Update Shaders.hx
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@@ -1500,11 +1500,6 @@ class WiggleEffectLua extends Effect
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}
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}
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public function setValue(value:Float):Void
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{
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shader.uTime.value[0] = value;
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}
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function set_effectType(v:WiggleEffectType):WiggleEffectType
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{
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effectType = v;
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@@ -1535,7 +1530,7 @@ class WiggleEffectLua extends Effect
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}
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class Effect {
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public function setValue(shader:FlxShader, variable:String, value:Float){
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public function setValue(shader:FlxShader, variable:String, value:Float) {
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Reflect.setProperty(Reflect.getProperty(shader, 'variable'), 'value', [value]);
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}
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