do our best to stop beacon animating
The game seems to animate the beacons anyway, so it does shake a little bit.
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@ -249,9 +249,9 @@ public final class PathRenderer implements IRenderer {
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goalPos.getX() - renderPosX,
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-renderPosY,
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goalPos.getZ() - renderPosZ,
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partialTicks,
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settings.renderGoalAnimated.value ? partialTicks : 0,
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1.0,
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player.world.getTotalWorldTime(),
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settings.renderGoalAnimated.value ? player.world.getTotalWorldTime() : 0,
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0,
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256,
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color.getColorComponents(null)
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