Pengfei Zhu
6a0636d631
Merge pull request #5296 from lioncash/flatten
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gl_rasterizer_cache: Flatten LoadCustomTexture()
2020-05-01 23:01:47 +08:00
Pengfei Zhu
2eacb11c53
Merge pull request #5292 from lioncash/alloc
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gl_shader_manager: Eliminate variable shadowing
2020-05-01 22:57:55 +08:00
Pengfei Zhu
1bb9a71a01
Merge pull request #5291 from lioncash/trunc
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renderer_opengl: Resolve compiler truncation warnings
2020-05-01 22:56:46 +08:00
Lioncash
89eeb64854
applets/swkbd: Make destructor virtual
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Prevents undefined behavior when destroying a derived class through a
base class pointer.
2020-05-01 10:44:31 -04:00
Lioncash
aeb6a037ed
applets/mii_selector: Make destructor virtual
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Prevents undefined behavior when destroying derived classes through a
base class pointer.
2020-05-01 10:42:57 -04:00
Lioncash
3ab0701192
core/hw/rsa: Make GetSignature() a const member function
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This doesn't directly modify instance state, so it can be made const.
2020-05-01 10:17:43 -04:00
Ben
fd1b254635
Merge pull request #5290 from lioncash/shader
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gl_shader_gen: Minor interface cleanup
2020-05-01 16:16:25 +02:00
Lioncash
c55e81b946
core/hw/rsa: Make operator bool explicit
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Prevents error-prone implicit conversions to bool from occurring.
2020-05-01 10:14:50 -04:00
Lioncash
75bac1e514
core/hw/rsa: Take std::vector instances by value
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Allows us to std::move them and allow calling code to eliminate copies
from occurring entirely.
2020-05-01 10:14:07 -04:00
Lioncash
98385b75d6
file_sys/seed_db: Add missing include guard
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Prevents any potential inclusion errors from occurring.
2020-05-01 09:59:58 -04:00
Lioncash
10a32c94b6
title_metadata: Take std::vector by const reference in Load()
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This isn't modified in the implementation, so this can be a const
reference to eliminate an unnecessary heap reallocation.
2020-05-01 09:53:44 -04:00
Lioncash
147073a5a0
file-sys: Make use of std::string_view where applicable
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Same behavior, but makes the interface more flexible and allows
non-std::string instances to be used with it.
2020-05-01 09:49:36 -04:00
Lioncash
37a6ea72e5
layered_fs: Mark functions as static where applicable
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Makes them internally linked and prevents potential
-Wmissing-declaration warnings.
2020-05-01 09:35:59 -04:00
Lioncash
9cff314abb
service/ir: Remove erroneous forward declaration
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This can be removed as it's not used. Even if it were however, it would
be an incorrect forward declaration, as ServiceManager exists within the
Service::SM namespace, not the top-level SM namespace.
2020-05-01 08:54:27 -04:00
Lioncash
7d5cad4093
CMakeLists: Specify EXCLUDE_FROM_ALL for teakra
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Ensures that unused targets introduced in the add_subdirectory call
don't show up in IDE builds if they aren't used (which is the case for
teakra_c).
2020-05-01 08:31:58 -04:00
Lioncash
246cea229c
common: Remove chunk_file.h
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This is part of Dolphin's serialization code, which isn't used and
probably never will be, considering that savestates are implemented with
boost.
2020-05-01 08:23:59 -04:00
Lioncash
763778e6c0
gl_rasterizer: Make const on references consistent
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Applies const to auto& instances that would actually resolve to a const
reference for readability and explicitness.
2020-05-01 06:19:20 -04:00
Lioncash
437453d32b
gl_rasterizer: Amend missing return value in branch in SetupGeometryShader()
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Previously undefined behavior was being invoked in the case that
geometry shaders weren't supported.
2020-05-01 06:10:32 -04:00
Lioncash
81768bf0c2
gl_rasterizer: Resolve truncation warnings
2020-05-01 06:08:20 -04:00
Lioncash
df97021f55
gl_rasterizer: Make use of std::string_view in IsVendorAmd()
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Same behavior, no heap allocation.
strings returned from glGetString() are guaranteed to be static strings,
so this is safe to do. They're also guaranteed to be null-terminated.
2020-05-01 05:57:25 -04:00
Lioncash
de140a5870
gl_rasterizer: Default destructor in the cpp file
2020-05-01 05:53:40 -04:00
Lioncash
ea08178dde
gl_rasterizer: Remove unused emu_window variable in RasterizerOpenGL
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Silences an unused private variable warning.
2020-05-01 05:52:48 -04:00
Lioncash
59a614a70f
gl_rasterizer_cache: Remove unnecessary reference parameter in LoadCustomTexture()
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This is only ever used in a self-referential manner, so we can make use
of the texture info member directly.
2020-05-01 05:42:35 -04:00
Lioncash
e342f36e02
gl_rasterizer_cache: Flatten LoadCustomTexture()
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Makes the control flow much nicer to follow, as we don't store to a
local before returning anymore.
2020-05-01 05:33:47 -04:00
Mat M
85d37c9994
gl_shader_disk: Make use of std::nullopt where applicable ( #5293 )
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Some implementations can use the std::nullopt_t constructor of
std::optional to avoid needing to completely zero out the internal
buffer of the optional and instead only set the validity byte within it.
e.g. Consider the following function:
std::optional<std::vector<ShaderDiskCacheRaw>> fn() {
return {};
}
With libc++ this will result in the following code generation on x86-64:
Fn():
mov rax, rdi
vxorps xmm0, xmm0, xmm0
vmovups ymmword ptr [rdi], ymm0
vzeroupper
ret
With libstdc++, we also get the similar equivalent:
Fn():
vpxor xmm0, xmm0, xmm0
mov rax, rdi
vmovdqu XMMWORD PTR [rdi], xmm0
vmovdqu XMMWORD PTR [rdi+16], xmm0
ret
If we change this function to return std::nullopt instead, then this
simplifies both the code gen from libc++ and libstdc++ down to:
Fn():
mov BYTE PTR [rdi+24], 0
mov rax, rdi
ret
Given how little of a change is necessary to result in better code
generation, this is essentially a "free" very minor optimization.
2020-04-30 22:42:32 -05:00
Lioncash
f20120e5a7
gl_shader_gen: Mark hash implementations as noexcept
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These shouldn't throw at all, so we can mark the interface as such.
2020-04-30 22:57:36 -04:00
Lioncash
ca4f7266c0
gl_shader_manager: Remove unused variable within LoadDiskCache()
2020-04-30 22:48:57 -04:00
Lioncash
138539c9a0
gl_shader_manager: Eliminate variable shadowing
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Resolves a few -Wshadow warnings.
2020-04-30 22:46:58 -04:00
Lioncash
2d83b39532
gl_shader_manager: Avoid unnecessary std::vector copy in LoadDiskCache()
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Same behavior, but without an unnecessary reallocation.
2020-04-30 22:43:03 -04:00
Lioncash
e118cb1e0b
renderer_opengl: Resolve compiler truncation warnings
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Resolves numerous truncation warnings on MSVC.
2020-04-30 22:26:14 -04:00
Lioncash
d23ffe9b42
gl_shader_gen: Mark PicaVSConfig reference parameter as const
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This isn't mutated whatsoever, so this can be marked const.
2020-04-30 22:07:25 -04:00
Weiyi Wang
4a677e83fe
Merge pull request #5287 from vvanelslande/teakra
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Update teakra
2020-04-30 12:48:23 -04:00
Valentin Vanelslande
ce58151c21
Update teakra
2020-04-29 21:53:01 -05:00
Ben
64694b0f11
Merge pull request #5276 from B3n30/fix_travis_frozen_linux
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fix travis-ci frozen mingw build
2020-04-29 22:43:04 +02:00
Pengfei Zhu
c937876935
Merge pull request #5282 from FearlessTobi/free-bytes-fix
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savedata_archive: Make GetFreeBytes return a more accurate value
2020-04-29 21:41:07 +08:00
FearlessTobi
7f8151b9b9
savedata_archive: Make GetFreeBytes return a more accurate value
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Previously, we were returning a value that was way too big, causing an integer overflow in Fractured Souls.
According to wwylele, the biggest oberserved save size for 3DS is 1MB, so this new value should leave plenty of room, even if games use a bigger size.
2020-04-29 05:42:40 +02:00
Mat M
98fe5f82c5
memory: Make getter functions const qualified where applicable ( #5251 )
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Many of these functions are capable of being used within const contexts,
so we can apply the const qualifier in some cases and add const based
overloads for others, which makes the interface a little bit more
flexible and const-correct.
2020-04-28 14:43:52 -05:00
Mat M
96832a2c82
core/memory: Make use of std::move in Entry::operator= ( #5233 )
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* core/memory: Amend unusual return value of operator=
operator= usually returns a reference to this. Given there's no comment
explaining why void was used, this can be assumed to be an oversight.
* core/memory: Make use of std::move in Entry::operator=
Same behavior, minus the need for an atomic reference count increment
and decrement (since MemoryRef contains a std::shared_ptr).
2020-04-28 14:39:02 -05:00
Ben
9dc0f38ffd
Merge pull request #5241 from lioncash/pica
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pica_state: Make use of std::array where applicable
2020-04-28 09:01:41 +02:00
Marshall Mohror
8a0b0c2fc7
texture_filters: update ScaleForce ( #5270 )
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* texture_filters: update ScaleForce
* texture_filters: optimize scale_force
* texture_filters/scale_force: optimize final offset calculation
2020-04-27 23:50:47 -05:00
Lioncash
41b7df4a32
command_processor: Resolve undefined behavior type punning
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We can use std::memcpy to achieve the same behavior without undefined
behavior. Once Citra moves to C++20 we can convert this over to
std::bit_cast.
2020-04-27 15:35:21 -04:00
Lioncash
5ac4636a14
pica_state: Make use of std::array
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Same behavior, stronger typing.
2020-04-27 15:35:18 -04:00
Ben
ed304e2877
Merge pull request #5179 from vitor-k/reenable-hidapi
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Reenable hidapi for SDL2.0.12 and up
2020-04-27 16:35:51 +02:00
badda71
f18aef0579
add program counter in unmapped memory access log messages ( #5149 )
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* add program counter in unmapped memory access log messages
2020-04-27 16:31:34 +02:00
xperia64
03145e307b
Add measured frame cycles
2020-04-26 18:02:25 -04:00
B3n30
93453dddb4
test: use gold instead of ld
2020-04-26 11:37:10 +02:00
xperia64
5e95b35900
Update FPS to roughly match the actual 3DS rate
2020-04-26 03:22:11 -04:00
xperia64
a0e8255b65
Update cycles and explanation
2020-04-26 03:14:54 -04:00
Mat M
bc14f485c4
gl_shader_disk_cache: std::move entries in LoadTransferable() ( #5249 )
2020-04-24 17:49:54 +02:00
Pengfei Zhu
77ffe37c46
Merge pull request #5247 from lioncash/copy3
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swrasterizer/proctex: Take regs by const reference
2020-04-24 22:07:03 +08:00