Applied the fix to the OpenGL Core renderer as well.

This commit is contained in:
OBattler
2022-01-18 13:13:22 +01:00
parent 69f572395b
commit f87010c484

View File

@@ -872,6 +872,8 @@ static void opengl_main(void* param)
static void opengl_blit(int x, int y, int w, int h)
{
int row;
if ((x < 0) || (y < 0) || (w <= 0) || (h <= 0) || (w > 2048) || (h > 2048) || (buffer32 == NULL) || (thread == NULL) ||
atomic_flag_test_and_set(&blit_info[write_pos].in_use))
{
@@ -879,7 +881,8 @@ static void opengl_blit(int x, int y, int w, int h)
return;
}
video_copy(blit_info[write_pos].buffer, &(buffer32->line[y][x]), h * ROW_LENGTH * sizeof(uint32_t));
for (row = 0; row < h; ++row)
video_copy(&(((uint8_t *) blit_info[write_pos].buffer)[row * ROW_LENGTH * sizeof(uint32_t)]), &(buffer32->line[y + row][x]), w * sizeof(uint32_t));
if (screenshots)
video_screenshot(blit_info[write_pos].buffer, 0, 0, ROW_LENGTH);