use reference instead of pointer
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@ -83,17 +83,17 @@ void Update() {
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PadState changed = { { (state.hex ^ old_state.hex) } };
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// Get the current Pad entry
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PadDataEntry* pad_entry = &mem->pad.entries[mem->pad.index];
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PadDataEntry& pad_entry = mem->pad.entries[mem->pad.index];
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// Update entry properties
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pad_entry->current_state.hex = state.hex;
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pad_entry->delta_additions.hex = changed.hex & state.hex;
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pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
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pad_entry.current_state.hex = state.hex;
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pad_entry.delta_additions.hex = changed.hex & state.hex;
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pad_entry.delta_removals.hex = changed.hex & old_state.hex;;
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// Set circle Pad
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pad_entry->circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
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pad_entry.circle_pad_x = state.circle_left ? -MAX_CIRCLEPAD_POS :
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state.circle_right ? MAX_CIRCLEPAD_POS : 0x0;
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pad_entry->circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
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pad_entry.circle_pad_y = state.circle_down ? -MAX_CIRCLEPAD_POS :
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state.circle_up ? MAX_CIRCLEPAD_POS : 0x0;
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// If we just updated index 0, provide a new timestamp
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@ -106,11 +106,11 @@ void Update() {
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next_touch_index = (next_touch_index + 1) % mem->touch.entries.size();
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// Get the current touch entry
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TouchDataEntry* touch_entry = &mem->touch.entries[mem->touch.index];
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TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
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bool pressed = false;
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std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
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touch_entry->valid.Assign(pressed ? 1 : 0);
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std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState();
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touch_entry.valid.Assign(pressed ? 1 : 0);
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// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
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// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
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