accounts-frontend/packages/app/components/ui/bsod/BoxesField.ts

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import Point from './Point';
import Box from './Box';
interface Params {
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countBoxes: number;
boxMinSize: number;
boxMaxSize: number;
backgroundColor: string;
lightColor: string;
shadowColor: string;
boxColors: ReadonlyArray<string>;
}
/**
* Based on http://codepen.io/mladen___/pen/gbvqBo
*/
export default class BoxesField {
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private readonly elem: HTMLCanvasElement;
private readonly ctx: CanvasRenderingContext2D;
private readonly params: Params;
private light: Point;
private boxes: Array<Box>;
/**
* @param {HTMLCanvasElement} elem - canvas DOM node
* @param {object} params
*/
constructor(
elem: HTMLCanvasElement,
params: Params = {
countBoxes: 14,
boxMinSize: 20,
boxMaxSize: 75,
backgroundColor: '#233d49',
lightColor: '#28555b',
shadowColor: '#274451',
boxColors: ['#207e5c', '#5b9aa9', '#e66c69', '#6b5b8c', '#8b5d79', '#dd8650'],
},
) {
this.elem = elem;
const ctx = elem.getContext('2d');
if (!ctx) {
throw new Error('Cannot get canvas 2d context');
}
this.ctx = ctx;
this.params = params;
this.light = {
x: 160,
y: 200,
};
this.resize();
this.drawLoop();
this.bindWindowListeners();
this.boxes = [];
while (this.boxes.length < this.params.countBoxes) {
this.boxes.push(
new Box(
Math.floor(
Math.random() * (this.params.boxMaxSize - this.params.boxMinSize) + this.params.boxMinSize,
),
{
x: Math.floor(Math.random() * elem.width + 1),
y: Math.floor(Math.random() * elem.height + 1),
},
Math.random() * Math.PI,
this.getRandomColor(),
this.params.shadowColor,
),
);
}
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}
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resize(): void {
const { width, height } = this.elem.getBoundingClientRect();
this.elem.width = width;
this.elem.height = height;
}
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drawLight(light: Point): void {
const greaterSize = window.screen.width > window.screen.height ? window.screen.width : window.screen.height;
// еее, теорема пифагора и описывание окружности вокруг квадрата, не зря в универ ходил!!!
const lightRadius = greaterSize * Math.sqrt(2);
this.ctx.beginPath();
this.ctx.arc(light.x, light.y, lightRadius, 0, 2 * Math.PI);
const gradient = this.ctx.createRadialGradient(light.x, light.y, 0, light.x, light.y, lightRadius);
gradient.addColorStop(0, this.params.lightColor);
gradient.addColorStop(1, this.params.backgroundColor);
this.ctx.fillStyle = gradient;
this.ctx.fill();
}
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drawLoop(): void {
this.ctx.clearRect(0, 0, this.elem.width, this.elem.height);
this.drawLight(this.light);
for (const i in this.boxes) {
if (!this.boxes.hasOwnProperty(i)) {
continue;
}
const box = this.boxes[i];
box.rotate();
box.drawShadow(this.ctx, this.light);
}
for (const i in this.boxes) {
if (!this.boxes.hasOwnProperty(i)) {
continue;
}
const box = this.boxes[i];
box.draw(this.ctx);
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// When box leaves window boundaries
let shouldUpdateBox = false;
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if (box.position.y - box.halfSize > this.elem.height) {
box.position.y -= this.elem.height + 100;
shouldUpdateBox = true;
}
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if (box.position.x - box.halfSize > this.elem.width) {
box.position.x -= this.elem.width + 100;
shouldUpdateBox = true;
}
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if (shouldUpdateBox) {
this.updateBox(box);
}
}
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requestAnimationFrame(this.drawLoop.bind(this));
}
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bindWindowListeners() {
window.addEventListener('resize', this.resize.bind(this));
window.addEventListener('mousemove', (event) => {
this.light.x = event.clientX;
this.light.y = event.clientY;
});
}
updateBox(box: Box): void {
box.color = this.getRandomColor();
}
getRandomColor(): string {
return this.params.boxColors[Math.floor(Math.random() * this.params.boxColors.length)];
}
}