Update README.md, clarified common option, added windows binary

This commit is contained in:
suhrke 2017-08-20 02:08:41 -07:00
parent f2b0341da3
commit afb329cac4

View File

@ -1,19 +1,31 @@
#reflex2q3
Converts Reflex maps, both version 6 and 8, into id Tech's .map format.
Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled [Windows executable](https://u.teknik.io/eOmo5.zip) is available.
####Requires
####Build Requirements
* [Eigen 3, C++ template library](http://eigen.tuxfamily.org/index.php?title=Main_Page)
####Building:
```bash
git submodule update --init --recursive
cd ReflexToQ3
make
```
####Minimum to convert map (geometry only):
####Convert map geometry:
```bash
./reflex2q3 [input].map [output].map
```
####View complete list of arguments:
####Convert map geometry and entities:
```bash
./reflex2q3 [input].map [output].map -e [entity file].ent
```
We've provided Quake 3 and Xonotic entity conversion files (r2q3.ent and r2xonotic.ent). To create entity files for other games built on the [id Tech 3](https://en.wikipedia.org/wiki/Id_Tech_3) engine or previous [id Tech](https://en.wikipedia.org/wiki/Id_Tech) engines, refer to our [Reflex entity documentation](https://git.teknik.io/scuti/reflex2q3/src/f2b0341da38b82ad4f0a0cf258b0f6e6d8335fda/docs/doc-entities.txt), our sample .ent files, and relevant documentation for your game.
####List all command line arguments:
```bash
./reflex2q3 --help
```
####Compiler(s)
* mingw-w64, GCC 5.3.0