hardened_malloc/random.c

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#include <errno.h>
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#include <string.h>
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#include <sys/random.h>
#include "random.h"
#include "util.h"
void get_random_seed(void *buf, size_t size) {
while (size > 0) {
ssize_t r;
do {
r = getrandom(buf, size, 0);
} while (r == -1 && errno == EINTR);
if (r <= 0) {
fatal_error("getrandom failed");
}
buf = (char *)buf + r;
size -= r;
}
}
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void random_state_init(struct random_state *state) {
state->index = RANDOM_CACHE_SIZE;
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}
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void get_random_bytes(struct random_state *state, void *buf, size_t size) {
if (size > RANDOM_CACHE_SIZE / 2) {
get_random_seed(buf, size);
return;
}
while (size) {
if (state->index == RANDOM_CACHE_SIZE) {
state->index = 0;
get_random_seed(state->cache, RANDOM_CACHE_SIZE);
}
size_t remaining = RANDOM_CACHE_SIZE - state->index;
size_t copy_size = size < remaining ? size : remaining;
memcpy(buf, state->cache + state->index, copy_size);
state->index += copy_size;
size -= copy_size;
}
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}
size_t get_random_size(struct random_state *state) {
size_t size;
get_random_bytes(state, &size, sizeof(size));
return size;
}
// based on OpenBSD arc4random_uniform
size_t get_random_size_uniform(struct random_state *state, size_t bound) {
if (bound < 2) {
return 0;
}
size_t min = -bound % bound;
size_t r;
do {
r = get_random_size(state);
} while (r < min);
return r % bound;
}