Howard Stark
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7a21ef423a
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Add untested LookBehavior and related utils
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2018-08-05 19:20:48 -04:00 |
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Leijurv
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e7c27e04ac
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rudimentary path rendering
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2018-08-05 18:38:11 -04:00 |
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Leijurv
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3dea7eb4f3
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insanity check
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2018-08-05 18:38:01 -04:00 |
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Leijurv
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4cbf20922c
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pathing frame listener
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2018-08-05 17:48:10 -04:00 |
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Leijurv
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c1306ab8bf
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bugfix
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2018-08-05 17:20:55 -04:00 |
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Leijurv
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10212601c8
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-05 17:16:49 -04:00 |
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Leijurv
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f252e20dfe
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peephole optimization
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2018-08-05 17:16:16 -04:00 |
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Brady
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cb09af571a
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Create object for render event containing partial ticks
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2018-08-05 14:42:46 -05:00 |
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Leijurv
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d74660f7e5
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optimized
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2018-08-05 12:03:36 -04:00 |
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Leijurv
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a858882f02
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performance optim
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2018-08-05 11:50:23 -04:00 |
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Leijurv
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8ee641f310
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fix a* implementation by adding decrease-key operation to heap implementations
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2018-08-05 11:37:14 -04:00 |
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Leijurv
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3072142513
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don't read empty chunks
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2018-08-05 10:06:20 -04:00 |
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Leijurv
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54c79a3330
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not everyone uses windoze with backslash path separators
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2018-08-05 09:32:09 -04:00 |
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Leijurv
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2769f93f71
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streams
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2018-08-05 09:30:42 -04:00 |
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Leijurv
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6b0bc568de
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privatized
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2018-08-05 09:24:40 -04:00 |
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Brady
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cc29bd16e7
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Clean up mixin configuration
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2018-08-05 00:25:58 -05:00 |
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Brady
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34ead03432
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Call the player update event
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2018-08-05 00:25:08 -05:00 |
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Brady
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89a9923185
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Repackage the Pathing behavior to impl
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2018-08-05 00:15:18 -05:00 |
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Brady
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12aeab4943
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Fix conflicting files
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2018-08-04 23:44:42 -05:00 |
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Brady
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10c847074a
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Initial Chunk Caching Commit
The actual code to run is commented out in GameEventHandler, uncomment for testing.
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2018-08-04 23:42:58 -05:00 |
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Leijurv
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4fc74a85c1
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some glue
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2018-08-04 23:28:32 -04:00 |
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Leijurv
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b1ced3fe84
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refactor
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2018-08-04 23:25:14 -04:00 |
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Leijurv
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72c69eb962
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openset refactor
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2018-08-04 23:19:32 -04:00 |
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Howard Stark
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5a573f52bf
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Remove implementation of IMovement
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2018-08-04 23:01:38 -04:00 |
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Howard Stark
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4608086656
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Add player update injection
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2018-08-04 22:58:32 -04:00 |
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Howard Stark
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9bda792a3e
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Add render pass game event
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2018-08-04 21:55:38 -04:00 |
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Howard Stark
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89a64a375e
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Add EntityRenderer renderWorldPass injection
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2018-08-04 21:27:34 -04:00 |
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Leijurv
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d3a2238493
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better falling costs
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2018-08-04 18:28:36 -04:00 |
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Howard Stark
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84d9a9bf35
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Update reference to proper state variable
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2018-08-04 18:21:09 -04:00 |
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Howard Stark
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1bc2e6fe7a
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Fix enough to compile
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2018-08-04 18:18:32 -04:00 |
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Leijurv
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d061f759b5
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Merge branch 'master' of github.com:cabaletta/baritone
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2018-08-04 15:54:00 -04:00 |
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Leijurv
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fd5fc0f7f7
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path execution
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2018-08-04 15:53:50 -04:00 |
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Howard Stark
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d36b254ccc
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Small changes
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2018-08-04 15:39:03 -04:00 |
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Leijurv
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13f9e169f0
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lambdas are hard
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2018-08-04 15:31:52 -04:00 |
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Leijurv
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e2030eeba9
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try with resources
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2018-08-04 13:34:50 -04:00 |
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Brady
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d6b3d57560
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Create GZIP compression util class
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2018-08-03 22:48:47 -07:00 |
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Leijurv
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9dc1f2abab
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helpers and optimizations
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2018-08-03 22:14:50 -04:00 |
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Brady
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8250338210
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Remove cached chunk development code
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2018-08-03 13:32:54 -07:00 |
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Brady
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3d0d73a5ca
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Refactored IOpenSet implementations
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2018-08-03 13:31:33 -07:00 |
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Leijurv
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9afcdedf81
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javadocs
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2018-08-03 12:52:25 -04:00 |
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Leijurv
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d382de2b52
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moving away from linked list, so remove nextOpen from PathNode
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2018-08-03 12:50:09 -04:00 |
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Leijurv
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cd2b5d001e
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friendship ended with linked list. now binary heap is my best friend.
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2018-08-03 11:54:29 -04:00 |
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Leijurv
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b6d40785a1
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path finding
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2018-08-03 09:55:17 -04:00 |
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Brady
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ed6a65891a
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Register unregistered Mixin
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2018-08-03 01:46:49 -07:00 |
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Brady
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b8817f2929
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Fix ChunkEvent Y->Z and add POPULATE Type
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2018-08-03 01:03:36 -07:00 |
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Brady
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35a60d5ed7
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Pathing code cleanups, javadoc updates, etc.
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2018-08-03 00:51:10 -07:00 |
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Leijurv
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33ab4af3a3
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comments
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2018-08-03 01:14:33 -04:00 |
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Leijurv
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9bd94fc8d2
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move in more helpers
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2018-08-03 01:06:49 -04:00 |
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Brady
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b3410ab5d0
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Add ending double quote in google doc url
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2018-08-02 22:06:06 -07:00 |
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Brady
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82ea42ee4c
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Create a see tag for google doc in javadocs
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2018-08-02 21:55:53 -07:00 |
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