Merge pull request #4062 from zhaowenlan1779/port-yuzu-951
Port "externals: Update glad to 0.1.26" from yuzu
This commit is contained in:
2 files changed
+3310
-3212
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@@ -1,6 +1,6 @@
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/*
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OpenGL loader generated by glad 0.1.16a0 on Thu Dec 21 14:56:57 2017.
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OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018.
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Language/Generator: C/C++
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Specification: gl
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@@ -15,6 +15,7 @@
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GL_AMD_debug_output,
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GL_AMD_depth_clamp_separate,
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GL_AMD_draw_buffers_blend,
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GL_AMD_framebuffer_multisample_advanced,
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GL_AMD_framebuffer_sample_positions,
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GL_AMD_gcn_shader,
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GL_AMD_gpu_shader_half_float,
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@@ -32,6 +33,7 @@
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GL_AMD_shader_atomic_counter_ops,
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GL_AMD_shader_ballot,
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GL_AMD_shader_explicit_vertex_parameter,
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GL_AMD_shader_gpu_shader_half_float_fetch,
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GL_AMD_shader_image_load_store_lod,
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GL_AMD_shader_stencil_export,
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GL_AMD_shader_trinary_minmax,
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@@ -248,6 +250,7 @@
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GL_ATI_vertex_attrib_array_object,
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GL_ATI_vertex_streams,
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GL_EXT_422_pixels,
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GL_EXT_EGL_image_storage,
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GL_EXT_abgr,
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GL_EXT_bgra,
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GL_EXT_bindable_uniform,
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@@ -314,6 +317,8 @@
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GL_EXT_semaphore_win32,
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GL_EXT_separate_shader_objects,
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GL_EXT_separate_specular_color,
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GL_EXT_shader_framebuffer_fetch,
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GL_EXT_shader_framebuffer_fetch_non_coherent,
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GL_EXT_shader_image_load_formatted,
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GL_EXT_shader_image_load_store,
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GL_EXT_shader_integer_mix,
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@@ -372,6 +377,7 @@
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GL_INGR_blend_func_separate,
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GL_INGR_color_clamp,
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GL_INGR_interlace_read,
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GL_INTEL_blackhole_render,
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GL_INTEL_conservative_rasterization,
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GL_INTEL_fragment_shader_ordering,
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GL_INTEL_framebuffer_CMAA,
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@@ -595,7 +601,7 @@
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Omit khrplatform: False
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Commandline:
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,Line truncated
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--profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ALine truncated
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Online:
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Too many extensions
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*/
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@@ -736,16 +742,8 @@ typedef unsigned int GLhandleARB;
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typedef unsigned short GLhalfARB;
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typedef unsigned short GLhalf;
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typedef GLint GLfixed;
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLintptr;
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#else
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typedef ptrdiff_t GLintptr;
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#endif
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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typedef long GLsizeiptr;
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#else
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typedef ptrdiff_t GLsizeiptr;
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#endif
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typedef khronos_intptr_t GLintptr;
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typedef khronos_ssize_t GLsizeiptr;
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typedef int64_t GLint64;
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typedef uint64_t GLuint64;
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#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
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@@ -1412,7 +1410,6 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
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#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
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#define GL_MAX_SAMPLES 0x8D57
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#define GL_INDEX 0x8222
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#define GL_FRAMEBUFFER_SRGB 0x8DB9
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#define GL_HALF_FLOAT 0x140B
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#define GL_MAP_READ_BIT 0x0001
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@@ -1730,7 +1727,7 @@ GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
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typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
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GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
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#define glIsEnabled glad_glIsEnabled
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typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble near, GLdouble far);
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typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
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GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
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#define glDepthRange glad_glDepthRange
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typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
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@@ -2783,6 +2780,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
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#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
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#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
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#define GL_RENDERBUFFER_STORAGE_SAMPLES_AMD 0x91B2
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#define GL_MAX_COLOR_FRAMEBUFFER_SAMPLES_AMD 0x91B3
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#define GL_MAX_COLOR_FRAMEBUFFER_STORAGE_SAMPLES_AMD 0x91B4
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#define GL_MAX_DEPTH_STENCIL_FRAMEBUFFER_SAMPLES_AMD 0x91B5
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#define GL_NUM_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B6
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#define GL_SUPPORTED_MULTISAMPLE_MODES_AMD 0x91B7
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#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
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#define GL_PIXELS_PER_SAMPLE_PATTERN_X_AMD 0x91AE
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#define GL_PIXELS_PER_SAMPLE_PATTERN_Y_AMD 0x91AF
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@@ -3160,6 +3163,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
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||||
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
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#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
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#define GL_INDEX 0x8222
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||||
#define GL_LINES_ADJACENCY_ARB 0x000A
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||||
#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
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#define GL_TRIANGLES_ADJACENCY_ARB 0x000C
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@@ -4518,6 +4522,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
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#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
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||||
#define GL_SINGLE_COLOR_EXT 0x81F9
|
||||
#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
|
||||
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
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||||
#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
|
||||
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
|
||||
#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
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||||
@@ -4694,6 +4699,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
||||
#define GL_DOT3_RGBA_EXT 0x8741
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||||
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
||||
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
||||
#define GL_TEXTURE_REDUCTION_MODE_EXT 0x9366
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||||
#define GL_WEIGHTED_AVERAGE_EXT 0x9367
|
||||
#define GL_RGBA32UI_EXT 0x8D70
|
||||
#define GL_RGB32UI_EXT 0x8D71
|
||||
#define GL_ALPHA32UI_EXT 0x8D72
|
||||
@@ -5041,6 +5048,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
|
||||
#define GL_BLUE_MAX_CLAMP_INGR 0x8566
|
||||
#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
|
||||
#define GL_INTERLACE_READ_INGR 0x8568
|
||||
#define GL_BLACKHOLE_RENDER_INTEL 0x83FC
|
||||
#define GL_CONSERVATIVE_RASTERIZATION_INTEL 0x83FE
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||||
#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
|
||||
#define GL_LAYOUT_DEFAULT_INTEL 0
|
||||
@@ -6432,6 +6440,16 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)(GLuint buf, GL
|
||||
GLAPI PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC glad_glBlendEquationSeparateIndexedAMD;
|
||||
#define glBlendEquationSeparateIndexedAMD glad_glBlendEquationSeparateIndexedAMD
|
||||
#endif
|
||||
#ifndef GL_AMD_framebuffer_multisample_advanced
|
||||
#define GL_AMD_framebuffer_multisample_advanced 1
|
||||
GLAPI int GLAD_GL_AMD_framebuffer_multisample_advanced;
|
||||
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glRenderbufferStorageMultisampleAdvancedAMD;
|
||||
#define glRenderbufferStorageMultisampleAdvancedAMD glad_glRenderbufferStorageMultisampleAdvancedAMD
|
||||
typedef void (APIENTRYP PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC)(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLAPI PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEADVANCEDAMDPROC glad_glNamedRenderbufferStorageMultisampleAdvancedAMD;
|
||||
#define glNamedRenderbufferStorageMultisampleAdvancedAMD glad_glNamedRenderbufferStorageMultisampleAdvancedAMD
|
||||
#endif
|
||||
#ifndef GL_AMD_framebuffer_sample_positions
|
||||
#define GL_AMD_framebuffer_sample_positions 1
|
||||
GLAPI int GLAD_GL_AMD_framebuffer_sample_positions;
|
||||
@@ -6671,6 +6689,10 @@ GLAPI int GLAD_GL_AMD_shader_ballot;
|
||||
#define GL_AMD_shader_explicit_vertex_parameter 1
|
||||
GLAPI int GLAD_GL_AMD_shader_explicit_vertex_parameter;
|
||||
#endif
|
||||
#ifndef GL_AMD_shader_gpu_shader_half_float_fetch
|
||||
#define GL_AMD_shader_gpu_shader_half_float_fetch 1
|
||||
GLAPI int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch;
|
||||
#endif
|
||||
#ifndef GL_AMD_shader_image_load_store_lod
|
||||
#define GL_AMD_shader_image_load_store_lod 1
|
||||
GLAPI int GLAD_GL_AMD_shader_image_load_store_lod;
|
||||
@@ -9809,6 +9831,16 @@ GLAPI PFNGLVERTEXBLENDENVFATIPROC glad_glVertexBlendEnvfATI;
|
||||
#define GL_EXT_422_pixels 1
|
||||
GLAPI int GLAD_GL_EXT_422_pixels;
|
||||
#endif
|
||||
#ifndef GL_EXT_EGL_image_storage
|
||||
#define GL_EXT_EGL_image_storage 1
|
||||
GLAPI int GLAD_GL_EXT_EGL_image_storage;
|
||||
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC)(GLenum target, GLeglImageOES image, const GLint* attrib_list);
|
||||
GLAPI PFNGLEGLIMAGETARGETTEXSTORAGEEXTPROC glad_glEGLImageTargetTexStorageEXT;
|
||||
#define glEGLImageTargetTexStorageEXT glad_glEGLImageTargetTexStorageEXT
|
||||
typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC)(GLuint texture, GLeglImageOES image, const GLint* attrib_list);
|
||||
GLAPI PFNGLEGLIMAGETARGETTEXTURESTORAGEEXTPROC glad_glEGLImageTargetTextureStorageEXT;
|
||||
#define glEGLImageTargetTextureStorageEXT glad_glEGLImageTargetTextureStorageEXT
|
||||
#endif
|
||||
#ifndef GL_EXT_abgr
|
||||
#define GL_EXT_abgr 1
|
||||
GLAPI int GLAD_GL_EXT_abgr;
|
||||
@@ -11438,6 +11470,17 @@ GLAPI PFNGLVALIDATEPROGRAMPIPELINEEXTPROC glad_glValidateProgramPipelineEXT;
|
||||
#define GL_EXT_separate_specular_color 1
|
||||
GLAPI int GLAD_GL_EXT_separate_specular_color;
|
||||
#endif
|
||||
#ifndef GL_EXT_shader_framebuffer_fetch
|
||||
#define GL_EXT_shader_framebuffer_fetch 1
|
||||
GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch;
|
||||
#endif
|
||||
#ifndef GL_EXT_shader_framebuffer_fetch_non_coherent
|
||||
#define GL_EXT_shader_framebuffer_fetch_non_coherent 1
|
||||
GLAPI int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent;
|
||||
typedef void (APIENTRYP PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC)(void);
|
||||
GLAPI PFNGLFRAMEBUFFERFETCHBARRIEREXTPROC glad_glFramebufferFetchBarrierEXT;
|
||||
#define glFramebufferFetchBarrierEXT glad_glFramebufferFetchBarrierEXT
|
||||
#endif
|
||||
#ifndef GL_EXT_shader_image_load_formatted
|
||||
#define GL_EXT_shader_image_load_formatted 1
|
||||
GLAPI int GLAD_GL_EXT_shader_image_load_formatted;
|
||||
@@ -12030,6 +12073,10 @@ GLAPI int GLAD_GL_INGR_color_clamp;
|
||||
#define GL_INGR_interlace_read 1
|
||||
GLAPI int GLAD_GL_INGR_interlace_read;
|
||||
#endif
|
||||
#ifndef GL_INTEL_blackhole_render
|
||||
#define GL_INTEL_blackhole_render 1
|
||||
GLAPI int GLAD_GL_INTEL_blackhole_render;
|
||||
#endif
|
||||
#ifndef GL_INTEL_conservative_rasterization
|
||||
#define GL_INTEL_conservative_rasterization 1
|
||||
GLAPI int GLAD_GL_INTEL_conservative_rasterization;
|
||||
|
||||
Vendored
+3249
-3198
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Load diff
Reference in new issue
Block a user