feat: use sided success for SmartInstrument
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@ -126,10 +126,10 @@ object SmartInstrumentBlock : Block(
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|| CausalityAnchor.checkEffect(level, pos)
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) {
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val entity = level.getBlockEntity(pos) as SmartInstrumentBlockEntity
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if (entity.player == null) {
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if (entity.player == null && !level.isClientSide) {
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entity.startMusic()
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}
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return InteractionResult.SUCCESS
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return InteractionResult.sidedSuccess(level.isClientSide)
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}
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return super.use(state, level, pos, player, hand, hit)
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}
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