Reconnect cheat_engine during load
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@ -18,6 +18,10 @@ constexpr u64 run_interval_ticks = BASE_CLOCK_RATE_ARM11 / 60;
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CheatEngine::CheatEngine(Core::System& system_) : system(system_) {
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LoadCheatFile();
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Connect();
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}
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void CheatEngine::Connect() {
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event = system.CoreTiming().RegisterEvent(
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"CheatCore::run_event",
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[this](u64 thread_id, s64 cycle_late) { RunCallback(thread_id, cycle_late); });
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@ -26,6 +26,7 @@ class CheatEngine {
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public:
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explicit CheatEngine(Core::System& system);
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~CheatEngine();
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void Connect();
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std::vector<std::shared_ptr<CheatBase>> GetCheats() const;
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void AddCheat(const std::shared_ptr<CheatBase>& cheat);
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void RemoveCheat(int index);
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@ -167,6 +167,7 @@ void System::LoadState(u32 slot) {
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auto system_mode = this->app_loader->LoadKernelSystemMode();
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auto n3ds_mode = this->app_loader->LoadKernelN3dsMode();
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Init(*m_emu_window, *system_mode.first, *n3ds_mode.first);
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cheat_engine->Connect();
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try {
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