Merge pull request #2185 from Cacodemon345/newqt
qt: More assortment of fixes
This commit is contained in:
@@ -15,7 +15,7 @@
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</property>
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<widget class="QWidget" name="centralwidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Fixed" vsizetype="Fixed">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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@@ -37,7 +37,14 @@
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<number>0</number>
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</property>
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<item>
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<widget class="RendererStack" name="stackedWidget"/>
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<widget class="RendererStack" name="stackedWidget">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Expanding" vsizetype="Expanding">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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@@ -183,10 +183,10 @@ OpenGLOptions::addShader(const QString &path)
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.toStdString());
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};
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#define VERTEX\n" % shader_text))
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define VERTEX\n" % shader_text))
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throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#define FRAGMENT\n" % shader_text))
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if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" "\n#define FRAGMENT\n" % shader_text))
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throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
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if (!shader->link())
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@@ -18,6 +18,7 @@
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#include <QMessageBox>
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#include <QOpenGLShaderProgram>
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#include <QSurfaceFormat>
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#include <QOpenGLTexture>
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#include <cmath>
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@@ -87,8 +88,8 @@ OpenGLRenderer::resizeEvent(QResizeEvent *event)
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glViewport(
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destination.x(),
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destination.y(),
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destination.width(),
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destination.height());
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destination.width() * devicePixelRatio(),
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destination.height() * devicePixelRatio());
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}
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bool
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@@ -372,7 +373,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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/* Resize the texture */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source.width(), source.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, (GLenum)QOpenGLTexture::RGBA8_UNorm, source.width(), source.height(), 0, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBufferID);
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}
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@@ -381,7 +382,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
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/* TODO: check if fence sync is implementable here and still has any benefit. */
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glFinish();
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@@ -202,6 +202,12 @@
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</item>
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<item>
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<widget class="QGroupBox" name="groupBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Maximum" vsizetype="Preferred">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<property name="title">
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<string>Time synchronization</string>
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</property>
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