auth | ||
bootstrap | ||
cmd | ||
data | ||
db | ||
http | ||
interfaces | ||
model | ||
script | ||
.dockerignore | ||
.gitignore | ||
.gitlab-ci.yml | ||
docker-compose.dev.yml | ||
docker-compose.prod.yml | ||
docker-entrypoint.sh | ||
Dockerfile | ||
Gopkg.lock | ||
Gopkg.toml | ||
LICENSE | ||
main.go | ||
README.md |
Chrly
Chrly is a lightweight implementation of Minecraft skins system server. It's packaged and distributed as a Docker image and can be downloaded from Dockerhub. App is written in Go, can withstand heavy loads and is production ready.
Installation
You can easily install Chrly using docker-compose. The configuration below (save
it as docker-compose.yml
) can be used to start a Chrly server. It relies on CHRLY_SECRET
environment variable
that you must set before running docker-compose up -d
. Other possible variables are described below.
version: '2'
services:
app:
image: elyby/chrly
hostname: chrly0
restart: always
links:
- redis
volumes:
- ./data/capes:/data/capes
ports:
- "80:80"
environment:
CHRLY_SECRET: replace_this_value_in_production
redis:
image: redis:4.0-32bit
restart: always
volumes:
- ./data/redis:/data
Chrly will mount some volumes on the host machine to persist storage for capes and Redis database.
Config
Application's configuration is based on the environment variables. You can adjust config by modifying environment
key
inside your docker-compose.yml
file. After value will have been changed, container should be stopped and recreated.
If environment variables have been changed, Docker will automatically recreate the container, so you only need to stop
and up
it:
docker-compose stop app
docker-compose up -d app
Variables to adjust:
ENV | Description | Example |
---|---|---|
STORAGE_REDIS_POOL | By default, Chrly creates pool with 10 connection, but you may want to increase it | 20 |
STATSD_ADDR | StatsD can be used to collect metrics | localhost:8125 |
SENTRY_DSN | Sentry can be used to collect app errors | https://public:private@your.sentry.io/1 |
If something goes wrong, you can always access logs by executing docker-compose logs -f app
.
Endpoints
Each endpoint that accepts username
as a part of an url takes it case insensitive. .png
part can be omitted too.
GET /skins/{username}.png
This endpoint responds to requested username
with a skin texture. If user's skin was set as texture's link, then it'll
respond with the 301
redirect to that url. If there is no record for requested username, it'll redirect to the
Mojang skins system as: http://skins.minecraft.net/MinecraftSkins/{username}.png
with the original username's case.
GET /cloaks/{username}.png
It responds to requested username
with a cape texture. If user's cape file doesn't exists, then it'll redirect to the
Mojang skins system as: http://skins.minecraft.net/MinecraftCloaks/{username}.png
with the original username's case.
GET /textures/{username}
This endpoint forms response payloads as if it was the textures
' property, but without base64 encoding. For example:
{
"SKIN": {
"url": "http://ely.by/minecraft/skins/skin.png",
"hash": "55d2a8848764f5ff04012cdb093458bd",
"metadata": {
"model": "slim"
}
},
"CAPE": {
"url": "http://skinsystem.ely.by/cloaks/username",
"hash": "424ff79dce9940af89c28ad80de8aaad"
}
}
If record for the requested username wasn't found, cape would be omitted and skin would be formed for Mojang skins system. Hash would be formed as the username plus the half-hour-ranged time of request, which is needed to improve caching of Mojang skins inside Minecraft.
That request is handy in case when your server implements authentication for a game server (e.g. join/hasJoined operation) and you have to respond with hasJoined request with an actual user textures. You have to simply send request to the Chrly server and put the result in your hasJoined response.
GET /textures/signed/{username}
Actually, it's Ely.by feature called Server Skins System, but if you have your own source of the Mojang signatures, then you can pass it with textures and it'll be displayed in this method. Received response should be directly sent to the client without any modification via game server API.
Response example:
{
"id": "0f657aa8bfbe415db7005750090d3af3",
"name": "username",
"properties": [
{
"name": "textures",
"signature": "signature value",
"value": "base64 encoded value"
},
{
"name": "chrly",
"value": "how do you tame a horse in Minecraft?"
}
]
}
If there is no requested username
or mojangSignature
field isn't set, 204
status code will be sent.
GET /skins?name={username}
Equivalent of the GET /skins/{username}.png
, but constructed especially for old Minecraft versions, where username
placeholder wasn't used.
GET /cloaks?name={username}
Equivalent of the GET /cloaks/{username}.png
, but constructed especially for old Minecraft versions, where username
placeholder wasn't used.
Records manipulating API
Each request to the internal API should be performed with the Bearer authorization header. Example curl request:
curl -X POST -i http://chrly.domain.com/api/skins \
-H "Authorization: Bearer Ym9zY236Ym9zY28="
You can obtain token by executing docker-compose run --rm app token
.
POST /api/skins
Warning
: skin uploading via
skin
field is not implemented for now.
Endpoint allows you to create or update skin record for a username. To upload skin, you have to send multipart
form data. form-urlencoded
also supported, but, as you may know, it doesn't support files uploading.
Request params:
Field | Type | Description |
---|---|---|
identityId | int | Unique record identifier. |
username | string | Username. Case insensitive. |
uuid | uuid | UUID of the user. |
skinId | int | Skin identifier. |
hash | string | Skin's hash. Algorithm can be any. For example md5 . |
is1_8 | bool | Does the skin have the new format (64x64). |
isSlim | bool | Does skin have slim arms (Alex model). |
mojangTextures | string | Mojang textures field. It must be a base64 encoded json string. Not required. |
mojangSignature | string | Signature for Mojang textures, which is required when mojangTextures passed. |
url | string | Actual url of the skin. You have to pass this parameter or skin . |
skin | file | Skin file. You have to pass this parameter or url . |
If successful you'll receive 201
status code. In the case of failure there will be 400
status code and errors list
as json:
{
"errors": {
"identityId": [
"The identityId field must be numeric"
]
}
}
DELETE /api/skins/id:{identityId}
Performs record removal by identity id. Request body is not required. On success you will receive 204
status code.
On failure it'll be 404
with the json body:
{
"error": "Cannot find record for requested user id"
}
DELETE /api/skins/{username}
Same endpoint as above but it removes record by identity's username. Have the same behavior, but in case of failure response will be:
{
"error": "Cannot find record for requested username"
}
Development
First of all you should install the latest stable version of Go and set GOPATH
environment variable.
This project uses dep
for dependencies management, so it
should be installed too.
Then you must fork this repository. Now follow these steps:
# Get the source code
go get github.com/elyby/chrly
# Switch to the project folder
cd $GOPATH/src/github.com/elyby/chrly
# Install dependencies (it can take a while)
dep ensure
# Add your fork link as a remote
git remote add fork git@github.com:your-username/chrly.git
# Create a new branch for your task
git checkout -b iss-123
You only need to execute go run main.go
to run the project, but without Redis database and a secret key it won't work
for very long. You have to export CHRLY_SECRET
environment variable globally or pass it via env
:
env CHRLY_SECRET=some_local_secret go run main.go serve
Redis can be installed manually, but if you have Docker installed, you can run predefined docker-compose service. Simply execute the next commands:
cp docker-compose.dev.yml docker-compose.yml
docker-compose up -d
If your Redis instance isn't located at the localhost
, you can change host by editing environment variable
STORAGE_REDIS_HOST
.
After all of that go run main.go serve
should successfully start the application.
To run tests execute go test ./...
. If your Go version is older than 1.9, then run a /script/test
.