fbsplash: support non-RGB565 pixels in 16-bit mode
function old new delta fbsplash_main 953 989 +36 fb_pixel_value 80 110 +30 Signed-off-by: Linus Walleij <triad@df.lth.se> Signed-off-by: Denys Vlasenko <vda.linux@googlemail.com>
This commit is contained in:
parent
2dc1a97272
commit
6d463de46b
@ -50,6 +50,10 @@ struct globals {
|
||||
struct fb_var_screeninfo scr_var;
|
||||
struct fb_fix_screeninfo scr_fix;
|
||||
unsigned bytes_per_pixel;
|
||||
// cached (8 - scr_var.COLOR.length):
|
||||
unsigned red_shift;
|
||||
unsigned green_shift;
|
||||
unsigned blue_shift;
|
||||
};
|
||||
#define G (*ptr_to_globals)
|
||||
#define INIT_G() do { \
|
||||
@ -139,6 +143,9 @@ static void fb_open(const char *strfb_device)
|
||||
break;
|
||||
}
|
||||
|
||||
G.red_shift = 8 - G.scr_var.red.length;
|
||||
G.green_shift = 8 - G.scr_var.green.length;
|
||||
G.blue_shift = 8 - G.scr_var.blue.length;
|
||||
G.bytes_per_pixel = (G.scr_var.bits_per_pixel + 7) >> 3;
|
||||
|
||||
// map the device in memory
|
||||
@ -155,10 +162,13 @@ static void fb_open(const char *strfb_device)
|
||||
|
||||
|
||||
/**
|
||||
* Return pixel value of the passed RGB color
|
||||
* Return pixel value of the passed RGB color.
|
||||
* This is performance critical fn.
|
||||
*/
|
||||
static unsigned fb_pixel_value(unsigned r, unsigned g, unsigned b)
|
||||
{
|
||||
/* We assume that the r,g,b values are <= 255 */
|
||||
|
||||
if (G.bytes_per_pixel == 1) {
|
||||
r = r & 0xe0; // 3-bit red
|
||||
g = (g >> 3) & 0x1c; // 3-bit green
|
||||
@ -166,10 +176,17 @@ static unsigned fb_pixel_value(unsigned r, unsigned g, unsigned b)
|
||||
return r + g + b;
|
||||
}
|
||||
if (G.bytes_per_pixel == 2) {
|
||||
r = (r & 0xf8) << 8; // 5-bit red
|
||||
g = (g & 0xfc) << 3; // 6-bit green
|
||||
b = b >> 3; // 5-bit blue
|
||||
return r + g + b;
|
||||
// ARM PL110 on Integrator/CP has RGBA5551 bit arrangement.
|
||||
// We want to support bit locations like that.
|
||||
//
|
||||
// First shift out unused bits
|
||||
r = r >> G.red_shift;
|
||||
g = g >> G.green_shift;
|
||||
b = b >> G.blue_shift;
|
||||
// Then shift the remaining bits to their offset
|
||||
return (r << G.scr_var.red.offset) +
|
||||
(g << G.scr_var.green.offset) +
|
||||
(b << G.scr_var.blue.offset);
|
||||
}
|
||||
// RGB 888
|
||||
return b + (g << 8) + (r << 16);
|
||||
|
Loading…
Reference in New Issue
Block a user