GSP/GPU: Make FrameBufferInfo::active_fb use the entire u32 instead of just one bit.
The GSP module reads the entire 32 bit word from this field to determine the framebuffer.
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@@ -62,8 +62,7 @@ struct InterruptRelayQueue {
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static_assert(sizeof(InterruptRelayQueue) == 0x40, "InterruptRelayQueue struct has incorrect size");
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struct FrameBufferInfo {
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BitField<0, 1, u32> active_fb; // 0 = first, 1 = second
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u32 active_fb; // 0 = first, 1 = second
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u32 address_left;
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u32 address_right;
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u32 stride; // maps to 0x1EF00X90 ?
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