fix a bunch of scuff
This commit is contained in:
		| @@ -36,6 +36,7 @@ import net.minecraft.util.math.BlockPos; | ||||
| import net.minecraft.util.math.Vec3d; | ||||
|  | ||||
| import java.util.Objects; | ||||
| import java.util.Optional; | ||||
|  | ||||
| public class MovementPillar extends Movement { | ||||
|  | ||||
| @@ -161,6 +162,7 @@ public class MovementPillar extends Movement { | ||||
|                 state.setInput(Input.MOVE_FORWARD, true); | ||||
|             } | ||||
|             if (ctx.playerFeet().equals(dest)) { | ||||
|                 logDebug("wtf2"); | ||||
|                 return state.setStatus(MovementStatus.SUCCESS); | ||||
|             } | ||||
|             return state; | ||||
| @@ -183,6 +185,7 @@ public class MovementPillar extends Movement { | ||||
|             } | ||||
|  | ||||
|             if (ctx.playerFeet().equals(against.up()) || ctx.playerFeet().equals(dest)) { | ||||
|                 logDebug("wtf3"); | ||||
|                 return state.setStatus(MovementStatus.SUCCESS); | ||||
|             } | ||||
|             if (MovementHelper.isBottomSlab(BlockStateInterface.get(ctx, src.down()))) { | ||||
| @@ -226,8 +229,14 @@ public class MovementPillar extends Movement { | ||||
|  | ||||
|  | ||||
|             if (!blockIsThere) { | ||||
|                 Block fr = BlockStateInterface.get(ctx, src).getBlock(); | ||||
|                 if (!(fr instanceof BlockAir || fr.isReplaceable(ctx.world(), src))) { | ||||
|                 IBlockState frState = BlockStateInterface.get(ctx, src); | ||||
|                 Block fr = frState.getBlock(); | ||||
|                 // TODO: Evaluate usage of getMaterial().isReplaceable() | ||||
|                 if (!(fr instanceof BlockAir || frState.getMaterial().isReplaceable())) { | ||||
|                     Optional<Rotation> reachable = RotationUtils.reachable(ctx.player(), src, ctx.playerController().getBlockReachDistance()); | ||||
|                     if (reachable.isPresent()) { | ||||
|                         state.setTarget(new MovementState.MovementTarget(reachable.get(), true)); | ||||
|                     } | ||||
|                     state.setInput(Input.CLICK_LEFT, true); | ||||
|                     blockIsThere = false; | ||||
|                 } else if (ctx.player().isSneaking() && (Objects.equals(src.down(), ctx.objectMouseOver().getBlockPos()) || Objects.equals(src, ctx.objectMouseOver().getBlockPos())) && ctx.player().posY > dest.getY() + 0.1) { | ||||
|   | ||||
| @@ -88,7 +88,7 @@ public class CustomGoalProcess extends BaritoneProcessHelper implements ICustomG | ||||
|                     onLostControl(); | ||||
|                     return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL); | ||||
|                 } | ||||
|                 if (this.goal == null || this.goal.isInGoal(ctx.playerFeet())) { | ||||
|                 if (this.goal == null || (this.goal.isInGoal(ctx.playerFeet()) && ctx.player().onGround)) { | ||||
|                     onLostControl(); // we're there xd | ||||
|                     return new PathingCommand(this.goal, PathingCommandType.CANCEL_AND_SET_GOAL); | ||||
|                 } | ||||
|   | ||||
| @@ -101,7 +101,7 @@ public class GetToBlockProcess extends BaritoneProcessHelper implements IGetToBl | ||||
|             CalculationContext context = new CalculationContext(baritone, true); | ||||
|             Baritone.getExecutor().execute(() -> rescan(current, context)); | ||||
|         } | ||||
|         if (goal.isInGoal(ctx.playerFeet()) && isSafeToCancel) { | ||||
|         if (goal.isInGoal(ctx.playerFeet()) && ctx.player().onGround && isSafeToCancel) { | ||||
|             // we're there | ||||
|             if (rightClickOnArrival(gettingTo)) { | ||||
|                 if (rightClick()) { | ||||
|   | ||||
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