mirror of
https://github.com/elyby/accounts-frontend.git
synced 2024-12-27 23:40:28 +05:30
Do not dispatch BSoD in case, when some request was aborted
This commit is contained in:
parent
0a5f2d1e95
commit
4a59cfd2b6
@ -1,21 +1,24 @@
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// @flow
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import React from 'react';
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import { FormattedMessage as Message } from 'react-intl';
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import { IntlProvider } from 'components/i18n';
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import appInfo from 'components/auth/appInfo/AppInfo.intl.json';
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import messages from './BSoD.intl.json';
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import { rAF as requestAnimationFrame } from 'functions';
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import styles from './styles.scss';
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import BoxesField from './BoxesField';
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import messages from './BSoD.intl.json';
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// TODO: probably it is better to render this view from the App view
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// to remove dependencies from store and IntlProvider
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export default function BSoD({store}) {
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export default function BSoD({store}: {store: *}) {
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return (
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<IntlProvider store={store}>
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<div className={styles.body}>
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<canvas className={styles.canvas} ref={(el) => new BoxesField(el)} />
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<canvas className={styles.canvas}
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ref={(el: ?HTMLCanvasElement) => new BoxesField(el)}
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/>
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<div className={styles.wrapper}>
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<div className={styles.title}>
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@ -38,218 +41,3 @@ export default function BSoD({store}) {
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</IntlProvider>
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);
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}
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class Box {
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constructor({size, startX, startY, startRotate, color, shadowColor}) {
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this.color = color;
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this.shadowColor = shadowColor;
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this.setSize(size);
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this.x = startX;
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this.y = startY;
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this.angle = startRotate;
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this.shadowLength = 2000; // TODO: should be calculated
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}
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get size() {
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return this._initialSize;
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}
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get dots() {
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const full = (Math.PI * 2) / 4;
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const p1 = {
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x: this.x + this.halfSize * Math.sin(this.angle),
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y: this.y + this.halfSize * Math.cos(this.angle)
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};
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const p2 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full),
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y: this.y + this.halfSize * Math.cos(this.angle + full)
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};
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const p3 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 2),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 2)
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};
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const p4 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 3),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 3)
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};
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return { p1, p2, p3, p4 };
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}
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rotate() {
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const speed = (60 - this.halfSize) / 20;
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this.angle += speed * 0.002;
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this.x += speed;
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this.y += speed;
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}
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draw(ctx) {
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const dots = this.dots;
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ctx.beginPath();
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ctx.moveTo(dots.p1.x, dots.p1.y);
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ctx.lineTo(dots.p2.x, dots.p2.y);
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ctx.lineTo(dots.p3.x, dots.p3.y);
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ctx.lineTo(dots.p4.x, dots.p4.y);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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drawShadow(ctx, light) {
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const dots = this.dots;
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const angles = [];
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const points = [];
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for (const i in dots) {
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const dot = dots[i];
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const angle = Math.atan2(light.y - dot.y, light.x - dot.x);
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const endX = dot.x + this.shadowLength * Math.sin(-angle - Math.PI / 2);
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const endY = dot.y + this.shadowLength * Math.cos(-angle - Math.PI / 2);
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angles.push(angle);
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points.push({
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endX,
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endY,
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startX: dot.x,
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startY: dot.y
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});
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}
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for (let i = points.length - 1; i >= 0; i--) {
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const n = i === 3 ? 0 : i + 1;
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ctx.beginPath();
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ctx.moveTo(points[i].startX, points[i].startY);
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ctx.lineTo(points[n].startX, points[n].startY);
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ctx.lineTo(points[n].endX, points[n].endY);
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ctx.lineTo(points[i].endX, points[i].endY);
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ctx.fillStyle = this.shadowColor;
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ctx.fill();
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}
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}
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setSize(size) {
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this._initialSize = size;
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this.halfSize = Math.floor(size / 2);
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}
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}
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/**
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* Основано на http://codepen.io/mladen___/pen/gbvqBo
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*/
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class BoxesField {
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/**
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* @param {Node} elem - canvas DOM node
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* @param {object} params
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*/
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constructor(elem, params = {
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countBoxes: 14,
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boxMinSize: 20,
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boxMaxSize: 75,
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backgroundColor: '#233d49',
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lightColor: '#28555b',
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shadowColor: '#274451',
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boxColors: ['#207e5c', '#5b9aa9', '#e66c69', '#6b5b8c', '#8b5d79', '#dd8650']
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}) {
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this.elem = elem;
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this.ctx = elem.getContext('2d');
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this.params = params;
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this.light = {
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x: 160,
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y: 200
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};
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this.resize();
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this.drawLoop();
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this.bindWindowListeners();
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/**
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* @type {Box[]}
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*/
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this.boxes = [];
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while (this.boxes.length < this.params.countBoxes) {
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this.boxes.push(new Box({
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size: Math.floor((Math.random() * (this.params.boxMaxSize - this.params.boxMinSize)) + this.params.boxMinSize),
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startX: Math.floor((Math.random() * elem.width) + 1),
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startY: Math.floor((Math.random() * elem.height) + 1),
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startRotate: Math.random() * Math.PI,
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color: this.getRandomColor(),
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shadowColor: this.params.shadowColor
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}));
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}
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}
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resize() {
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const { width, height } = this.elem.getBoundingClientRect();
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this.elem.width = width;
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this.elem.height = height;
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}
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drawLight(light) {
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const greaterSize = window.screen.width > window.screen.height ? window.screen.width : window.screen.height;
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// еее, теорема пифагора и описывание окружности вокруг квадрата, не зря в универ ходил!!!
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const lightRadius = greaterSize * Math.sqrt(2);
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this.ctx.beginPath();
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this.ctx.arc(light.x, light.y, lightRadius, 0, 2 * Math.PI);
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const gradient = this.ctx.createRadialGradient(light.x, light.y, 0, light.x, light.y, lightRadius);
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gradient.addColorStop(0, this.params.lightColor);
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gradient.addColorStop(1, this.params.backgroundColor);
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this.ctx.fillStyle = gradient;
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this.ctx.fill();
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}
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drawLoop() {
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this.ctx.clearRect(0, 0, this.elem.width, this.elem.height);
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this.drawLight(this.light);
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for (let i in this.boxes) {
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const box = this.boxes[i];
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box.rotate();
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box.drawShadow(this.ctx, this.light);
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}
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for (let i in this.boxes) {
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const box = this.boxes[i];
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box.draw(this.ctx);
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// Если квадратик вылетел за пределы экрана
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if (box.y - box.halfSize > this.elem.height) {
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box.y -= this.elem.height + 100;
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this.updateBox(box);
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}
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if (box.x - box.halfSize > this.elem.width) {
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box.x -= this.elem.width + 100;
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this.updateBox(box);
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}
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}
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requestAnimationFrame(this.drawLoop.bind(this));
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}
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bindWindowListeners() {
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window.addEventListener('resize', this.resize.bind(this));
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window.addEventListener('mousemove', (event) => {
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this.light.x = event.clientX;
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this.light.y = event.clientY;
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});
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}
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/**
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* @param {Box} box
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*/
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updateBox(box) {
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box.color = this.getRandomColor();
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}
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getRandomColor() {
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return this.params.boxColors[Math.floor((Math.random() * this.params.boxColors.length))];
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}
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}
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95
src/components/ui/bsod/Box.js
Normal file
95
src/components/ui/bsod/Box.js
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@ -0,0 +1,95 @@
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export default class Box {
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constructor({size, startX, startY, startRotate, color, shadowColor}) {
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this.color = color;
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this.shadowColor = shadowColor;
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this.setSize(size);
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this.x = startX;
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this.y = startY;
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this.angle = startRotate;
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this.shadowLength = 2000; // TODO: should be calculated
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}
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get size() {
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return this._initialSize;
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}
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get dots() {
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const full = (Math.PI * 2) / 4;
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const p1 = {
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x: this.x + this.halfSize * Math.sin(this.angle),
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y: this.y + this.halfSize * Math.cos(this.angle)
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};
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const p2 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full),
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y: this.y + this.halfSize * Math.cos(this.angle + full)
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};
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const p3 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 2),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 2)
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};
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const p4 = {
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x: this.x + this.halfSize * Math.sin(this.angle + full * 3),
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y: this.y + this.halfSize * Math.cos(this.angle + full * 3)
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};
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return { p1, p2, p3, p4 };
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}
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rotate() {
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const speed = (60 - this.halfSize) / 20;
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this.angle += speed * 0.002;
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this.x += speed;
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this.y += speed;
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}
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draw(ctx) {
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const dots = this.dots;
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ctx.beginPath();
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ctx.moveTo(dots.p1.x, dots.p1.y);
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ctx.lineTo(dots.p2.x, dots.p2.y);
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ctx.lineTo(dots.p3.x, dots.p3.y);
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ctx.lineTo(dots.p4.x, dots.p4.y);
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ctx.fillStyle = this.color;
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ctx.fill();
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}
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drawShadow(ctx, light) {
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const dots = this.dots;
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const angles = [];
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const points = [];
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for (const i in dots) {
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const dot = dots[i];
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const angle = Math.atan2(light.y - dot.y, light.x - dot.x);
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const endX = dot.x + this.shadowLength * Math.sin(-angle - Math.PI / 2);
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const endY = dot.y + this.shadowLength * Math.cos(-angle - Math.PI / 2);
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angles.push(angle);
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points.push({
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endX,
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endY,
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startX: dot.x,
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startY: dot.y
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});
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}
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for (let i = points.length - 1; i >= 0; i--) {
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const n = i === 3 ? 0 : i + 1;
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ctx.beginPath();
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ctx.moveTo(points[i].startX, points[i].startY);
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ctx.lineTo(points[n].startX, points[n].startY);
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ctx.lineTo(points[n].endX, points[n].endY);
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ctx.lineTo(points[i].endX, points[i].endY);
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ctx.fillStyle = this.shadowColor;
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ctx.fill();
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}
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}
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setSize(size) {
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this._initialSize = size;
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this.halfSize = Math.floor(size / 2);
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}
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}
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118
src/components/ui/bsod/BoxesField.js
Normal file
118
src/components/ui/bsod/BoxesField.js
Normal file
@ -0,0 +1,118 @@
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import { rAF as requestAnimationFrame } from 'functions';
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import Box from './Box';
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/**
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* Основано на http://codepen.io/mladen___/pen/gbvqBo
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*/
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export default class BoxesField {
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/**
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* @param {Node} elem - canvas DOM node
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* @param {object} params
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*/
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constructor(elem, params = {
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countBoxes: 14,
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boxMinSize: 20,
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boxMaxSize: 75,
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backgroundColor: '#233d49',
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lightColor: '#28555b',
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shadowColor: '#274451',
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boxColors: ['#207e5c', '#5b9aa9', '#e66c69', '#6b5b8c', '#8b5d79', '#dd8650']
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}) {
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this.elem = elem;
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this.ctx = elem.getContext('2d');
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this.params = params;
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this.light = {
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x: 160,
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y: 200
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};
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this.resize();
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this.drawLoop();
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this.bindWindowListeners();
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/**
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* @type {Box[]}
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*/
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this.boxes = [];
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while (this.boxes.length < this.params.countBoxes) {
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this.boxes.push(new Box({
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size: Math.floor((Math.random() * (this.params.boxMaxSize - this.params.boxMinSize)) + this.params.boxMinSize),
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startX: Math.floor((Math.random() * elem.width) + 1),
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startY: Math.floor((Math.random() * elem.height) + 1),
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startRotate: Math.random() * Math.PI,
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color: this.getRandomColor(),
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shadowColor: this.params.shadowColor
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}));
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}
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}
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resize() {
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const { width, height } = this.elem.getBoundingClientRect();
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this.elem.width = width;
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this.elem.height = height;
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}
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drawLight(light) {
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const greaterSize = window.screen.width > window.screen.height ? window.screen.width : window.screen.height;
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// еее, теорема пифагора и описывание окружности вокруг квадрата, не зря в универ ходил!!!
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const lightRadius = greaterSize * Math.sqrt(2);
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this.ctx.beginPath();
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this.ctx.arc(light.x, light.y, lightRadius, 0, 2 * Math.PI);
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const gradient = this.ctx.createRadialGradient(light.x, light.y, 0, light.x, light.y, lightRadius);
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gradient.addColorStop(0, this.params.lightColor);
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gradient.addColorStop(1, this.params.backgroundColor);
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this.ctx.fillStyle = gradient;
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this.ctx.fill();
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}
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drawLoop() {
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this.ctx.clearRect(0, 0, this.elem.width, this.elem.height);
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this.drawLight(this.light);
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for (const i in this.boxes) {
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const box = this.boxes[i];
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box.rotate();
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box.drawShadow(this.ctx, this.light);
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}
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for (const i in this.boxes) {
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const box = this.boxes[i];
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box.draw(this.ctx);
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// Если квадратик вылетел за пределы экрана
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if (box.y - box.halfSize > this.elem.height) {
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box.y -= this.elem.height + 100;
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this.updateBox(box);
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}
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if (box.x - box.halfSize > this.elem.width) {
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box.x -= this.elem.width + 100;
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this.updateBox(box);
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}
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}
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requestAnimationFrame(this.drawLoop.bind(this));
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}
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bindWindowListeners() {
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window.addEventListener('resize', this.resize.bind(this));
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window.addEventListener('mousemove', (event) => {
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this.light.x = event.clientX;
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this.light.y = event.clientY;
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});
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}
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/**
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* @param {Box} box
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*/
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updateBox(box) {
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box.color = this.getRandomColor();
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}
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getRandomColor() {
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return this.params.boxColors[Math.floor((Math.random() * this.params.boxColors.length))];
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}
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}
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@ -1,13 +1,21 @@
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// @flow
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import { InternalServerError } from 'services/request';
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export default function BsodMiddleware(dispatchBsod, logger) {
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import type { Resp } from 'services/request';
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import type { logger as Logger } from 'services/logger';
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const ABORT_ERR = 20;
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export default function BsodMiddleware(dispatchBsod: Function, logger: Logger) {
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return {
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catch(resp = {}) {
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if (resp instanceof InternalServerError
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|| (resp.originalResponse
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catch(resp?: Resp|InternalServerError): Promise<Resp> {
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||||
if (resp && (
|
||||
(resp instanceof InternalServerError
|
||||
&& InternalServerError.error.code !== ABORT_ERR
|
||||
) || (resp.originalResponse
|
||||
&& /404|5\d\d/.test(resp.originalResponse.status)
|
||||
)
|
||||
) {
|
||||
)) {
|
||||
dispatchBsod();
|
||||
|
||||
if (!resp.message || !/NetworkError/.test(resp.message)) {
|
||||
|
Loading…
Reference in New Issue
Block a user