multiplayer: Add status message for user joining/leaving
The room server is now able to send a new type of packet: IdStatusMessage which is parsed and displayed by the client.
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386bf5c861
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0319e51960
@ -70,12 +70,11 @@ public:
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}
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QString GetSystemChatMessage() const {
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return QString("[%1] <font color='%2'><i>%3</i></font>")
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.arg(timestamp, system_color, message);
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return QString("[%1] <font color='%2'>* %3</font>").arg(timestamp, system_color, message);
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}
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private:
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static constexpr const char system_color[] = "#888888";
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static constexpr const char system_color[] = "#FF8C00";
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QString timestamp;
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QString message;
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};
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@ -133,6 +132,7 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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// register the network structs to use in slots and signals
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qRegisterMetaType<Network::ChatEntry>();
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qRegisterMetaType<Network::StatusMessageEntry>();
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qRegisterMetaType<Network::RoomInformation>();
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qRegisterMetaType<Network::RoomMember::State>();
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@ -140,7 +140,12 @@ ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::C
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if (auto member = Network::GetRoomMember().lock()) {
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member->BindOnChatMessageRecieved(
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[this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
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member->BindOnStatusMessageReceived(
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[this](const Network::StatusMessageEntry& status_message) {
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emit StatusMessageReceived(status_message);
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});
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connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
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connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
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} else {
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// TODO (jroweboy) network was not initialized?
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}
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@ -220,6 +225,27 @@ void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
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}
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}
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void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
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QString name;
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if (status_message.username.empty() || status_message.username == status_message.nickname) {
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name = QString::fromStdString(status_message.nickname);
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} else {
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name = QString("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
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QString::fromStdString(status_message.username));
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}
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QString message;
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switch (status_message.type) {
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case Network::IdMemberJoin:
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message = tr("%1 has joined").arg(name);
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break;
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case Network::IdMemberLeave:
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message = tr("%1 has left").arg(name);
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break;
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}
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if (!message.isEmpty())
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AppendStatusMessage(message);
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}
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void ChatRoom::OnSendChat() {
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if (auto room = Network::GetRoomMember().lock()) {
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if (room->GetState() != Network::RoomMember::State::Joined) {
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@ -39,6 +39,7 @@ public:
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public slots:
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void OnRoomUpdate(const Network::RoomInformation& info);
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void OnChatReceive(const Network::ChatEntry&);
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void OnStatusMessageReceive(const Network::StatusMessageEntry&);
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void OnSendChat();
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void OnChatTextChanged();
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void PopupContextMenu(const QPoint& menu_location);
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@ -47,6 +48,7 @@ public slots:
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signals:
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void ChatReceived(const Network::ChatEntry&);
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void StatusMessageReceived(const Network::StatusMessageEntry&);
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private:
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static constexpr u32 max_chat_lines = 1000;
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@ -61,5 +63,6 @@ private:
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};
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Q_DECLARE_METATYPE(Network::ChatEntry);
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Q_DECLARE_METATYPE(Network::StatusMessageEntry);
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Q_DECLARE_METATYPE(Network::RoomInformation);
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Q_DECLARE_METATYPE(Network::RoomMember::State);
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@ -127,6 +127,12 @@ public:
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*/
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void SendCloseMessage();
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/**
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* Sends a system message to all the connected clients.
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*/
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void SendStatusMessage(StatusMessageTypes type, const std::string& nickname,
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const std::string& username);
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/**
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* Sends the information about the room, along with the list of members
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* to every connected client in the room.
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@ -290,6 +296,9 @@ void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
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}
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member.user_data = verify_backend->LoadUserData(uid, token);
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// Notify everyone that the user has joined.
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SendStatusMessage(IdMemberJoin, member.nickname, member.user_data.username);
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.push_back(std::move(member));
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@ -415,6 +424,24 @@ void Room::RoomImpl::SendCloseMessage() {
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}
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}
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void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::string& nickname,
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const std::string& username) {
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Packet packet;
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packet << static_cast<u8>(IdStatusMessage);
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packet << static_cast<u8>(type);
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packet << nickname;
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packet << username;
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std::lock_guard<std::mutex> lock(member_mutex);
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if (!members.empty()) {
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ENetPacket* enet_packet =
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enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
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for (auto& member : members) {
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enet_peer_send(member.peer, 0, enet_packet);
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}
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}
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enet_host_flush(server);
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}
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void Room::RoomImpl::BroadcastRoomInformation() {
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Packet packet;
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packet << static_cast<u8>(IdRoomInformation);
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@ -571,16 +598,23 @@ void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
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void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
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// Remove the client from the members list.
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std::string nickname, username;
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{
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std::lock_guard<std::mutex> lock(member_mutex);
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members.erase(
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std::remove_if(members.begin(), members.end(),
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[client](const Member& member) { return member.peer == client; }),
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members.end());
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auto member = std::find_if(members.begin(), members.end(), [client](const Member& member) {
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return member.peer == client;
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});
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if (member != members.end()) {
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nickname = member->nickname;
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username = member->user_data.username;
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members.erase(member);
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}
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}
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// Announce the change to all clients.
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enet_peer_disconnect(client, 0);
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if (!nickname.empty())
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SendStatusMessage(IdMemberLeave, nickname, username);
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BroadcastRoomInformation();
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}
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@ -61,6 +61,13 @@ enum RoomMessageTypes : u8 {
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IdCloseRoom,
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IdRoomIsFull,
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IdConsoleIdCollision,
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IdStatusMessage,
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};
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/// Types of system status messages
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enum StatusMessageTypes : u8 {
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IdMemberJoin = 1, ///< Member joining
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IdMemberLeave, ///< Member leaving
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};
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/// This is what a server [person creating a server] would use.
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@ -58,6 +58,7 @@ public:
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private:
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CallbackSet<WifiPacket> callback_set_wifi_packet;
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CallbackSet<ChatEntry> callback_set_chat_messages;
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CallbackSet<StatusMessageEntry> callback_set_status_messages;
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CallbackSet<RoomInformation> callback_set_room_information;
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CallbackSet<State> callback_set_state;
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};
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@ -109,6 +110,13 @@ public:
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*/
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void HandleChatPacket(const ENetEvent* event);
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/**
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* Extracts a system message entry from a received ENet packet and adds it to the system message
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* queue.
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* @param event The ENet event that was received.
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*/
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void HandleStatusMessagePacket(const ENetEvent* event);
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/**
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* Disconnects the RoomMember from the Room
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*/
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@ -148,6 +156,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
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case IdChatMessage:
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HandleChatPacket(&event);
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break;
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case IdStatusMessage:
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HandleStatusMessagePacket(&event);
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break;
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case IdRoomInformation:
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HandleRoomInformationPacket(&event);
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break;
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@ -317,6 +328,22 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
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Invoke<ChatEntry>(chat_entry);
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}
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void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
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Packet packet;
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packet.Append(event->packet->data, event->packet->dataLength);
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// Ignore the first byte, which is the message id.
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packet.IgnoreBytes(sizeof(u8));
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StatusMessageEntry status_message_entry{};
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u8 type{};
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packet >> type;
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status_message_entry.type = static_cast<StatusMessageTypes>(type);
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packet >> status_message_entry.nickname;
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packet >> status_message_entry.username;
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Invoke<StatusMessageEntry>(status_message_entry);
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}
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void RoomMember::RoomMemberImpl::Disconnect() {
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member_information.clear();
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room_information.member_slots = 0;
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@ -367,6 +394,12 @@ RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::
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return callback_set_chat_messages;
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}
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template <>
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RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
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RoomMember::RoomMemberImpl::Callbacks::Get() {
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return callback_set_status_messages;
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}
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template <typename T>
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void RoomMember::RoomMemberImpl::Invoke(const T& data) {
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std::lock_guard<std::mutex> lock(callback_mutex);
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@ -519,6 +552,11 @@ RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
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return room_member_impl->Bind(callback);
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}
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RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
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std::function<void(const StatusMessageEntry&)> callback) {
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return room_member_impl->Bind(callback);
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}
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template <typename T>
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void RoomMember::Unbind(CallbackHandle<T> handle) {
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std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex);
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@ -538,5 +576,6 @@ template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
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template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
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template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
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template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
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template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
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} // namespace Network
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@ -40,6 +40,14 @@ struct ChatEntry {
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std::string message; ///< Body of the message.
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};
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/// Represents a system status message.
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struct StatusMessageEntry {
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StatusMessageTypes type; ///< Type of the message
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/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
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std::string nickname;
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std::string username;
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};
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/**
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* This is what a client [person joining a server] would use.
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* It also has to be used if you host a game yourself (You'd create both, a Room and a
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@ -192,6 +200,16 @@ public:
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CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
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std::function<void(const ChatEntry&)> callback);
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/**
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* Binds a function to an event that will be triggered every time a StatusMessage is
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* received. The function will be called every time the event is triggered. The callback
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* function must not bind or unbind a function. Doing so will cause a deadlock
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* @param callback The function to call
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* @return A handle used for removing the function from the registered list
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*/
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CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
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std::function<void(const StatusMessageEntry&)> callback);
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/**
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* Leaves the current room.
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*/
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