Fixed OpenGL 3.0 core.
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@@ -62,10 +62,10 @@ typedef LONG atomic_flag;
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static const int INIT_WIDTH = 640;
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static const int INIT_HEIGHT = 400;
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static const int BUFFERPIXELS = 4460544; /* Same size as render_buffer, pow(2048+64,2). */
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static const int BUFFERBYTES = 17842176; /* Pixel is 4 bytes. */
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static const int BUFFERPIXELS = 4194304; /* Same size as render_buffer, pow(2048+64,2). */
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static const int BUFFERBYTES = 16777216; /* Pixel is 4 bytes. */
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static const int BUFFERCOUNT = 3; /* How many buffers to use for pixel transfer (2-3 is commonly recommended). */
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static const int ROW_LENGTH = 2112; /* Source buffer row lenght (including padding) */
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static const int ROW_LENGTH = 2048; /* Source buffer row lenght (including padding) */
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/**
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* @brief A dedicated OpenGL thread.
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