Converts map files (v8) from Reflex: Arena to Radiant (Quake)
Go to file
2023-03-25 13:30:49 -07:00
docs Added note about WorldSpawn differences 2017-07-17 16:24:04 -07:00
include Added CMakeLists & addressed warning 2023-03-25 10:44:43 -07:00
lib Addressed compilation errors for test recipe. 2023-03-23 00:05:59 -07:00
src Update for gcc 10+ and cxxopts 3.1.1 2023-03-22 17:56:32 -07:00
test Standard cmake build directory, remove Makefile 2023-03-25 12:54:35 -07:00
.gitignore Standard cmake build directory, remove Makefile 2023-03-25 12:54:35 -07:00
.gitmodules Reorganization to more typical project structure 2017-08-23 20:30:27 -07:00
CMakeLists.txt Shortened build times 2023-03-25 13:30:49 -07:00
LICENSE Relicense to gpl3 2017-06-07 00:20:21 -07:00
r2q3.rem Renamed .ent to .rem - Reflex Entity Mapping file to avoid confusion 2017-08-28 18:24:00 -07:00
r2xonotic.rem Renamed .ent to .rem - Reflex Entity Mapping file to avoid confusion 2017-08-28 18:24:00 -07:00
README.md Standard cmake build directory, remove Makefile 2023-03-25 12:54:35 -07:00

reflex2q3

Converts Reflex maps (Version 8 and below) into id Tech map files.

Build Requirements

Building:

        git submodule update --init --recursive
	mkdir build
	cd build
	cmake ..
	make

Convert map geometry:

        ./reflex2q3 input.map output.map

Convert map geometry and entities:

        ./reflex2q3 input.map output.map -e ../entity-file.rem

We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .rem files, and relevant documentation for your game.

List all command line arguments:

        ./reflex2q3 --help

Compiler(s)

  • gcc (Debian 10.2.1-6) 10.2.1 20210110
  • gcc version 12.2.0 (GCC)

Tested With

  • netradiant-1.5.0-20120301

Forked from chronokun's ReflexToQ3