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https://notabug.org/scuti/lib3ddevil1
synced 2024-11-25 16:28:57 +05:30
Implemented getTextureBatch()
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a446dd8741
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@ -46,4 +46,7 @@ void gettbd(struct TextureBatchDescriptor**,
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const char*,
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unsigned int);
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void gettexturebatch(struct TextureBatch**,
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const char*,
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unsigned int);
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#endif
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@ -1,5 +1,6 @@
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#include "devil1tex.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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void printtph (struct TexturePack *tp) {
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@ -55,3 +56,23 @@ void gettbd (struct TextureBatchDescriptor **descriptors,
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return;
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}
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void gettexturebatch(struct TextureBatch **tb,
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const char *filedata,
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unsigned int filesize) {
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struct TexturePack *tp = (struct TexturePack*)filedata;
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struct TextureBatchDescriptor **bds = NULL;
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bds = (struct TextureBatchDescriptor**)malloc(tp -> batchNumber);
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gettbd(bds, filedata, filesize);
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unsigned int offset = tp -> firstBatchOffset;
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unsigned int i;
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unsigned int j;
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// TextureBatch shares a starting address with the first texture
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// and shares the ending address with the last texture.
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for (i = 0; i < tp -> batchNumber; i++) {
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printf("%x \n", offset);
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tb[i] = (struct TextureBatch*)filedata + offset;
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// the next texture batch is TextureSize * number of textures away.
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offset += bds[i] -> textureSize * (bds[i] -> texNumber);
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}
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free(bds);
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}
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30
test/main.c
30
test/main.c
@ -90,28 +90,30 @@ bool unpackpld (const char *filedata,
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return status;
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}
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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struct TexturePack *tp = NULL;
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printf("%d %d %d %d \n", buffer[0],
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buffer[1],
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buffer[2],
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buffer[3]);
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tp = (struct TexturePack*)buffer;
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/* void unpacktextures(const char *filedata, unsigned int filesize) {
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struct TexturePack *tp = (struct TexturePack*)filedata;
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struct TextureBatchDescriptor **bds = NULL;
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bds = (struct TextureBatchDescriptor**)malloc(tp -> batchNumber);
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gettbd(bds, buffer, bufsize);
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gettbd(bds, filedata, filesize);
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printtph(tp);
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int i;
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for (i = 0; i < tp -> batchNumber; i++) {
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printtbd(bds[i]);
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}
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free(bds);
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return;
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} */
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int main(int argc, char ** argv) {
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char *f = argv[1];
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unsigned int bufsize = 0;
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char *buffer = loadfile(f, &bufsize);
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// unpackpld(buffer, bufsize, f);
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// unpacktextures(buffer, bufsize);
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struct TexturePack *tp = (struct TexturePack*)buffer;
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struct TextureBatch **batches = NULL;
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batches = (struct TextureBatch**)malloc(tp -> batchNumber);
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gettexturebatch(batches, buffer, bufsize);
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free(buffer);
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return 0;
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}
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