win_opengl: restrict to DEV_BRANCH as a separate renderer

This commit is contained in:
ts-korhonen
2021-04-17 13:45:11 +03:00
parent b7be825ba7
commit e6bac34b47
5 changed files with 29 additions and 6 deletions

View File

@@ -306,8 +306,9 @@
#define IDM_VID_SDL_SW 40050
#define IDM_VID_SDL_HW 40051
#define IDM_VID_SDL_OPENGL 40052
#define IDM_VID_OPENGL_CORE 40053
#ifdef USE_VNC
#define IDM_VID_VNC 40053
#define IDM_VID_VNC 40054
#endif
#define IDM_VID_SCALE_1X 40055
#define IDM_VID_SCALE_2X 40056

View File

@@ -85,9 +85,9 @@ DECLARE_HANDLE(DPI_AWARENESS_CONTEXT);
#define WM_HAS_SHUTDOWN 0x8897
#ifdef USE_VNC
#define RENDERERS_NUM 4
#define RENDERERS_NUM 5
#else
#define RENDERERS_NUM 3
#define RENDERERS_NUM 4
#endif

View File

@@ -66,6 +66,9 @@ BEGIN
MENUITEM "&SDL (Software)", IDM_VID_SDL_SW
MENUITEM "SDL (&Hardware)", IDM_VID_SDL_HW
MENUITEM "SDL (&OpenGL)", IDM_VID_SDL_OPENGL
#ifdef DEV_BRANCH
MENUITEM "Open&GL (3.3 Core)", IDM_VID_OPENGL_CORE
#endif
#ifdef USE_VNC
MENUITEM "&VNC", IDM_VID_VNC
#endif

View File

@@ -102,7 +102,12 @@ static const struct {
} vid_apis[RENDERERS_NUM] = {
{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs },
{ "SDL_OpenGL", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs }
{ "SDL_OpenGL", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs }
#ifdef DEV_BRANCH
,{ "OpenGL_Core", 1, (int(*)(void*))opengl_init, opengl_close, opengl_resize, opengl_pause, NULL, opengl_set_fs}
#else
,{ "OpenGL_Core", 1, (int(*)(void*))sdl_initho, sdl_close, NULL, sdl_pause, sdl_enable, sdl_set_fs } /* fall back to SDL_OpenGL */
#endif
#ifdef USE_VNC
,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL, NULL }
#endif
@@ -920,9 +925,17 @@ plat_vidapi_name(int api)
case 2:
name = "sdl_opengl";
break;
#ifdef USE_VNC
#ifdef DEV_BRANCH
case 3:
name = "opengl_core";
break;
#else
case 3:
name = "sdl_opengl"; /* fall back to SDL_OpenGL */
break;
#endif
#ifdef USE_VNC
case 4:
name = "vnc";
break;
#endif

View File

@@ -223,6 +223,9 @@ ResetAllMenus(void)
CheckMenuItem(menuMain, IDM_VID_SDL_SW, MF_UNCHECKED);
CheckMenuItem(menuMain, IDM_VID_SDL_HW, MF_UNCHECKED);
CheckMenuItem(menuMain, IDM_VID_SDL_OPENGL, MF_UNCHECKED);
#ifdef DEV_BRANCH
CheckMenuItem(menuMain, IDM_VID_OPENGL_CORE, MF_UNCHECKED);
#endif
#ifdef USE_VNC
CheckMenuItem(menuMain, IDM_VID_VNC, MF_UNCHECKED);
#endif
@@ -669,6 +672,9 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
case IDM_VID_SDL_SW:
case IDM_VID_SDL_HW:
case IDM_VID_SDL_OPENGL:
#ifdef DEV_BRANCH
case IDM_VID_OPENGL_CORE:
#endif
#ifdef USE_VNC
case IDM_VID_VNC:
#endif