fix ASAN error in sdl_impl.cpp (#7427)

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oltolm 2024-02-09 23:08:15 +01:00 committed by GitHub
parent 0c40c10022
commit 3c9157b1ec
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@ -429,18 +429,20 @@ Common::ParamPackage SDLState::GetSDLControllerButtonBindByGUID(
#if SDL_VERSION_ATLEAST(2, 0, 6)
{
const SDL_ExtendedGameControllerBind extended_bind =
controller->bindings[mapped_button];
if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) {
params.Set("direction", "-");
} else {
params.Set("direction", "+");
if (mapped_button != SDL_CONTROLLER_BUTTON_INVALID) {
const SDL_ExtendedGameControllerBind extended_bind =
controller->bindings[mapped_button];
if (extended_bind.input.axis.axis_max < extended_bind.input.axis.axis_min) {
params.Set("direction", "-");
} else {
params.Set("direction", "+");
}
params.Set("threshold", (extended_bind.input.axis.axis_min +
(extended_bind.input.axis.axis_max -
extended_bind.input.axis.axis_min) /
2.0f) /
SDL_JOYSTICK_AXIS_MAX);
}
params.Set(
"threshold",
(extended_bind.input.axis.axis_min +
(extended_bind.input.axis.axis_max - extended_bind.input.axis.axis_min) / 2.0f) /
SDL_JOYSTICK_AXIS_MAX);
}
#else
params.Set("direction", "+"); // lacks extended_bind, so just a guess