implement a cache for the CSPRNG
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parent
70d61b6662
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daa44905ee
24
random.c
24
random.c
@ -1,4 +1,5 @@
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#include <errno.h>
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#include <string.h>
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#include <sys/random.h>
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@ -22,12 +23,27 @@ void get_random_seed(void *buf, size_t size) {
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}
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}
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void random_state_init(UNUSED struct random_state *state) {
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void random_state_init(struct random_state *state) {
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state->index = RANDOM_CACHE_SIZE;
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}
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// TODO: add ChaCha20-based CSPRNG, for now avoid using this other than during initialization...
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void get_random_bytes(UNUSED struct random_state *state, void *buf, size_t size) {
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get_random_seed(buf, size);
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void get_random_bytes(struct random_state *state, void *buf, size_t size) {
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if (size > RANDOM_CACHE_SIZE / 2) {
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get_random_seed(buf, size);
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return;
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}
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while (size) {
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if (state->index == RANDOM_CACHE_SIZE) {
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state->index = 0;
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get_random_seed(state->cache, RANDOM_CACHE_SIZE);
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}
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size_t remaining = RANDOM_CACHE_SIZE - state->index;
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size_t copy_size = size < remaining ? size : remaining;
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memcpy(buf, state->cache + state->index, copy_size);
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state->index += copy_size;
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size -= copy_size;
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}
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}
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size_t get_random_size(struct random_state *state) {
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