Fix some more edge cases
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da998eb469
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@ -127,7 +127,8 @@ public class MovementDiagonal extends Movement {
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destWalkOn = destInto;
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} else {
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destWalkOn = context.get(destX, y - 1, destZ);
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frostWalker = MovementHelper.canUseFrostWalker(context, destWalkOn) && !(context.assumeWalkOnWater && context.getBlock(x, y - 1, z) instanceof BlockLiquid);
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boolean standingOnABlock = !(context.getBlock(x, y - 1, z) instanceof BlockLiquid) || (!context.assumeWalkOnWater && !(context.getBlock(x, y, z) instanceof BlockLiquid));
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frostWalker = standingOnABlock && MovementHelper.canUseFrostWalker(context, destWalkOn);
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if (!MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destWalkOn) && !frostWalker) {
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descend = true;
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if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context.bsi, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context.bsi, destX, y - 1, destZ, destWalkOn)) {
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@ -73,7 +73,10 @@ public class MovementTraverse extends Movement {
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IBlockState pb1 = context.get(destX, y, destZ);
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IBlockState destOn = context.get(destX, y - 1, destZ);
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Block srcDown = context.getBlock(x, y - 1, z);
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if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn) || MovementHelper.canUseFrostWalker(context, destOn)) { //this is a walk, not a bridge
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// if we are on water but are neither in water nor can stand on water we must have placed a block to get here
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boolean standingOnABlock = !(srcDown instanceof BlockLiquid) || (!context.assumeWalkOnWater && !(context.getBlock(x, y, z) instanceof BlockLiquid));
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boolean frostWalker = standingOnABlock && MovementHelper.canUseFrostWalker(context, destOn);
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if (MovementHelper.canWalkOn(context.bsi, destX, y - 1, destZ, destOn) || frostWalker) { //this is a walk, not a bridge
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double WC = WALK_ONE_BLOCK_COST;
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boolean water = false;
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if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
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@ -82,7 +85,7 @@ public class MovementTraverse extends Movement {
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} else {
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if (destOn.getBlock() == Blocks.SOUL_SAND) {
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WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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} else if (MovementHelper.canUseFrostWalker(context, destOn) && !context.assumeWalkOnWater) {
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} else if (frostWalker) {
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// with frostwalker we can walk on water without the penalty, if we are sure we won't be using jesus
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} else if (destOn.getBlock() == Blocks.WATER) {
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WC += context.walkOnWaterOnePenalty;
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