Fix darkened rendering in Vulkan
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@@ -101,7 +101,7 @@ bool VulkanRenderer2::createTexture()
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QVulkanFunctions *f = m_window->vulkanInstance()->functions();
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VkDevice dev = m_window->device();
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m_texFormat = VK_FORMAT_B8G8R8A8_SRGB;
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m_texFormat = VK_FORMAT_B8G8R8A8_UNORM;
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// Now we can either map and copy the image data directly, or have to go
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// through a staging buffer to copy and convert into the internal optimal
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