Merge pull request #4215 from kzmidze/master

Update translations
This commit is contained in:
Miran Grča
2024-02-29 17:20:13 +01:00
committed by GitHub
8 changed files with 14 additions and 14 deletions

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@@ -50,7 +50,7 @@ msgid "SDL (&OpenGL)"
msgstr "SDL (OpenGL)(&O)" msgstr "SDL (OpenGL)(&O)"
msgid "Open&GL (3.0 Core)" msgid "Open&GL (3.0 Core)"
msgstr "OpenGL (3.0コア)(&G)" msgstr "OpenGL (3.0 Core)(&G)"
msgid "&VNC" msgid "&VNC"
msgstr "VNC(&V)" msgstr "VNC(&V)"
@@ -938,7 +938,7 @@ msgid "Error initializing renderer"
msgstr "レンダラーの初期化エラー" msgstr "レンダラーの初期化エラー"
msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer." msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer."
msgstr "OpenGL (3.0コア) レンダラーが初期化できません。別のレンダラーを使用してください。" msgstr "OpenGL (3.0 Core) レンダラーが初期化できません。別のレンダラーを使用してください。"
msgid "Resume execution" msgid "Resume execution"
msgstr "実行を再開" msgstr "実行を再開"

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@@ -50,7 +50,7 @@ msgid "SDL (&OpenGL)"
msgstr "SDL (OpenGL)(&O)" msgstr "SDL (OpenGL)(&O)"
msgid "Open&GL (3.0 Core)" msgid "Open&GL (3.0 Core)"
msgstr "OpenGL (3.0 코어)(&G)" msgstr "OpenGL (3.0 Core)(&G)"
msgid "&VNC" msgid "&VNC"
msgstr "VNC(&V)" msgstr "VNC(&V)"

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@@ -50,7 +50,7 @@ msgid "SDL (&OpenGL)"
msgstr "SDL (OpenGL)(&O)" msgstr "SDL (OpenGL)(&O)"
msgid "Open&GL (3.0 Core)" msgid "Open&GL (3.0 Core)"
msgstr "OpenGL (3.0 核心)(&G)" msgstr "OpenGL (3.0 Core)(&G)"
msgid "&VNC" msgid "&VNC"
msgstr "VNC(&V)" msgstr "VNC(&V)"
@@ -938,7 +938,7 @@ msgid "Error initializing renderer"
msgstr "初始化渲染器时出错" msgstr "初始化渲染器时出错"
msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer." msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer."
msgstr "无法初始化 OpenGL (3.0 核心) 渲染器。请使用其他渲染器。" msgstr "无法初始化 OpenGL (3.0 Core) 渲染器。请使用其他渲染器。"
msgid "Resume execution" msgid "Resume execution"
msgstr "恢复执行" msgstr "恢复执行"

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@@ -50,7 +50,7 @@ msgid "SDL (&OpenGL)"
msgstr "SDL (OpenGL)(&O)" msgstr "SDL (OpenGL)(&O)"
msgid "Open&GL (3.0 Core)" msgid "Open&GL (3.0 Core)"
msgstr "OpenGL (3.0 核心)(&G)" msgstr "OpenGL (3.0 Core)(&G)"
msgid "&VNC" msgid "&VNC"
msgstr "VNC(&V)" msgstr "VNC(&V)"
@@ -938,7 +938,7 @@ msgid "Error initializing renderer"
msgstr "初始化渲染器時出錯" msgstr "初始化渲染器時出錯"
msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer." msgid "OpenGL (3.0 Core) renderer could not be initialized. Use another renderer."
msgstr "無法初始化 OpenGL (3.0 核心) 渲染器。請使用其他渲染器。" msgstr "無法初始化 OpenGL (3.0 Core) 渲染器。請使用其他渲染器。"
msgid "Resume execution" msgid "Resume execution"
msgstr "恢復執行" msgstr "恢復執行"

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@@ -43,7 +43,7 @@ BEGIN
MENUITEM "SDL (ソフトウェア)(&S)", IDM_VID_SDL_SW MENUITEM "SDL (ソフトウェア)(&S)", IDM_VID_SDL_SW
MENUITEM "SDL (ハードウェア)(&H)", IDM_VID_SDL_HW MENUITEM "SDL (ハードウェア)(&H)", IDM_VID_SDL_HW
MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL
MENUITEM "OpenGL (3.0コア)(&G)", IDM_VID_OPENGL_CORE MENUITEM "OpenGL (3.0 Core)(&G)", IDM_VID_OPENGL_CORE
#ifdef USE_VNC #ifdef USE_VNC
MENUITEM "VNC(&V)", IDM_VID_VNC MENUITEM "VNC(&V)", IDM_VID_VNC
#endif #endif
@@ -514,7 +514,7 @@ BEGIN
IDS_2151 "カートリッジ %i: %ls" IDS_2151 "カートリッジ %i: %ls"
IDS_2152 "カートリッジ イメージ (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0すべてのファイル (*.*)\0*.*\0" IDS_2152 "カートリッジ イメージ (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0すべてのファイル (*.*)\0*.*\0"
IDS_2153 "レンダラーの初期化エラー" IDS_2153 "レンダラーの初期化エラー"
IDS_2154 "OpenGL (3.0コア) レンダラーが初期化できません。別のレンダラーを使用してください。" IDS_2154 "OpenGL (3.0 Core) レンダラーが初期化できません。別のレンダラーを使用してください。"
IDS_2155 "実行を再開" IDS_2155 "実行を再開"
IDS_2156 "実行を一時停止" IDS_2156 "実行を一時停止"
IDS_2157 "Ctrl+Alt+DELを押す" IDS_2157 "Ctrl+Alt+DELを押す"

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@@ -43,7 +43,7 @@ BEGIN
MENUITEM "SDL (소프트웨어)(&S)", IDM_VID_SDL_SW MENUITEM "SDL (소프트웨어)(&S)", IDM_VID_SDL_SW
MENUITEM "SDL (하드웨어)(&H)", IDM_VID_SDL_HW MENUITEM "SDL (하드웨어)(&H)", IDM_VID_SDL_HW
MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL
MENUITEM "OpenGL (3.0 코어)(&G)", IDM_VID_OPENGL_CORE MENUITEM "OpenGL (3.0 Core)(&G)", IDM_VID_OPENGL_CORE
#ifdef USE_VNC #ifdef USE_VNC
MENUITEM "VNC(&V)", IDM_VID_VNC MENUITEM "VNC(&V)", IDM_VID_VNC
#endif #endif

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@@ -43,7 +43,7 @@ BEGIN
MENUITEM "SDL (软件)(&S)", IDM_VID_SDL_SW MENUITEM "SDL (软件)(&S)", IDM_VID_SDL_SW
MENUITEM "SDL (硬件)(&H)", IDM_VID_SDL_HW MENUITEM "SDL (硬件)(&H)", IDM_VID_SDL_HW
MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL
MENUITEM "OpenGL (3.0 核心)(&G)", IDM_VID_OPENGL_CORE MENUITEM "OpenGL (3.0 Core)(&G)", IDM_VID_OPENGL_CORE
#ifdef USE_VNC #ifdef USE_VNC
MENUITEM "VNC(&V)", IDM_VID_VNC MENUITEM "VNC(&V)", IDM_VID_VNC
#endif #endif
@@ -514,7 +514,7 @@ BEGIN
IDS_2151 "卡带 %i: %ls" IDS_2151 "卡带 %i: %ls"
IDS_2152 "卡带映像 (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0所有文件 (*.*)\0*.*\0" IDS_2152 "卡带映像 (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0所有文件 (*.*)\0*.*\0"
IDS_2153 "初始化渲染器时出错" IDS_2153 "初始化渲染器时出错"
IDS_2154 "无法初始化 OpenGL (3.0 核心) 渲染器。请使用其他渲染器。" IDS_2154 "无法初始化 OpenGL (3.0 Core) 渲染器。请使用其他渲染器。"
IDS_2155 "恢复执行" IDS_2155 "恢复执行"
IDS_2156 "暂停执行" IDS_2156 "暂停执行"
IDS_2157 "按下 Ctrl+Alt+Del" IDS_2157 "按下 Ctrl+Alt+Del"

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@@ -43,7 +43,7 @@ BEGIN
MENUITEM "SDL (軟體)(&S)", IDM_VID_SDL_SW MENUITEM "SDL (軟體)(&S)", IDM_VID_SDL_SW
MENUITEM "SDL (硬體)(&H)", IDM_VID_SDL_HW MENUITEM "SDL (硬體)(&H)", IDM_VID_SDL_HW
MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL MENUITEM "SDL (OpenGL)(&O)", IDM_VID_SDL_OPENGL
MENUITEM "OpenGL (3.0 核心)(&G)", IDM_VID_OPENGL_CORE MENUITEM "OpenGL (3.0 Core)(&G)", IDM_VID_OPENGL_CORE
#ifdef USE_VNC #ifdef USE_VNC
MENUITEM "VNC(&V)", IDM_VID_VNC MENUITEM "VNC(&V)", IDM_VID_VNC
#endif #endif
@@ -514,7 +514,7 @@ BEGIN
IDS_2151 "卡帶 %i: %ls" IDS_2151 "卡帶 %i: %ls"
IDS_2152 "卡帶映像 (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0所有檔案 (*.*)\0*.*\0" IDS_2152 "卡帶映像 (*.A;*.B;*.JRC)\0*.A;*.B;*.JRC\0所有檔案 (*.*)\0*.*\0"
IDS_2153 "初始化渲染器時出錯" IDS_2153 "初始化渲染器時出錯"
IDS_2154 "無法初始化 OpenGL (3.0 核心) 渲染器。請使用其他渲染器。" IDS_2154 "無法初始化 OpenGL (3.0 Core) 渲染器。請使用其他渲染器。"
IDS_2155 "恢復執行" IDS_2155 "恢復執行"
IDS_2156 "暫停執行" IDS_2156 "暫停執行"
IDS_2157 "按下 Ctrl+Alt+Del" IDS_2157 "按下 Ctrl+Alt+Del"