Converts map files (v8) from Reflex: Arena to Radiant (Quake)
Go to file
2017-08-20 02:08:41 -07:00
docs Added note about WorldSpawn differences 2017-07-17 16:24:04 -07:00
includes Reorganized, expanded pickup file to include other entities, now .ent 2017-08-19 19:30:14 -07:00
src Player spawns added to entity file, used by EntityConverter 2017-08-19 22:01:01 -07:00
test Reorganized, expanded pickup file to include other entities, now .ent 2017-08-19 19:30:14 -07:00
.gitignore Reorganized, expanded pickup file to include other entities, now .ent 2017-08-19 19:30:14 -07:00
.gitmodules Reorganized, expanded pickup file to include other entities, now .ent 2017-08-19 19:30:14 -07:00
LICENSE Relicense to gpl3 2017-06-07 00:20:21 -07:00
Makefile Reorganized, expanded pickup file to include other entities, now .ent 2017-08-19 19:30:14 -07:00
r2q3.ent Player spawns added to entity file, used by EntityConverter 2017-08-19 22:01:01 -07:00
r2xonotic.ent Player spawns added to entity file, used by EntityConverter 2017-08-19 22:01:01 -07:00
README.md Update README.md, clarified common option, added windows binary 2017-08-20 02:08:41 -07:00

#reflex2q3 Converts Reflex maps (Version 8 and below) into id Tech map files. A pre-compiled Windows executable is available.

####Build Requirements

####Building:

        git submodule update --init --recursive
        make

####Convert map geometry:

        ./reflex2q3 [input].map [output].map

####Convert map geometry and entities:

        ./reflex2q3 [input].map [output].map -e [entity file].ent

We've provided Quake 3 and Xonotic entity conversion files (r2q3.ent and r2xonotic.ent). To create entity files for other games built on the id Tech 3 engine or previous id Tech engines, refer to our Reflex entity documentation, our sample .ent files, and relevant documentation for your game.

####List all command line arguments:

        ./reflex2q3 --help

####Compiler(s)

  • mingw-w64, GCC 5.3.0
  • gcc version 7.1.1 20170528

####Tested With

  • netradiant-1.5.0-20120301

Forked from chronokun's ReflexToQ3