Don't make the blitter thread wait forever on exit
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@@ -139,7 +139,8 @@ static const uint16_t sdl_to_xt[0x200] =
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[SDL_SCANCODE_KP_4] = 0x4B,
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[SDL_SCANCODE_KP_4] = 0x4B,
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[SDL_SCANCODE_KP_3] = 0x51,
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[SDL_SCANCODE_KP_3] = 0x51,
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[SDL_SCANCODE_KP_2] = 0x50,
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[SDL_SCANCODE_KP_2] = 0x50,
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[SDL_SCANCODE_KP_1] = 0x4F
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[SDL_SCANCODE_KP_1] = 0x4F,
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[SDL_SCANCODE_KP_0] = 0x52
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};
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};
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typedef struct sdl_blit_params
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typedef struct sdl_blit_params
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@@ -492,7 +493,18 @@ do_start(void)
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void
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void
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do_stop(void)
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do_stop(void)
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{
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{
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/* Claim the video blitter. */
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if (blitreq)
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{
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blitreq = 0;
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extern void video_blit_complete();
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video_blit_complete();
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}
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is_quit = 1;
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/* Give the thread the time to shut down. */
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plat_delay_ms(200);
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startblit();
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startblit();
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sdl_close();
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sdl_close();
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