replant nether wart setting
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850c414e8f
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@ -590,6 +590,11 @@ public final class Settings {
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*/
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public final Setting<Integer> exploreChunkSetMinimumSize = new Setting<>(10);
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/**
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* Replant nether wart
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*/
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public final Setting<Boolean> replantNetherWart = new Setting<>(false);
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/**
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* When the cache scan gives less blocks than the maximum threshold (but still above zero), scan the main world too.
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* <p>
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@ -123,7 +123,7 @@ public class InventoryBehavior extends Behavior {
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public boolean hasGenericThrowaway() {
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for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
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if (throwaway(false, item::equals)) {
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if (throwaway(false, stack -> item.equals(stack.getItem()))) {
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return true;
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}
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}
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@ -132,18 +132,18 @@ public class InventoryBehavior extends Behavior {
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public boolean selectThrowawayForLocation(int x, int y, int z) {
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IBlockState maybe = baritone.getBuilderProcess().placeAt(x, y, z);
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if (maybe != null && throwaway(true, item -> item instanceof ItemBlock && ((ItemBlock) item).getBlock().equals(maybe.getBlock()))) {
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if (maybe != null && throwaway(true, stack -> stack.getItem() instanceof ItemBlock && ((ItemBlock) stack.getItem()).getBlock().equals(maybe.getBlock()))) {
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return true; // gotem
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}
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for (Item item : Baritone.settings().acceptableThrowawayItems.value) {
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if (throwaway(true, item::equals)) {
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if (throwaway(true, stack -> item.equals(stack.getItem()))) {
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return true;
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}
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}
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return false;
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}
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private boolean throwaway(boolean select, Predicate<? super Item> desired) {
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public boolean throwaway(boolean select, Predicate<? super ItemStack> desired) {
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EntityPlayerSP p = ctx.player();
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NonNullList<ItemStack> inv = p.inventory.mainInventory;
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for (byte i = 0; i < 9; i++) {
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@ -153,14 +153,14 @@ public class InventoryBehavior extends Behavior {
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// and then it's called during execution
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// since this function is never called during cost calculation, we don't need to migrate
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// acceptableThrowawayItems to the CalculationContext
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if (desired.test(item.getItem())) {
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if (desired.test(item)) {
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if (select) {
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p.inventory.currentItem = i;
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}
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return true;
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}
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}
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if (desired.test(p.inventory.offHandInventory.get(0).getItem())) {
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if (desired.test(p.inventory.offHandInventory.get(0))) {
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// main hand takes precedence over off hand
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// that means that if we have block A selected in main hand and block B in off hand, right clicking places block B
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// we've already checked above ^ and the main hand can't possible have an acceptablethrowawayitem
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@ -40,7 +40,6 @@ import net.minecraft.item.EnumDyeColor;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemDye;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.NonNullList;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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@ -143,39 +142,18 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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return false;
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}
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private boolean selectFarmlandPlantable(boolean doSelect) {//EnumDyeColor.WHITE == EnumDyeColor.byDyeDamage(stack.getMetadata())
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NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
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for (int i = 0; i < 9; i++) {
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if (FARMLAND_PLANTABLE.contains(invy.get(i).getItem())) {
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if (doSelect) {
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ctx.player().inventory.currentItem = i;
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}
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return true;
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}
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}
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return false;
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}
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private boolean selectBoneMeal(boolean doSelect) {
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if (isBoneMeal(ctx.player().inventory.offHandInventory.get(0))) {
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return true;
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}
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NonNullList<ItemStack> invy = ctx.player().inventory.mainInventory;
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for (int i = 0; i < 9; i++) {
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if (isBoneMeal(invy.get(i))) {
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if (doSelect) {
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ctx.player().inventory.currentItem = i;
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}
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return true;
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}
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}
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return false;
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private boolean isPlantable(ItemStack stack) {
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return FARMLAND_PLANTABLE.contains(stack.getItem());
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}
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private boolean isBoneMeal(ItemStack stack) {
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return !stack.isEmpty() && stack.getItem() instanceof ItemDye && EnumDyeColor.byDyeDamage(stack.getMetadata()) == EnumDyeColor.WHITE;
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}
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private boolean isNetherWart(ItemStack stack) {
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return !stack.isEmpty() && stack.getItem().equals(Items.NETHER_WART);
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}
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@Override
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public PathingCommand onTick(boolean calcFailed, boolean isSafeToCancel) {
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ArrayList<Block> scan = new ArrayList<>();
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@ -183,20 +161,31 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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scan.add(harvest.block);
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}
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scan.add(Blocks.FARMLAND);
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if (Baritone.settings().replantNetherWart.value) {
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scan.add(Blocks.SOUL_SAND);
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}
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List<BlockPos> locations = WorldScanner.INSTANCE.scanChunkRadius(ctx, scan, 256, 10, 4);
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List<BlockPos> toBreak = new ArrayList<>();
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List<BlockPos> openFarmland = new ArrayList<>();
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List<BlockPos> bonemealable = new ArrayList<>();
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List<BlockPos> openSoulsand = new ArrayList<>();
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for (BlockPos pos : locations) {
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IBlockState state = ctx.world().getBlockState(pos);
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boolean airAbove = ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir;
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if (state.getBlock() == Blocks.FARMLAND) {
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if (ctx.world().getBlockState(pos.up()).getBlock() instanceof BlockAir) {
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if (airAbove) {
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openFarmland.add(pos);
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}
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continue;
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}
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if (state.getBlock() == Blocks.SOUL_SAND) {
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if (airAbove) {
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openSoulsand.add(pos);
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}
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continue;
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}
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if (readyForHarvest(ctx.world(), pos, state)) {
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toBreak.add(pos);
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continue;
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@ -221,9 +210,12 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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return new PathingCommand(null, PathingCommandType.REQUEST_PAUSE);
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}
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}
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for (BlockPos pos : openFarmland) {
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ArrayList<BlockPos> both = new ArrayList<>(openFarmland);
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both.addAll(openSoulsand);
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for (BlockPos pos : both) {
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boolean soulsand = openSoulsand.contains(pos);
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Optional<Rotation> rot = RotationUtils.reachableOffset(ctx.player(), pos, new Vec3d(pos.getX() + 0.5, pos.getY() + 1, pos.getZ() + 0.5), ctx.playerController().getBlockReachDistance());
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if (rot.isPresent() && isSafeToCancel && selectFarmlandPlantable(true)) {
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if (rot.isPresent() && isSafeToCancel && baritone.getInventoryBehavior().throwaway(true, soulsand ? this::isNetherWart : this::isPlantable)) {
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baritone.getLookBehavior().updateTarget(rot.get(), true);
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if (ctx.isLookingAt(pos)) {
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baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
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@ -233,7 +225,7 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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}
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for (BlockPos pos : bonemealable) {
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Optional<Rotation> rot = RotationUtils.reachable(ctx, pos);
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if (rot.isPresent() && isSafeToCancel && selectBoneMeal(true)) {
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if (rot.isPresent() && isSafeToCancel && baritone.getInventoryBehavior().throwaway(true, this::isBoneMeal)) {
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baritone.getLookBehavior().updateTarget(rot.get(), true);
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if (ctx.isLookingAt(pos)) {
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baritone.getInputOverrideHandler().setInputForceState(Input.CLICK_RIGHT, true);
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@ -252,12 +244,17 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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for (BlockPos pos : toBreak) {
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goalz.add(new BuilderProcess.GoalBreak(pos));
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}
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if (selectFarmlandPlantable(false)) {
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if (baritone.getInventoryBehavior().throwaway(false, this::isPlantable)) {
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for (BlockPos pos : openFarmland) {
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goalz.add(new GoalBlock(pos.up()));
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}
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}
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if (selectBoneMeal(false)) {
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if (baritone.getInventoryBehavior().throwaway(false, this::isNetherWart)) {
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for (BlockPos pos : openSoulsand) {
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goalz.add(new GoalBlock(pos.up()));
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}
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}
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if (baritone.getInventoryBehavior().throwaway(false, this::isBoneMeal)) {
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for (BlockPos pos : bonemealable) {
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goalz.add(new GoalBlock(pos));
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}
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@ -266,6 +263,7 @@ public class FarmProcess extends BaritoneProcessHelper implements IFarmProcess {
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if (entity instanceof EntityItem && entity.onGround) {
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EntityItem ei = (EntityItem) entity;
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if (PICKUP_DROPPED.contains(ei.getItem().getItem())) {
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// +0.1 because of farmland's 0.9375 dummy height lol
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goalz.add(new GoalBlock(new BlockPos(entity.posX, entity.posY + 0.1, entity.posZ)));
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}
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}
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