@ -643,12 +643,15 @@ ui_msgbox_header(int flags, void *header, void *message)
SDL_MessageBoxData msgdata;
SDL_MessageBoxButtonData msgbtn;
#if 0
if (!header)
header = (void *) (flags & MBX_ANSI) ? "86Box" : L"86Box";
#endif
if (header <= (void *) 7168)
header = (void *) plat_get_string((int) header);
header = (void *) plat_get_string((uintptr_t) header);
if (message <= (void *) 7168)
message = (void *) plat_get_string((int) message);
message = (void *) plat_get_string((uintptr_t) message);
msgbtn.buttonid = 1;
msgbtn.text = "OK";
msgbtn.flags = 0;
@@ -914,7 +917,7 @@ monitor_thread(void *param)
line = f_readline("(86Box) ");
else {
printf("(86Box) ");
getline(&line, &n, stdin);
!getline(&line, &n, stdin);
}
if (line) {
int cmdargc = 0;

View File

@@ -51,7 +51,7 @@ int title_set = 0;
int resize_pending = 0;
int resize_w = 0;
int resize_h = 0;
static uint8_t interpixels[17842176];
static void *pixeldata;
extern void RenderImGui(void);
static void
@@ -150,11 +150,15 @@ sdl_blit_shim(int x, int y, int w, int h, int monitor_index)
params.y = y;
params.w = w;
params.h = h;
if (!(!sdl_enabled || (x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (sdl_render == NULL) || (sdl_tex == NULL)) || (monitor_index >= 1))
video_copy(interpixels, &(buffer32->line[y][x]), h * 2048 * sizeof(uint32_t));
if (screenshots)
video_screenshot(interpixels, 0, 0, 2048);
for (int row = 0; row < h; ++row)
video_copy(&(((uint8_t *) pixeldata)[row * 2048 * sizeof(uint32_t)]), &(buffer32->line[y + row][x]), w * sizeof(uint32_t));
if (monitors[monitor_index].mon_screenshots)
video_screenshot((uint32_t *) pixeldata, 0, 0, 2048);
blitreq = 1;
video_blit_complete_monitor(monitor_index);
}
@@ -214,7 +218,7 @@ sdl_blit(int x, int y, int w, int h)
r_src.y = y;
r_src.w = w;
r_src.h = h;
SDL_UpdateTexture(sdl_tex, &r_src, interpixels, 2048 * 4);
SDL_UpdateTexture(sdl_tex, &r_src, pixeldata, 2048 * 4);
blitreq = 0;
sdl_real_blit(&r_src);
@@ -271,8 +275,6 @@ sdl_close(void)
sdl_flags = -1;
}
static int old_capture = 0;
void
sdl_enable(int enable)
{
@@ -393,7 +395,6 @@ plat_vidapi(char *api)
static int
sdl_init_common(int flags)
{
wchar_t temp[128];
SDL_version ver;
/* Get and log the version of the DLL we are using. */