Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.
This will be useful when implementing mutex priority inheritance.
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38a90882a4
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@ -30,12 +30,12 @@ SharedPtr<Event> Event::Create(ResetType reset_type, std::string name) {
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return evt;
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}
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bool Event::ShouldWait() {
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bool Event::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Event::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Event::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// Release the event if it's not sticky...
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if (reset_type != ResetType::Sticky)
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@ -35,8 +35,8 @@ public:
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bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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void Signal();
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void Clear();
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@ -39,11 +39,6 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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thread->status == THREADSTATUS_DEAD;
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});
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// TODO(Subv): This call should be performed inside the loop below to check if an object can be
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// acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
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if (ShouldWait())
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return nullptr;
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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@ -51,9 +46,12 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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if (thread->current_priority >= candidate_priority)
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continue;
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if (ShouldWait(thread.get()))
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continue;
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bool ready_to_run =
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std::none_of(thread->wait_objects.begin(), thread->wait_objects.end(),
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[](const SharedPtr<WaitObject>& object) { return object->ShouldWait(); });
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[&thread](const SharedPtr<WaitObject>& object) { return object->ShouldWait(thread.get()); });
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if (ready_to_run) {
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candidate = thread.get();
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candidate_priority = thread->current_priority;
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@ -66,7 +64,7 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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void WaitObject::WakeupAllWaitingThreads() {
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while (auto thread = GetHighestPriorityReadyThread()) {
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if (!thread->IsSleepingOnWaitAll()) {
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Acquire();
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Acquire(thread.get());
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// Set the output index of the WaitSynchronizationN call to the index of this object.
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if (thread->wait_set_output) {
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thread->SetWaitSynchronizationOutput(thread->GetWaitObjectIndex(this));
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@ -74,7 +72,7 @@ void WaitObject::WakeupAllWaitingThreads() {
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}
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} else {
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for (auto& object : thread->wait_objects) {
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object->Acquire();
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object->Acquire(thread.get());
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object->RemoveWaitingThread(thread.get());
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}
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// Note: This case doesn't update the output index of WaitSynchronizationN.
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@ -132,13 +132,14 @@ using SharedPtr = boost::intrusive_ptr<T>;
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class WaitObject : public Object {
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public:
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/**
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* Check if the current thread should wait until the object is available
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait() = 0;
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object if it is available
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virtual void Acquire() = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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@ -40,31 +40,19 @@ SharedPtr<Mutex> Mutex::Create(bool initial_locked, std::string name) {
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mutex->name = std::move(name);
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mutex->holding_thread = nullptr;
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// Acquire mutex with current thread if initialized as locked...
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// Acquire mutex with current thread if initialized as locked
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if (initial_locked)
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mutex->Acquire();
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mutex->Acquire(GetCurrentThread());
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return mutex;
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}
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bool Mutex::ShouldWait() {
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auto thread = GetCurrentThread();
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bool wait = lock_count > 0 && holding_thread != thread;
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// If the holding thread of the mutex is lower priority than this thread, that thread should
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// temporarily inherit this thread's priority
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if (wait && thread->current_priority < holding_thread->current_priority)
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holding_thread->BoostPriority(thread->current_priority);
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return wait;
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bool Mutex::ShouldWait(Thread* thread) const {
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return lock_count > 0 && thread != holding_thread;
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}
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void Mutex::Acquire() {
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Acquire(GetCurrentThread());
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}
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void Mutex::Acquire(SharedPtr<Thread> thread) {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Mutex::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// Actually "acquire" the mutex only if we don't already have it...
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if (lock_count == 0) {
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@ -38,8 +38,9 @@ public:
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std::string name; ///< Name of mutex (optional)
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SharedPtr<Thread> holding_thread; ///< Thread that has acquired the mutex
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/**
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* Acquires the specified mutex for the specified thread
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@ -30,12 +30,12 @@ ResultVal<SharedPtr<Semaphore>> Semaphore::Create(s32 initial_count, s32 max_cou
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return MakeResult<SharedPtr<Semaphore>>(std::move(semaphore));
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}
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bool Semaphore::ShouldWait() {
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bool Semaphore::ShouldWait(Thread* thread) const {
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return available_count <= 0;
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}
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void Semaphore::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Semaphore::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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--available_count;
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}
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@ -39,8 +39,8 @@ public:
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s32 available_count; ///< Number of free slots left in the semaphore
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std::string name; ///< Name of semaphore (optional)
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/**
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* Releases a certain number of slots from a semaphore.
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@ -14,13 +14,13 @@ namespace Kernel {
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ServerPort::ServerPort() {}
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ServerPort::~ServerPort() {}
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bool ServerPort::ShouldWait() {
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bool ServerPort::ShouldWait(Thread* thread) const {
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// If there are no pending sessions, we wait until a new one is added.
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return pending_sessions.size() == 0;
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}
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void ServerPort::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void ServerPort::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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std::tuple<SharedPtr<ServerPort>, SharedPtr<ClientPort>> ServerPort::CreatePortPair(
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@ -53,8 +53,8 @@ public:
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/// ServerSessions created from this port inherit a reference to this handler.
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std::shared_ptr<Service::SessionRequestHandler> hle_handler;
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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private:
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ServerPort();
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@ -29,12 +29,12 @@ ResultVal<SharedPtr<ServerSession>> ServerSession::Create(
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return MakeResult<SharedPtr<ServerSession>>(std::move(server_session));
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}
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bool ServerSession::ShouldWait() {
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bool ServerSession::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void ServerSession::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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signaled = false;
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}
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@ -57,9 +57,9 @@ public:
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*/
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ResultCode HandleSyncRequest();
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bool ShouldWait() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire() override;
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void Acquire(Thread* thread) override;
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std::string name; ///< The name of this session (optional)
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bool signaled; ///< Whether there's new data available to this ServerSession
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@ -27,12 +27,12 @@ namespace Kernel {
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/// Event type for the thread wake up event
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static int ThreadWakeupEventType;
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bool Thread::ShouldWait() {
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bool Thread::ShouldWait(Thread* thread) const {
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return status != THREADSTATUS_DEAD;
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}
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void Thread::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Thread::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future, allowing
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@ -72,8 +72,8 @@ public:
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return HANDLE_TYPE;
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}
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/**
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* Gets the thread's current priority
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@ -39,12 +39,12 @@ SharedPtr<Timer> Timer::Create(ResetType reset_type, std::string name) {
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return timer;
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}
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bool Timer::ShouldWait() {
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bool Timer::ShouldWait(Thread* thread) const {
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return !signaled;
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}
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void Timer::Acquire() {
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ASSERT_MSG(!ShouldWait(), "object unavailable!");
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void Timer::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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if (reset_type == ResetType::OneShot)
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signaled = false;
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@ -39,8 +39,8 @@ public:
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u64 initial_delay; ///< The delay until the timer fires for the first time
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u64 interval_delay; ///< The delay until the timer fires after the first time
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bool ShouldWait() override;
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void Acquire() override;
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bool ShouldWait(Thread* thread) const override;
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void Acquire(Thread* thread) override;
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/**
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* Starts the timer, with the specified initial delay and interval.
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@ -272,7 +272,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle,
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object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds);
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if (object->ShouldWait()) {
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if (object->ShouldWait(thread)) {
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if (nano_seconds == 0)
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return ERR_SYNC_TIMEOUT;
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@ -294,7 +294,7 @@ static ResultCode WaitSynchronization1(Kernel::Handle handle, s64 nano_seconds)
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return ERR_SYNC_TIMEOUT;
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}
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object->Acquire();
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object->Acquire(thread);
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return RESULT_SUCCESS;
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}
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@ -336,11 +336,11 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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if (wait_all) {
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bool all_available =
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std::all_of(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto& object : objects)
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object->Acquire();
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object->Acquire(thread);
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// Note: In this case, the `out` parameter is not set,
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// and retains whatever value it had before.
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return RESULT_SUCCESS;
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@ -380,12 +380,12 @@ static ResultCode WaitSynchronizationN(s32* out, Kernel::Handle* handles, s32 ha
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} else {
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(),
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[](const ObjectPtr& object) { return !object->ShouldWait(); });
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[thread](const ObjectPtr& object) { return !object->ShouldWait(thread); });
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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Kernel::WaitObject* object = itr->get();
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object->Acquire();
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object->Acquire(thread);
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*out = std::distance(objects.begin(), itr);
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return RESULT_SUCCESS;
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}
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