Fixed TAS movie serialization
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ac37de10fc
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7ff985cef9
@ -534,6 +534,17 @@ void System::Reset() {
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template <class Archive>
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void System::serialize(Archive& ar, const unsigned int file_version) {
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if (Archive::is_loading::value) {
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// When loading, we want to make sure any lingering state gets cleared out before we begin.
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// Shutdown, but persist a few things between loads...
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Shutdown(true);
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// Re-initialize everything like it was before
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auto system_mode = this->app_loader->LoadKernelSystemMode();
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auto n3ds_mode = this->app_loader->LoadKernelN3dsMode();
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Init(*m_emu_window, *system_mode.first, *n3ds_mode.first);
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}
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u32 num_cores;
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if (Archive::is_saving::value) {
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num_cores = this->GetNumCores();
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@ -565,11 +576,14 @@ void System::serialize(Archive& ar, const unsigned int file_version) {
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ar&* memory.get();
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ar&* kernel.get();
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VideoCore::serialize(ar, file_version);
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ar& Movie::GetInstance();
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// This needs to be set from somewhere - might as well be here!
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if (Archive::is_loading::value) {
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Service::GSP::SetGlobalModule(*this);
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memory->SetDSP(*dsp_core);
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cheat_engine->Connect();
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}
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}
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@ -5,6 +5,7 @@
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#pragma once
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#include <functional>
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#include <boost/serialization/vector.hpp>
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#include "common/common_types.h"
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namespace Service {
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@ -41,8 +42,8 @@ public:
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return s_instance;
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}
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void StartPlayback(const std::string& movie_file,
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std::function<void()> completion_callback = [] {});
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void StartPlayback(
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const std::string& movie_file, std::function<void()> completion_callback = [] {});
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void StartRecording(const std::string& movie_file);
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/// Prepare to override the clock before playing back movies
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@ -132,5 +133,16 @@ private:
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u64 init_time;
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std::function<void()> playback_completion_callback;
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std::size_t current_byte = 0;
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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// Only serialize what's needed to make savestates useful for TAS:
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u64 _current_byte = static_cast<u64>(current_byte);
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ar& _current_byte;
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current_byte = static_cast<std::size_t>(_current_byte);
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ar& recorded_input;
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ar& init_time;
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}
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friend class boost::serialization::access;
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};
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} // namespace Core
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@ -84,13 +84,8 @@ std::vector<SaveStateInfo> ListSaveStates(u64 program_id) {
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void System::SaveState(u32 slot) const {
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std::ostringstream sstream{std::ios_base::binary};
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try {
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{
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oarchive oa{sstream};
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oa&* this;
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}
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VideoCore::Save(sstream);
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error saving: {}", e.what());
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}
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@ -159,24 +154,9 @@ void System::LoadState(u32 slot) {
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std::ios_base::binary};
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decompressed.clear();
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// When loading, we want to make sure any lingering state gets cleared out before we begin.
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// Shutdown, but persist a few things between loads...
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Shutdown(true);
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// Re-initialize everything like it was before
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auto system_mode = this->app_loader->LoadKernelSystemMode();
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auto n3ds_mode = this->app_loader->LoadKernelN3dsMode();
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Init(*m_emu_window, *system_mode.first, *n3ds_mode.first);
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cheat_engine->Connect();
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try {
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{
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iarchive ia{sstream};
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ia&* this;
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}
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VideoCore::Load(sstream);
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} catch (const std::exception& e) {
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LOG_ERROR(Core, "Error loading: {}", e.what());
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}
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@ -88,15 +88,11 @@ u16 GetResolutionScaleFactor() {
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}
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}
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void Save(std::ostream& stream) {
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oarchive oa{stream};
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oa& Pica::g_state;
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}
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void Load(std::istream& stream) {
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iarchive ia{stream};
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ia& Pica::g_state;
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// TODO: Flush/reset things
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template <class Archive>
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void serialize(Archive& ar, const unsigned int) {
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ar& Pica::g_state;
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}
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} // namespace VideoCore
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SERIALIZE_IMPL(VideoCore)
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@ -62,7 +62,7 @@ void RequestScreenshot(void* data, std::function<void()> callback,
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u16 GetResolutionScaleFactor();
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void Save(std::ostream& stream);
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void Load(std::istream& stream);
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template <class Archive>
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void serialize(Archive& ar, const unsigned int file_version);
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} // namespace VideoCore
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