apt: Improve accuracy of applet slot states on system applet launch. (#7456)
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@ -373,7 +373,10 @@ ResultVal<AppletManager::InitializeResult> AppletManager::Initialize(AppletId ap
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if (active_slot == AppletSlot::Error) {
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active_slot = slot;
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// Wake up the application.
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// APT automatically calls enable on the first registered applet.
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Enable(attributes);
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// Wake up the applet.
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SendParameter({
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.sender_id = AppletId::None,
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.destination_id = app_id,
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@ -398,7 +401,8 @@ Result AppletManager::Enable(AppletAttributes attributes) {
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auto slot_data = GetAppletSlot(slot);
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slot_data->registered = true;
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if (slot_data->attributes.applet_pos == AppletPos::System &&
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if (slot_data->applet_id != AppletId::None &&
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slot_data->attributes.applet_pos == AppletPos::System &&
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slot_data->attributes.is_home_menu) {
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slot_data->attributes.raw |= attributes.raw;
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LOG_DEBUG(Service_APT, "Updated home menu attributes to {:08X}.",
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@ -786,16 +790,23 @@ Result AppletManager::PrepareToStartSystemApplet(AppletId applet_id) {
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Result AppletManager::StartSystemApplet(AppletId applet_id, std::shared_ptr<Kernel::Object> object,
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const std::vector<u8>& buffer) {
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auto source_applet_id = AppletId::None;
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auto source_applet_id = AppletId::Application;
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if (last_system_launcher_slot != AppletSlot::Error) {
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const auto slot_data = GetAppletSlot(last_system_launcher_slot);
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source_applet_id = slot_data->applet_id;
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const auto launcher_slot_data = GetAppletSlot(last_system_launcher_slot);
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source_applet_id = launcher_slot_data->applet_id;
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// If a system applet is launching another system applet, reset the slot to avoid conflicts.
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// This is needed because system applets won't necessarily call CloseSystemApplet before
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// exiting.
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if (last_system_launcher_slot == AppletSlot::SystemApplet) {
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slot_data->Reset();
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// APT generally clears and terminates the caller of StartSystemApplet. This helps in
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// situations such as a system applet launching another system applet, which would
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// otherwise deadlock.
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// TODO: In real APT, the check for AppletSlot::Application does not exist; there is
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// TODO: something wrong with our implementation somewhere that makes this necessary.
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// TODO: Otherwise, games that attempt to launch system applets will be cleared and
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// TODO: emulation will crash.
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if (!launcher_slot_data->registered ||
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(last_system_launcher_slot != AppletSlot::Application &&
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!launcher_slot_data->attributes.no_exit_on_system_applet)) {
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launcher_slot_data->Reset();
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// TODO: Implement launcher process termination.
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}
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}
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@ -152,6 +152,7 @@ union AppletAttributes {
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u32 raw;
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BitField<0, 3, AppletPos> applet_pos;
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BitField<28, 1, u32> no_exit_on_system_applet;
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BitField<29, 1, u32> is_home_menu;
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AppletAttributes() : raw(0) {}
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