Reduce bugginess when texture filtering and custom textures both enabled (#6184)
* fixed some (but not all) glitchy behavior when texture filtering & custom textures both enabled * fix clang format
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@ -368,7 +368,8 @@ void CachedSurface::UploadGLTexture(Common::Rectangle<u32> rect) {
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const u32 height = is_custom ? custom_tex_info.height : rect.GetHeight();
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const Common::Rectangle<u32> from_rect{0, height, width, 0};
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if (!owner.texture_filterer->Filter(unscaled_tex, from_rect, texture, scaled_rect, type)) {
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if (is_custom ||
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!owner.texture_filterer->Filter(unscaled_tex, from_rect, texture, scaled_rect, type)) {
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const Aspect aspect = ToAspect(type);
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runtime.BlitTextures(unscaled_tex, {aspect, from_rect}, texture, {aspect, scaled_rect});
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}
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