address more comments, fix dumping textures that already got dumped
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c2a32e942b
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8a98310a16
@ -4,7 +4,7 @@
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#include <lodepng.h>
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#include "common/logging/log.h"
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#include "lodepng_image_interface.h"
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#include "citra/lodepng_image_interface.h"
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bool LodePNGImageInterface::DecodePNG(std::vector<u8>& dst, u32& width, u32& height,
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const std::string& path) {
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@ -508,14 +508,16 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra
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connect(open_texture_dump_location, &QAction::triggered, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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program_id)))
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program_id))) {
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_DUMP);
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}
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});
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connect(open_texture_load_location, &QAction::triggered, [this, program_id] {
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if (FileUtil::CreateFullPath(fmt::format("{}textures/{:016X}/",
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FileUtil::GetUserPath(FileUtil::UserPath::LoadDir),
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program_id)))
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program_id))) {
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emit OpenFolderRequested(program_id, GameListOpenTarget::TEXTURE_LOAD);
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}
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});
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connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
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emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
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@ -19,7 +19,7 @@ struct CustomTexInfo {
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// TODO: think of a better name for this class...
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class CustomTexCache {
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public:
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CustomTexCache();
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explicit CustomTexCache();
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~CustomTexCache();
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bool IsTextureDumped(u64 hash) const;
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@ -894,27 +894,6 @@ bool CachedSurface::LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_inf
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return result;
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}
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std::optional<std::string> CachedSurface::GetDumpPath(u64 tex_hash) {
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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std::string path;
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path =
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fmt::format("{}textures/{:016X}/", FileUtil::GetUserPath(FileUtil::UserPath::DumpDir),
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Core::System::GetInstance().Kernel().GetCurrentProcess()->codeset->program_id);
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if (!FileUtil::CreateFullPath(path)) {
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LOG_ERROR(Render, "Unable to create {}", path);
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return {};
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}
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path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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return path;
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}
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return {};
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}
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void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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// Dump texture to RGBA8 and encode as PNG
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const auto& image_interface = Core::System::GetInstance().GetImageInterface();
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@ -929,22 +908,23 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
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dump_path += fmt::format("tex1_{}x{}_{:016X}_{}.png", width, height, tex_hash,
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static_cast<u32>(pixel_format));
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path))
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if (!custom_tex_cache.IsTextureDumped(tex_hash) && !FileUtil::Exists(dump_path)) {
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custom_tex_cache.SetTextureDumped(tex_hash);
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, target_tex);
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if (GLES)
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GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
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&decoded_texture[0]);
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else
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
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LOG_INFO(Render_OpenGL, "Dumping texture to {}", dump_path);
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std::vector<u8> decoded_texture;
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decoded_texture.resize(width * height * 4);
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glBindTexture(GL_TEXTURE_2D, target_tex);
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if (GLES)
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GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
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&decoded_texture[0]);
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else
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
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glBindTexture(GL_TEXTURE_2D, 0);
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Common::FlipRGBA8Texture(decoded_texture, width, height);
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if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
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LOG_ERROR(Render_OpenGL, "Failed to save decoded texture");
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}
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}
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MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
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@ -959,7 +939,6 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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// Read custom texture
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auto& custom_tex_cache = Core::System::GetInstance().CustomTexCache();
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bool use_custom_tex = false;
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std::string dump_path; // Has to be declared here for logging later
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u64 tex_hash = 0;
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// Required for rect to function properly with custom textures
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@ -969,7 +948,7 @@ void CachedSurface::UploadGLTexture(const Common::Rectangle<u32>& rect, GLuint r
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tex_hash = Common::ComputeHash64(gl_buffer.get(), gl_buffer_size);
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if (Settings::values.custom_textures)
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is_custom = use_custom_tex = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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is_custom = LoadCustomTexture(tex_hash, custom_tex_info, custom_rect);
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// Load data from memory to the surface
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GLint x0 = static_cast<GLint>(custom_rect.left);
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@ -384,7 +384,6 @@ struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface
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// Custom texture loading and dumping
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bool LoadCustomTexture(u64 tex_hash, Core::CustomTexInfo& tex_info,
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Common::Rectangle<u32>& custom_rect);
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std::optional<std::string> GetDumpPath(u64 tex_hash);
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void DumpTexture(GLuint target_tex, u64 tex_hash);
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// Upload/Download data in gl_buffer in/to this surface's texture
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