Updated common_types.h to use Gekko's version w/ Rect and some useful unions

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bunnei 2014-04-05 15:22:36 -04:00
parent 925a894c1b
commit 02bcb4cfad

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@ -1,50 +1,122 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
/**
* Copyright (C) 2005-2012 Gekko Emulator
*
* @file common_types.h
* @author ShizZy <shizzy247@gmail.com>
* @date 2012-02-11
* @brief Common types used throughout the project
*
* @section LICENSE
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details at
* http://www.gnu.org/copyleft/gpl.html
*
* Official project repository can be found at:
* http://code.google.com/p/gekko-gc-emu/
*/
// This header contains type definitions that are shared between the Dolphin core and
// other parts of the code. Any definitions that are only used by the core should be
// placed in "common.h" instead.
#ifndef _COMMONTYPES_H_
#define _COMMONTYPES_H_
#pragma once
#ifdef _WIN32
#include <tchar.h>
typedef unsigned __int8 u8;
typedef unsigned __int16 u16;
typedef unsigned __int32 u32;
typedef unsigned __int64 u64;
typedef unsigned __int8 u8; ///< 8-bit unsigned byte
typedef unsigned __int16 u16; ///< 16-bit unsigned short
typedef unsigned __int32 u32; ///< 32-bit unsigned word
typedef unsigned __int64 u64; ///< 64-bit unsigned int
typedef signed __int8 s8;
typedef signed __int16 s16;
typedef signed __int32 s32;
typedef signed __int64 s64;
typedef signed __int8 s8; ///< 8-bit signed byte
typedef signed __int16 s16; ///< 16-bit signed short
typedef signed __int32 s32; ///< 32-bit signed word
typedef signed __int64 s64; ///< 64-bit signed int
#else
#ifndef GEKKO
typedef unsigned char u8; ///< 8-bit unsigned byte
typedef unsigned short u16; ///< 16-bit unsigned short
typedef unsigned int u32; ///< 32-bit unsigned word
typedef unsigned long long u64; ///< 64-bit unsigned int
typedef unsigned char u8;
typedef unsigned short u16;
typedef unsigned int u32;
typedef unsigned long long u64;
typedef signed char s8; ///< 8-bit signed byte
typedef signed short s16; ///< 16-bit signed short
typedef signed int s32; ///< 32-bit signed word
typedef signed long long s64; ///< 64-bit signed int
typedef signed char s8;
typedef signed short s16;
typedef signed int s32;
typedef signed long long s64;
#endif
// For using windows lock code
#define TCHAR char
#define LONG int
#endif // _WIN32
typedef float f32; ///< 32-bit floating point
typedef double f64; ///< 64-bit floating point
#include "swap.h"
#endif // _COMMONTYPES_H_
/// Union for fast 16-bit type casting
union t16 {
u8 _u8[2]; ///< 8-bit unsigned char(s)
u16 _u16; ///< 16-bit unsigned shorts(s)
};
/// Union for fast 32-bit type casting
union t32 {
f32 _f32; ///< 32-bit floating point(s)
u32 _u32; ///< 32-bit unsigned int(s)
s32 _s32; ///< 32-bit signed int(s)
u16 _u16[2]; ///< 16-bit unsigned shorts(s)
u8 _u8[4]; ///< 8-bit unsigned char(s)
};
/// Union for fast 64-bit type casting
union t64 {
f64 _f64; ///< 64-bit floating point
u64 _u64; ///< 64-bit unsigned long
f32 _f32[2]; ///< 32-bit floating point(s)
u32 _u32[2]; ///< 32-bit unsigned int(s)
s32 _s32[2]; ///< 32-bit signed int(s)
u16 _u16[4]; ///< 16-bit unsigned shorts(s)
u8 _u8[8]; ///< 8-bit unsigned char(s)
};
/// Union for fast 128-bit type casting
union t128 {
struct
{
t64 ps0; ///< 64-bit paired single 0
t64 ps1; ///< 64-bit paired single 1
};
__m128 a; ///< 128-bit floating point (__m128 maps to the XMM[0-7] registers)
};
/// Rectangle data structure
class Rect {
public:
Rect(int x0=0, int y0=0, int x1=0, int y1=0) {
x0_ = x0;
y0_ = y0;
x1_ = x1;
y1_ = y1;
}
~Rect() { }
int x0_; ///< Rect top left X-coordinate
int y0_; ///< Rect top left Y-coordinate
int x1_; ///< Rect bottom left X-coordinate
int y1_; ///< Rect bottom right Y-coordinate
inline u32 width() const { return abs(x1_ - x0_); }
inline u32 height() const { return abs(y1_ - y0_); }
inline bool operator == (const Rect& val) const {
return (x0_ == val.x0_ && y0_ == val.y0_ && x1_ == val.x1_ && y1_ == val.y1_);
}
};