bzip2: ~1% speedup by special-casing "store 1 bit" function
function old new delta bsW1 - 52 +52 BZ2_compressBlock 230 225 -5 BZ2_blockSort 125 118 -7 sendMTFValues 2070 2051 -19 ------------------------------------------------------------------------------ (add/remove: 1/0 grow/shrink: 0/3 up/down: 52/-31) Total: 21 bytes Signed-off-by: Denys Vlasenko <vda.linux@googlemail.com>
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@ -1056,7 +1056,9 @@ void BZ2_blockSort(EState* s)
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}
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}
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#if BZ_LIGHT_DEBUG
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s->origPtr = -1;
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#endif
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for (i = 0; i < s->nblock; i++)
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if (ptr[i] == 0) {
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s->origPtr = i;
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@ -55,7 +55,7 @@ void prepare_new_block(EState* s)
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{
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int i;
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s->nblock = 0;
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//indexes inot s->zbits[], initialzation moved to init of s->zbits
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//indexes into s->zbits[], initialzation moved to init of s->zbits
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//s->posZ = s->zbits; // was: s->numZ = 0;
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//s->state_out_pos = s->zbits;
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BZ_INITIALISE_CRC(s->blockCRC);
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@ -88,6 +88,22 @@ void bsW16(EState* s, uint32_t v)
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s->bsBuff |= (v << (16 - s->bsLive));
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s->bsLive += 16;
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}
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/* Same with n == 1: */
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static
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#if CONFIG_BZIP2_FAST >= 5
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ALWAYS_INLINE
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#endif
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void bsW1(EState* s, uint32_t v)
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{
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/* need space for only 1 bit, no need for loop freeing > 8 bits */
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if (s->bsLive >= 8) {
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*s->posZ++ = (uint8_t)(s->bsBuff >> 24);
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s->bsBuff <<= 8;
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s->bsLive -= 8;
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}
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s->bsBuff |= (v << (31 - s->bsLive));
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s->bsLive += 1;
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}
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/*---------------------------------------------------*/
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@ -557,8 +573,8 @@ void sendMTFValues(EState* s)
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for (i = 0; i < nSelectors; i++) {
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unsigned j;
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for (j = 0; j < s->selectorMtf[i]; j++)
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bsW(s, 1, 1);
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bsW(s, 1, 0);
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bsW1(s, 1);
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bsW1(s, 0);
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}
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/*--- Now the coding tables. ---*/
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@ -568,7 +584,7 @@ void sendMTFValues(EState* s)
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for (i = 0; i < alphaSize; i++) {
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while (curr < s->len[t][i]) { bsW(s, 2, 2); curr++; /* 10 */ };
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while (curr > s->len[t][i]) { bsW(s, 2, 3); curr--; /* 11 */ };
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bsW(s, 1, 0);
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bsW1(s, 0);
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}
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}
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@ -682,7 +698,7 @@ void BZ2_compressBlock(EState* s, int is_last_block)
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* so as to maintain backwards compatibility with
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* older versions of bzip2.
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*/
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bsW(s, 1, 0);
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bsW1(s, 0);
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bsW(s, 24, s->origPtr);
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generateMTFValues(s);
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