Add network status text to the status bar
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parent
871196bc10
commit
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@ -224,8 +224,9 @@ void GMainWindow::InitializeWidgets() {
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announce_multiplayer_session->BindErrorCallback(
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[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
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connect(this, &GMainWindow::AnnounceFailed, this, &GMainWindow::OnAnnounceFailed);
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network_status = new ClickableLabel();
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network_status->setToolTip(tr("Current connection status"));
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network_status_text = new ClickableLabel(this);
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network_status_icon = new ClickableLabel(this);
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network_status_text->setToolTip(tr("Current connection status"));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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@ -233,9 +234,10 @@ void GMainWindow::InitializeWidgets() {
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->addPermanentWidget(network_status, 0);
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network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status->setText(tr("Not Connected. Join a room for online play!"));
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statusBar()->addPermanentWidget(network_status_text, 0);
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statusBar()->addPermanentWidget(network_status_icon, 0);
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network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status_text->setText(tr("Not Connected. Click here to find a room!"));
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statusBar()->setVisible(true);
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// Removes an ugly inner border from the status bar widgets under Linux
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@ -430,7 +432,8 @@ void GMainWindow::ConnectWidgetEvents() {
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connect(this, &GMainWindow::CIAInstallReport, this, &GMainWindow::OnCIAInstallReport);
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connect(this, &GMainWindow::CIAInstallFinished, this, &GMainWindow::OnCIAInstallFinished);
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connect(network_status, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
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connect(network_status_text, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
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connect(network_status_icon, &ClickableLabel::clicked, this, &GMainWindow::OnOpenNetworkRoom);
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}
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void GMainWindow::ConnectMenuEvents() {
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@ -931,13 +934,13 @@ void GMainWindow::OnMenuRecentFile() {
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void GMainWindow::OnNetworkStateChanged(const Network::RoomMember::State& state) {
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LOG_INFO(Frontend, "network state change");
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if (state == Network::RoomMember::State::Joined) {
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network_status->setPixmap(QIcon::fromTheme("connected").pixmap(16));
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network_status->setText(tr("Connected"));
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network_status_icon->setPixmap(QIcon::fromTheme("connected").pixmap(16));
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network_status_text->setText(tr("Connected"));
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ui.action_Chat->setEnabled(true);
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return;
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}
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network_status->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status->setText(tr("Not Connected"));
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network_status_icon->setPixmap(QIcon::fromTheme("disconnected").pixmap(16));
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network_status_text->setText(tr("Not Connected"));
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ui.action_Chat->setDisabled(true);
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ChangeRoomState();
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@ -211,7 +211,8 @@ private:
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QLabel* emu_speed_label = nullptr;
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QLabel* game_fps_label = nullptr;
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QLabel* emu_frametime_label = nullptr;
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ClickableLabel* network_status = nullptr;
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ClickableLabel* network_status_icon = nullptr;
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ClickableLabel* network_status_text = nullptr;
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QTimer status_bar_update_timer;
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std::unique_ptr<Config> config;
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