OpenGL rendering component. First iteration, WiP.

This commit is contained in:
ts-korhonen
2021-04-10 01:35:17 +03:00
parent 996384d72f
commit f315145c7d
8 changed files with 3985 additions and 6 deletions

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@@ -0,0 +1,27 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Header file for OpenGL rendering module
*
* Authors: Teemu Korhonen
*
* Copyright 2021 Teemu Korhonen
*/
#ifndef WIN_OPENGL_H
#define WIN_OPENGL_H
#define UNICODE
#include <Windows.h>
extern int opengl_init(HWND hwnd);
extern int opengl_pause();
extern void opengl_close();
extern void opengl_set_fs(int fs);
extern void opengl_enable(int enable);
#endif /*!WIN_OPENGL_H*/

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@@ -0,0 +1,290 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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src/include/glad/glad.h Normal file

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@@ -20,7 +20,7 @@ add_library(plat OBJECT win.c win_dynld.c win_thread.c win_cdrom.c
add_library(ui OBJECT win_ui.c win_stbar.c win_sdl.c win_dialog.c win_about.c
win_settings.c win_devconf.c win_snd_gain.c win_new_floppy.c
win_jsconf.c win_media_menu.c 86Box.rc)
win_jsconf.c win_media_menu.c 86Box.rc glad.c win_opengl.c)
if(MSVC)
# MSVC complains when we include the manifest from 86Box.rc...

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@@ -445,7 +445,7 @@ ifeq ($(WX), y)
UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
else
UIOBJ := win_ui.o win_stbar.o \
win_sdl.o \
win_sdl.o win_opengl.o glad.o \
win_dialog.o win_about.o \
win_settings.o win_devconf.o win_snd_gain.o \
win_new_floppy.o win_jsconf.o win_media_menu.o

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src/win/glad.c Normal file

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@@ -51,6 +51,7 @@
# include <86box/vnc.h>
#endif
#include <86box/win_sdl.h>
#include <86box/win_opengl.h>
#include <86box/win.h>
#include <86box/version.h>
#ifdef MTR_ENABLED
@@ -99,11 +100,11 @@ static const struct {
void (*enable)(int enable);
void (*set_fs)(int fs);
} vid_apis[RENDERERS_NUM] = {
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs }
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_OpenGL", 1, (int(*)(void*))opengl_init, opengl_close, NULL, opengl_pause, opengl_enable, opengl_set_fs }
#ifdef USE_VNC
,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
#endif
};

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src/win/win_opengl.c Normal file
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@@ -0,0 +1,392 @@
/*
* 86Box A hypervisor and IBM PC system emulator that specializes in
* running old operating systems and software designed for IBM
* PC systems and compatibles from 1981 through fairly recent
* system designs based on the PCI bus.
*
* This file is part of the 86Box distribution.
*
* Rendering module for OpenGL
*
* NOTE: This is very much still a work-in-progress.
* Expect missing functionality, hangs and bugs.
*
* Authors: Teemu Korhonen
*
* Copyright 2021 Teemu Korhonen
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#define UNICODE
#include <Windows.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <glad/glad.h>
#include <stdatomic.h>
#include <86box/plat.h>
#include <86box/video.h>
#include <86box/win_opengl.h>
static thread_t* thread = NULL;
static SDL_Window* window = NULL;
static SDL_SysWMinfo wmi = {};
static HWND parent = NULL;
static RECT last_rect = {};
static union
{
struct
{
HANDLE closing;
HANDLE resize;
HANDLE blit_waiting;
};
HANDLE asArray[3];
} sync_objects = {};
static HANDLE blit_done = NULL;
static volatile struct
{
int x, y, y1, y2, w, h, resized;
} blit_info = {};
typedef struct
{
GLuint vertexArrayID;
GLuint vertexBufferID;
GLuint textureID;
GLuint shader_progID;
} gl_objects;
static const GLchar* v_shader = "#version 330 core\n\
layout(location = 0) in vec2 pos;\n\
layout(location = 1) in vec2 tex_in;\n\
out vec2 tex;\n\
void main(){\n\
gl_Position = vec4(pos, 0.0, 1.0);\n\
tex = tex_in;\n\
}\n";
static const GLchar* f_shader = "#version 330 core\n\
in vec2 tex;\n\
out vec4 color;\n\
uniform sampler2D texs;\n\
void main() {\n\
color = texture(texs, tex);\n\
if (int(gl_FragCoord.y) % 2 == 0)\n\
color = color * vec4(0.5,0.5,0.5,1.0);\n\
}\n";
static GLuint LoadShaders()
{
GLuint vs_id = glCreateShader(GL_VERTEX_SHADER);
GLuint fs_id = glCreateShader(GL_FRAGMENT_SHADER);
GLint compile_status = GL_FALSE;
int info_log_length;
char info_log_text[200];
glShaderSource(vs_id, 1, &v_shader, NULL);
glCompileShader(vs_id);
glGetShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status);
glGetShaderiv(vs_id, GL_INFO_LOG_LENGTH, &info_log_length);
glGetShaderInfoLog(vs_id, info_log_length, NULL, info_log_text);
glShaderSource(fs_id, 1, &f_shader, NULL);
glCompileShader(fs_id);
glGetShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status);
glGetShaderiv(fs_id, GL_INFO_LOG_LENGTH, &info_log_length);
glGetShaderInfoLog(fs_id, info_log_length, NULL, info_log_text);
GLuint prog_id = glCreateProgram();
glAttachShader(prog_id, vs_id);
glAttachShader(prog_id, fs_id);
glLinkProgram(prog_id);
glDetachShader(prog_id, vs_id);
glDetachShader(prog_id, fs_id);
glDeleteShader(vs_id);
glDeleteShader(fs_id);
return prog_id;
}
static void SetParentBinding(int enable)
{
if (wmi.subsystem != SDL_SYSWM_WINDOWS)
return;
long style = GetWindowLong(wmi.info.win.window, GWL_STYLE);
if (enable)
style |= WS_CHILD;
else
style &= ~WS_CHILD;
SetWindowLong(wmi.info.win.window, GWL_STYLE, style);
SetParent(wmi.info.win.window, enable ? parent : NULL);
}
static gl_objects initialize_glcontext()
{
static const GLfloat surface[] = {
-1.f, 1.f, 0.f, 0.f,
1.f, 1.f, 1.f, 0.f,
-1.f, -1.f, 0.f, 1.f,
1.f, -1.f, 1.f, 1.f
};
gl_objects obj = {};
glGenVertexArrays(1, &obj.vertexArrayID);
glBindVertexArray(obj.vertexArrayID);
glGenBuffers(1, &obj.vertexBufferID);
glBindBuffer(GL_ARRAY_BUFFER, obj.vertexBufferID);
glBufferData(GL_ARRAY_BUFFER, sizeof(surface), surface, GL_STATIC_DRAW);
glGenTextures(1, &obj.textureID);
glBindTexture(GL_TEXTURE_2D, obj.textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 640, 400, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glClearColor(0.f, 0.f, 0.f, 1.f);
obj.shader_progID = LoadShaders();
glUseProgram(obj.shader_progID);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), 0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), (void*)(2 * sizeof(GLfloat)));
return obj;
}
static void finalize_glcontext(gl_objects obj)
{
glDeleteProgram(obj.shader_progID);
glDeleteTextures(1, &obj.textureID);
glDeleteBuffers(1, &obj.vertexBufferID);
glDeleteVertexArrays(1, &obj.vertexArrayID);
}
static void opengl_main()
{
RECT rect;
GetWindowRect(parent, &rect);
CopyRect(&last_rect, &rect);
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1");
window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, rect.right - rect.left, rect.bottom - rect.top, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
SDL_VERSION(&wmi.version);
SDL_GetWindowWMInfo(window, &wmi);
SetParentBinding(1);
SDL_GLContext context = SDL_GL_CreateContext(window);
gladLoadGLLoader(SDL_GL_GetProcAddress);
gl_objects obj = initialize_glcontext();
/* Render loop */
int closing = 0;
while (!closing)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
SDL_GL_SwapWindow(window);
DWORD wait_result = WAIT_TIMEOUT;
do
{
/* SDL_Window event handlers */
SDL_Event event;
while (SDL_PollEvent(&event))
{
if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
SetForegroundWindow(GetParent(parent));
else if (event.type == SDL_MOUSEBUTTONUP && event.button.button == SDL_BUTTON_LEFT)
plat_mouse_capture(1);
}
/* Wait for sync events */
wait_result = WaitForMultipleObjects(sizeof(sync_objects) / sizeof(HANDLE), sync_objects.asArray, FALSE, 1);
} while (wait_result == WAIT_TIMEOUT);
HANDLE sync_event = sync_objects.asArray[wait_result - WAIT_OBJECT_0];
if (sync_event == sync_objects.closing)
{
closing = 1;
}
else if (sync_event == sync_objects.blit_waiting)
{
if (blit_info.resized)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, blit_info.w, blit_info.h, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, blit_info.y1, blit_info.w, blit_info.y2 - blit_info.y1, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, &(render_buffer->dat)[blit_info.y1 * blit_info.w]);
SetEvent(blit_done);
}
else if (sync_event == sync_objects.resize)
{
SetParentBinding(0);
GetWindowRect(parent, &rect);
SDL_SetWindowSize(window, rect.right - rect.left, rect.bottom - rect.top);
glViewport(0, 0, rect.right - rect.left, rect.bottom - rect.top);
SetParentBinding(1);
//SetForegroundWindow(GetParent(parent));
}
}
finalize_glcontext(obj);
SDL_GL_DeleteContext(context);
SetParentBinding(0);
SDL_DestroyWindow(window);
window = NULL;
}
static void
opengl_blit(int x, int y, int y1, int y2, int w, int h)
{
if (y1 == y2 || h <= 0 || render_buffer == NULL)
{
video_blit_complete();
return;
}
blit_info.resized = (w != blit_info.w || h != blit_info.h);
blit_info.x = x;
blit_info.y = y;
blit_info.y1 = y1;
blit_info.y2 = y2;
blit_info.w = w;
blit_info.h = h;
SignalObjectAndWait(sync_objects.blit_waiting, blit_done, INFINITE, FALSE);
video_blit_complete();
}
int opengl_init(HWND hwnd)
{
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
sync_objects.asArray[i] = CreateEvent(NULL, FALSE, FALSE, NULL);
blit_done = CreateEvent(NULL, FALSE, FALSE, NULL);
parent = hwnd;
thread = thread_create(opengl_main, (void*)NULL);
atexit(opengl_close);
video_setblit(opengl_blit);
return 1;
}
int opengl_pause()
{
return 0;
}
void opengl_close()
{
if (thread == NULL)
return;
SetEvent(sync_objects.closing);
thread_wait(thread, -1);
memset((void*)&blit_info, 0, sizeof(blit_info));
SetEvent(blit_done);
thread = NULL;
CloseHandle(blit_done);
for (int i = 0; i < sizeof(sync_objects) / sizeof(HANDLE); i++)
{
CloseHandle(sync_objects.asArray[i]);
sync_objects.asArray[i] = (HANDLE)NULL;
}
}
void opengl_set_fs(int fs)
{
if (window != NULL)
{
SetParentBinding(fs ? 0 : 1);
SDL_SetWindowFullscreen(window, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
}
void opengl_enable(int enable)
{
if (enable == 0 || parent == NULL)
return;
RECT rect;
GetWindowRect(parent, &rect);
if (!EqualRect(&rect, &last_rect))
{
CopyRect(&last_rect, &rect);
SetEvent(sync_objects.resize);
}
}