Merge pull request #3272 from Cacodemon345/patch-134
qt_d3d9renderer: HiDPI and stability fixes
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@@ -80,7 +80,7 @@ D3D9Renderer::showEvent(QShowEvent *event)
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params.BackBufferCount = 1;
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params.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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params.hDeviceWindow = windowHandle;
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params.hDeviceWindow = (HWND) winId();
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HRESULT result = d3d9->CreateDeviceEx(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, windowHandle, D3DCREATE_MULTITHREADED | D3DCREATE_HARDWARE_VERTEXPROCESSING, ¶ms, nullptr, &d3d9dev);
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if (FAILED(result))
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@@ -118,10 +118,10 @@ D3D9Renderer::paintEvent(QPaintEvent *event)
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srcRect.bottom = source.bottom();
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srcRect.left = source.left();
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srcRect.right = source.right();
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dstRect.top = destination.top();
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dstRect.bottom = destination.bottom();
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dstRect.left = destination.left();
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dstRect.right = destination.right();
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dstRect.top = destination.top() * devicePixelRatioF();
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dstRect.bottom = destination.bottom() * devicePixelRatioF();
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dstRect.left = destination.left() * devicePixelRatioF();
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dstRect.right = destination.right() * devicePixelRatioF();
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d3d9dev->BeginScene();
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d3d9dev->Clear(0, nullptr, D3DCLEAR_TARGET, 0xFF000000, 0, 0);
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while (surfaceInUse) { }
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