Commit Graph

655 Commits

Author SHA1 Message Date
Leijurv
1f5874876b
don't pick up the water before landing 2018-08-08 16:07:08 -07:00
Leijurv
64ecbe20bf
select the bucket 2018-08-08 16:02:29 -07:00
Leijurv
879e2135e6
look at same coord as later location check 2018-08-08 16:01:35 -07:00
Leijurv
0bf9567833
it returns so no else needed 2018-08-08 16:00:54 -07:00
Leijurv
c23ed73321
unbraced ifs are a crime 2018-08-08 16:00:04 -07:00
Leijurv
e131734657
todo 2018-08-08 15:59:29 -07:00
Leijurv
0ba018388a
optim 2018-08-08 15:56:13 -07:00
Leijurv
24496d1de7
fixed crucial bug that prevented you from falling all the way to bedrock 2018-08-08 15:55:18 -07:00
Leijurv
6148166f71
optim 2018-08-08 15:55:04 -07:00
Howard Stark
9f803bc185
Fix target rotation logic 2018-08-08 15:54:20 -07:00
Leijurv
3023a5b4f6
lol 2018-08-08 15:53:28 -07:00
Leijurv
cbdb4fb5ea
fix bucket pathfind issue 2018-08-08 15:41:58 -07:00
Leijurv
c6998198a2
efficiency 2018-08-08 15:38:17 -07:00
Leijurv
38afa1b63c
helper for 0.5 center 2018-08-08 15:31:41 -07:00
Leijurv
b1462d5649
even if holding a bucket, landing in water means done 2018-08-08 15:27:14 -07:00
Howard Stark
04571426fe
Pick up water from bucket during fall 2018-08-08 14:44:16 -07:00
Howard Stark
f4e4b23054
Change water bucket item stack name 2018-08-08 14:22:13 -07:00
Brady
8de0d0ccd3
Replace water bucket stack creation with a constant value 2018-08-08 16:19:47 -05:00
Howard Stark
18431d78e3
Refactor moveTowards to be more stateful 2018-08-08 12:51:04 -07:00
Howard Stark
174f84da73
Prevent damaging falls in the Nether 2018-08-08 12:33:44 -07:00
Brady
db01331560
Remove arbitrary old Minebot hooks 2018-08-08 03:37:29 -05:00
Brady
ebde6f26e9
Created MemoryBehavior
Includes basic memory of inventories that have been interacted with.
2018-08-08 03:35:29 -05:00
Brady
6a13e2da64
Fix my inability to replace template members 2018-08-07 23:15:22 -05:00
Brady
27f7b5a3cc
Add GNU General Public License v3 2018-08-07 22:16:53 -05:00
Brady
27d686674e
Clean up connected position code 2018-08-07 22:03:41 -05:00
Brady
3f7b552577
Cached Chunk Path Finding 2018-08-07 19:41:13 -05:00
Brady
b5ddd17131
Clean up angle calculation 2018-08-07 19:36:51 -05:00
Brady
adb6904d53
Replace ToolSet parameter in cost calculation with CalculationContext 2018-08-07 16:36:32 -05:00
Brady
fc082f42e7
General cleanups to the movement system. 2018-08-07 16:14:36 -05:00
Leijurv
732ab5273c
maybe fix 2018-08-07 08:13:51 -07:00
Leijurv
a2b867bf39
reduced drowning 2018-08-07 08:09:27 -07:00
Leijurv
6dd43372f1
when a movement ends, clear all inputs, not just the ones it set on 2018-08-07 08:05:18 -07:00
Leijurv
f9a819b6a5
fix random traverse sprinting 2018-08-07 08:01:26 -07:00
Leijurv
1210db5d37
fixed diagonal movement destination 2018-08-07 08:01:17 -07:00
Leijurv
8516eab043
MovementDiagonal 2018-08-07 07:52:49 -07:00
Leijurv
42749f2325
add thisway 2018-08-07 07:47:37 -07:00
Leijurv
b5a6112bde
fixed fall detection 2018-08-07 07:39:55 -07:00
Howard Stark
b7eaf881a0
Clean falling movement generation 2018-08-07 06:41:45 -07:00
Howard Stark
e30405c0ca
Simplify fall logic and move methods 2018-08-07 06:16:38 -07:00
Brady
8b63a3adad
Fixed cached chunks not loading from file properly 2018-08-07 01:11:49 -05:00
Brady
f047dd08b0
Fix bad block lookups with cached chunks 2018-08-07 00:48:02 -05:00
Leijurv
5cdacb4939
continuous pathfinding and clearing 2018-08-06 21:07:15 -07:00
Leijurv
6e0df6e9fd
ladder descend works 2018-08-06 20:54:58 -07:00
Leijurv
d0708992d4
must use 0.5 instead of bounding box center for descending ladders 2018-08-06 20:52:19 -07:00
Leijurv
9e8154dd5e
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-06 19:52:41 -07:00
Leijurv
703c3b766b
water drop works 2018-08-06 19:48:09 -07:00
Brady
3f81453622
Added packet send and receive listeners 2018-08-06 21:41:17 -05:00
Leijurv
beb56dca5b
merge 2018-08-06 19:31:10 -07:00
Leijurv
1d0c71d2b8
descend lookback is pretty much fixed 2018-08-06 19:30:12 -07:00
Brady
67f5d22280
Change isFlowing parameter to BlockPos for 1.13 changes 2018-08-06 20:25:46 -05:00
Brady
e4492b654d
Fix a couple instances of redundant IBlockState parameters 2018-08-06 20:18:16 -05:00
Brady
70dfb40e5f
Create constant for throwaway items 2018-08-06 19:50:39 -05:00
Brady
1beff941d2
Add fallback item constant to ToolSet 2018-08-06 19:43:20 -05:00
Howard Stark
24cbb5e149
Fix location of method 2018-08-06 17:34:49 -07:00
Brady
5b3eb5a375
Add rotation method to respect relative angles 2018-08-06 19:16:33 -05:00
Howard Stark
207947f7dd
Working MovementFall 2018-08-06 17:10:28 -07:00
Leijurv
a806eaaca7
disable sprinting for now 2018-08-06 17:01:28 -07:00
Leijurv
8eaa64148b
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-06 16:58:10 -07:00
Leijurv
c6bee3addb
even more mega smooth 2018-08-06 16:58:06 -07:00
Brady
1332dd573e
Fix onPlayerUpdate not being called 2018-08-06 18:56:57 -05:00
Leijurv
d8a99f8459
replaced 2018-08-06 16:12:41 -07:00
Leijurv
34bedb58c7
merge 2018-08-06 16:10:05 -07:00
Leijurv
2cbf8fff9b
render improvements 2018-08-06 16:09:28 -07:00
Howard Stark
d357a48710
Add cost-only MovementFall 2018-08-06 16:07:54 -07:00
Howard Stark
6ecc928039
MovementDescend update properly sets status 2018-08-06 16:07:24 -07:00
Howard Stark
5e665554ea
Relocate MovementHelper and Movement utility methods 2018-08-06 16:06:18 -07:00
Leijurv
4caf6a8265
traverse block placing and rendering 2018-08-06 15:53:35 -07:00
Howard Stark
1a33d9462d
Fix unneeded method call on BlockStateInterface internals 2018-08-06 15:52:12 -07:00
Howard Stark
0fd11f80f5
Rename Movements 2018-08-06 15:23:08 -07:00
Howard Stark
1397b137ae
Explode MovementHelper methods into more fitting places 2018-08-06 14:32:54 -07:00
Leijurv
ee4ed0cc65
MovementFall 2018-08-06 14:04:55 -07:00
Leijurv
4fa64059af
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-06 13:51:13 -07:00
Leijurv
233f1d9e3e
if already looking at the block, no need to change rotation 2018-08-06 13:50:38 -07:00
Howard Stark
a4ccfe50a7
Add TickEvent typecheck 2018-08-06 13:07:30 -07:00
Howard Stark
f320c6710a
Fix instant crash on mainmenu 2018-08-06 15:54:06 -04:00
Leijurv
3eef5e2972
undo 2018-08-06 11:48:30 -07:00
Leijurv
25663c54e7
more binary heap performance optims 2018-08-06 08:54:13 -07:00
Leijurv
dff3e1efe5
sanity checks in pathfinder 2018-08-06 08:42:26 -07:00
Leijurv
d884c2dea8
comment 2018-08-06 08:34:08 -07:00
Leijurv
0f37e214aa
MovementDescend 2018-08-06 08:27:50 -07:00
Leijurv
16e31fee88
numNodes debug output 2018-08-06 07:14:20 -07:00
Leijurv
95086bdcb4
slowpath option 2018-08-06 07:01:25 -07:00
Brady
5964ac60b4
Restrict LookBehavior constructor 2018-08-06 03:28:57 -05:00
Brady
e27724aca5
findPath doesn't throw an exception 2018-08-06 03:23:40 -05:00
Brady
e41a04a0d3
Fix BufferBuilder locals that were incorrectly named 2018-08-06 02:48:42 -05:00
Brady
e8149f166f
Utilize Optional return types where mostly applicable 2018-08-06 02:21:47 -05:00
Brady
091c19ca72
Fix possible NullPointerExceptions caused by last commit
Silly Brady forgot how Optional works!
2018-08-05 23:45:50 -05:00
Brady
23db615695
Clean up Optional bad practices 2018-08-05 23:42:17 -05:00
Brady
aa635360a2
Fixed gay comment 16x16 regions = bad 2018-08-05 21:13:59 -05:00
Leijurv
0a8fb574b5
don't jump on air anymore 2018-08-05 22:09:29 -04:00
Howard Stark
b96ee346f9
Fix failed path cancellation 2018-08-05 22:08:23 -04:00
Howard Stark
586024b57e
Fix improper indice check on blocks to break 2018-08-05 22:07:13 -04:00
Leijurv
3b88cd319f
fix 2018-08-05 22:05:26 -04:00
Leijurv
cfc222a5db
fixed 2018-08-05 22:04:14 -04:00
Leijurv
3b1ceea211
whoops 2018-08-05 22:02:56 -04:00
Leijurv
603b33277c
player, not center of player feet 2018-08-05 22:00:37 -04:00
Howard Stark
a35a6409ab
Invert check on Movement passability checkC 2018-08-05 21:57:53 -04:00
Howard Stark
2f06857858
Pathing is functioning 2018-08-05 21:52:55 -04:00
Leijurv
5b96e6cd57
target rotation for traverse and ascend 2018-08-05 21:25:25 -04:00
Howard Stark
785e5377e6
Clean up Movement input behavior 2018-08-05 21:17:54 -04:00
Leijurv
988124e444
almost works 2018-08-05 21:17:04 -04:00
Howard Stark
fedbe724ef
Update status when movement is prepared 2018-08-05 21:00:36 -04:00
Howard Stark
e9fedef203
Switch from Float Tuple to Rotation 2018-08-05 20:54:30 -04:00
Howard Stark
3c6415d486
Fix target creation of Movement superclass 2018-08-05 20:50:59 -04:00
Leijurv
84aeca710e
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 20:48:26 -04:00
Leijurv
67b9532f99
🅱️ erge 2018-08-05 20:48:02 -04:00
Howard Stark
34dd0f985f
Change visibility on LookBehaviorUtils intenal methods 2018-08-05 20:42:46 -04:00
Howard Stark
c1d61a63ae
Finish Behavior simple implementation 2018-08-05 20:37:42 -04:00
Leijurv
bda2ef8269
ascend cost 2018-08-05 20:27:45 -04:00
Leijurv
2edc7327ab
IDIOTT 2018-08-05 20:08:41 -04:00
Leijurv
6dddb2e895
merge 2018-08-05 20:07:24 -04:00
Brady
9e9ad16686
Fix another typo 2018-08-05 19:00:45 -05:00
Brady
cc0cd7b270
Fix onTick signature in PathingBehavior 2018-08-05 18:57:50 -05:00
Brady
8ef9f9db70
Minor clean ups in PathingBehavior 2018-08-05 18:57:22 -05:00
Howard Stark
379d358408
Add EventTick w/ state guarantees 2018-08-05 19:50:51 -04:00
Brady
89189c532e
Make Helper#world return WorldClient instead of World 2018-08-05 18:41:57 -05:00
Brady
19e5784af9
Fix typo lol 2018-08-05 18:40:10 -05:00
Howard Stark
956e212e39
Change LookBehavior target initialization location 2018-08-05 19:26:31 -04:00
Howard Stark
68874751da
Remove misleading LookBehaviorUtil method 2018-08-05 19:23:51 -04:00
Leijurv
3201766617
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 19:21:48 -04:00
Howard Stark
7a21ef423a
Add untested LookBehavior and related utils 2018-08-05 19:20:48 -04:00
Leijurv
98f94f0a81
slowpath rendering 2018-08-05 18:53:11 -04:00
Leijurv
e7c27e04ac
rudimentary path rendering 2018-08-05 18:38:11 -04:00
Leijurv
3dea7eb4f3
insanity check 2018-08-05 18:38:01 -04:00
Leijurv
4cbf20922c
pathing frame listener 2018-08-05 17:48:10 -04:00
Leijurv
c1306ab8bf
bugfix 2018-08-05 17:20:55 -04:00
Leijurv
10212601c8
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-05 17:16:49 -04:00
Leijurv
f252e20dfe
peephole optimization 2018-08-05 17:16:16 -04:00
Brady
cb09af571a
Create object for render event containing partial ticks 2018-08-05 14:42:46 -05:00
Leijurv
d74660f7e5
optimized 2018-08-05 12:03:36 -04:00
Leijurv
a858882f02
performance optim 2018-08-05 11:50:23 -04:00
Leijurv
8ee641f310
fix a* implementation by adding decrease-key operation to heap implementations 2018-08-05 11:37:14 -04:00
Leijurv
3072142513
don't read empty chunks 2018-08-05 10:06:20 -04:00
Leijurv
54c79a3330
not everyone uses windoze with backslash path separators 2018-08-05 09:32:09 -04:00
Leijurv
2769f93f71
streams 2018-08-05 09:30:42 -04:00
Leijurv
6b0bc568de
privatized 2018-08-05 09:24:40 -04:00
Brady
cc29bd16e7
Clean up mixin configuration 2018-08-05 00:25:58 -05:00
Brady
34ead03432
Call the player update event 2018-08-05 00:25:08 -05:00
Brady
89a9923185
Repackage the Pathing behavior to impl 2018-08-05 00:15:18 -05:00
Brady
12aeab4943
Fix conflicting files 2018-08-04 23:44:42 -05:00
Brady
10c847074a
Initial Chunk Caching Commit
The actual code to run is commented out in GameEventHandler, uncomment for testing.
2018-08-04 23:42:58 -05:00
Leijurv
4fc74a85c1
some glue 2018-08-04 23:28:32 -04:00
Leijurv
b1ced3fe84
refactor 2018-08-04 23:25:14 -04:00
Leijurv
72c69eb962
openset refactor 2018-08-04 23:19:32 -04:00
Howard Stark
5a573f52bf
Remove implementation of IMovement 2018-08-04 23:01:38 -04:00
Howard Stark
4608086656
Add player update injection 2018-08-04 22:58:32 -04:00
Howard Stark
9bda792a3e
Add render pass game event 2018-08-04 21:55:38 -04:00
Howard Stark
89a64a375e
Add EntityRenderer renderWorldPass injection 2018-08-04 21:27:34 -04:00
Leijurv
d3a2238493
better falling costs 2018-08-04 18:28:36 -04:00
Howard Stark
84d9a9bf35
Update reference to proper state variable 2018-08-04 18:21:09 -04:00
Howard Stark
1bc2e6fe7a
Fix enough to compile 2018-08-04 18:18:32 -04:00
Leijurv
d061f759b5
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-04 15:54:00 -04:00
Leijurv
fd5fc0f7f7
path execution 2018-08-04 15:53:50 -04:00
Howard Stark
d36b254ccc
Small changes 2018-08-04 15:39:03 -04:00
Leijurv
13f9e169f0
lambdas are hard 2018-08-04 15:31:52 -04:00
Leijurv
e2030eeba9
try with resources 2018-08-04 13:34:50 -04:00
Brady
d6b3d57560
Create GZIP compression util class 2018-08-03 22:48:47 -07:00
Leijurv
9dc1f2abab
helpers and optimizations 2018-08-03 22:14:50 -04:00
Brady
8250338210
Remove cached chunk development code 2018-08-03 13:32:54 -07:00
Brady
3d0d73a5ca
Refactored IOpenSet implementations 2018-08-03 13:31:33 -07:00
Leijurv
9afcdedf81
javadocs 2018-08-03 12:52:25 -04:00
Leijurv
d382de2b52
moving away from linked list, so remove nextOpen from PathNode 2018-08-03 12:50:09 -04:00
Leijurv
cd2b5d001e
friendship ended with linked list. now binary heap is my best friend. 2018-08-03 11:54:29 -04:00
Leijurv
b6d40785a1
path finding 2018-08-03 09:55:17 -04:00
Brady
ed6a65891a
Register unregistered Mixin 2018-08-03 01:46:49 -07:00
Brady
b8817f2929
Fix ChunkEvent Y->Z and add POPULATE Type 2018-08-03 01:03:36 -07:00
Brady
35a60d5ed7
Pathing code cleanups, javadoc updates, etc. 2018-08-03 00:51:10 -07:00
Leijurv
33ab4af3a3
comments 2018-08-03 01:14:33 -04:00
Leijurv
9bd94fc8d2
move in more helpers 2018-08-03 01:06:49 -04:00
Brady
b3410ab5d0
Add ending double quote in google doc url 2018-08-02 22:06:06 -07:00
Brady
82ea42ee4c
Create a see tag for google doc in javadocs 2018-08-02 21:55:53 -07:00
Leijurv
df36227fe4
started on path finder porting 2018-08-03 00:50:45 -04:00
Leijurv
d3c6e1bac1
arraylist not linkedlist 2018-08-03 00:07:01 -04:00
Brady
77f6e1c6c4
General cleanups to path calculation 2018-08-02 20:48:39 -07:00
Howard Stark
5537954180
Make myself not incompetent (Incomplete) 2018-08-02 23:41:16 -04:00
Howard Stark
f6f057c8cb
Refactoring 2018-08-02 23:40:27 -04:00
Leijurv
1f9dadce39
break and place 2018-08-02 23:30:35 -04:00
Leijurv
71d4379316
action to movement 2018-08-02 18:35:36 -04:00
Howard Stark
49cc61d2ca
Updated movement naming 2018-08-02 17:28:35 -04:00
Howard Stark
7eae7a86b5
Remove references to null Helper player 2018-08-02 17:19:49 -04:00
Leijurv
471c170884
implement getSrc and getDest 2018-08-02 14:12:56 -04:00
Leijurv
e051ac12b5
unmodifiableList in Path return 2018-08-02 14:06:58 -04:00
Leijurv
47c7413215
sanity check 2018-08-02 14:05:47 -04:00
Leijurv
13d9ba2f87
updated comment 2018-08-02 14:04:20 -04:00
Brady
e7fcd32440
Fix another block constant check 2018-08-02 10:57:11 -07:00
Brady
1bfabdf66b
Fix possible NPE warning 2018-08-02 10:56:26 -07:00
Brady
9ce1b9250f
Fix the isFlowing check 2018-08-02 10:55:43 -07:00
Leijurv
5cd8a958e1
I was overthinking that. 2018-08-02 13:54:36 -04:00
Leijurv
0f74141d23
toolset introduction 2018-08-02 13:49:31 -04:00
Leijurv
ee5d382693
action world helper and replacement with actions 2018-08-02 13:25:46 -04:00
Leijurv
38e358b077
path 2018-08-02 11:07:10 -04:00
Howard Stark
36d3ab9e1d
Make Action more robust 2018-08-02 10:59:51 -04:00
Leijurv
c86ee0f1bc
calc refactor 2018-08-02 10:51:42 -04:00
Leijurv
b29b66a19c
more pathing 2018-08-02 10:48:22 -04:00
Leijurv
8c8ce9cd5e
path stuff 2018-08-02 10:01:34 -04:00
Leijurv
a60b398b0c
getOrDefault instead of custom hashmap 2018-08-02 09:23:56 -04:00
Leijurv
bf569f6f66
am i verified now 2018-08-02 09:04:03 -04:00
Howard Stark
927c7f21b6
Create better example action 2018-08-02 04:22:09 -04:00
Howard Stark
f0488b24dd
Add features to Action scaffolding 2018-08-02 04:15:51 -04:00
Howard Stark
cb238ec130
Add default-value HashMap 2018-08-02 04:04:44 -04:00
Brady
b6b67fdd71
Create ChunkEvent 2018-08-02 00:45:15 -07:00
Brady
e0fe323039
Clean up goal check in GoalComposite
We're not going to check if the player has reached their goal literally hundreds of thousands of times consecutively so using a stream will not heavily impact performance.
2018-08-02 00:31:55 -07:00
Brady
f0c45260c6
Some general cleanups 2018-08-02 00:18:18 -07:00
Howard Stark
854e67b9a8
Call default constructor in ActionAscend 2018-08-02 03:15:42 -04:00
Howard Stark
cda55b8ac7
Better define Action scope and functionality 2018-08-02 03:14:06 -04:00
Brady
3f1137b5a6
Remove all of the gross license header notices 2018-08-01 21:52:59 -07:00
Brady
2e19023357
Clean up some goal constructors 2018-08-01 21:50:48 -07:00
Brady
ef938304f0
Remove unnecessary usage of Reflections 2018-08-01 21:48:33 -07:00
Brady
ae59f0606d
Fix uninitialized beahvior list 2018-08-01 21:41:36 -07:00
Brady
774b906d19
Change ActionCosts to be an interface 2018-08-01 21:27:11 -07:00
Leijurv
f5c2c40c79
add back GoalBlock toString 2018-08-02 00:25:06 -04:00
Brady
3ddc5ad115
Fix all old code refs in Goal classes 2018-08-01 21:22:40 -07:00
Leijurv
46f76df2af
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-02 00:19:18 -04:00
Leijurv
af84ebcea5
hurts my eyes 2018-08-02 00:19:13 -04:00
Howard Stark
07a4e9221c
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-02 00:08:09 -04:00
Howard Stark
2ee6802414
Begin movement/action rewrite 2018-08-02 00:07:55 -04:00
Leijurv
8445b29ee1
IPath 2018-08-02 00:04:14 -04:00
Leijurv
a5a4fbd6af
WHAT 2018-08-01 23:33:22 -04:00
Leijurv
8837810e63
what 2018-08-01 23:30:12 -04:00
Howard Stark
37be3908c7
Refactor pathfinding => pathing 2018-08-01 23:27:41 -04:00
Howard Stark
e4fa043c8c
Refactor pathfinding => pathing 2018-08-01 23:27:14 -04:00
Howard Stark
a6d5d608e4
Start impl. of new action system 2018-08-01 23:26:43 -04:00
Leijurv
bd9b1e1102
refactor 2018-08-01 23:17:10 -04:00
Leijurv
af5b01ddf3
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-01 23:13:53 -04:00
Leijurv
6956bcac2d
reintroduce goals (with javadocs) 2018-08-01 23:13:48 -04:00
Brady
42fd04e329
Initial Behavior system commit.
Still needs some work, just getting this in the repo!
2018-08-01 20:10:19 -07:00
Brady
a36b223aab
Add an onSendChatMessage event 2018-08-01 18:46:51 -07:00
Brady
28c4636857
Moved the old src to main/java/resources 2018-08-01 18:45:56 -07:00
Brady
6a686d11f3
Fix issue with InputOverrideHandler that could cause while loop holdups 2018-08-01 18:25:23 -07:00
Brady
bc7cd2efcc
Fix custom chat commands not cancelling 2018-08-01 17:07:15 -07:00
Leijurv
94017313a4
updated 2018-08-01 15:27:34 -04:00
Leijurv
93856c2832
aoeu 2018-08-01 15:25:59 -04:00
Leijurv
c68367b865
works 2018-08-01 14:44:19 -04:00
Howard Stark
f12215eac9
Add JUMP keybind injection 2018-08-01 14:35:44 -04:00
Leijurv
2f806823a4
hmm 2018-08-01 14:32:21 -04:00
Leijurv
63c2b682ad
yay 2018-08-01 14:29:44 -04:00
Leijurv
d1e42a9bf0
Merge branch 'master' of github.com:cabaletta/baritone 2018-08-01 14:14:14 -04:00
Leijurv
3a6178513b
aoeu 2018-08-01 14:14:06 -04:00
Howard Stark
36bcaa795c
Remove horrifying netbeans compat snippet 2018-08-01 14:08:30 -04:00
Howard Stark
119b1b3aca
Switch to latest mappings 2018-08-01 14:05:35 -04:00
Howard Stark
2c60220e32
Fix config files 2018-08-01 14:05:04 -04:00
Leijurv
7fb426f94d
vec 2018-08-01 13:51:23 -04:00
Leijurv
cc11310cde
ugh 2018-08-01 13:50:15 -04:00
Leijurv
2fdcf8640d
fix 2018-08-01 13:13:02 -04:00
Leijurv
35a7d5d818
first attempt 2018-08-01 13:10:48 -04:00
Leijurv
9201b99853
it builds 2018-08-01 12:48:12 -04:00
Leijurv
f83adb7d81
fixed miner 2018-08-01 12:41:30 -04:00
Leijurv
79b00eea23
fixed movementmanager 2018-08-01 12:38:03 -04:00
Leijurv
be579d03fd
unneeded 2018-08-01 12:37:12 -04:00
Leijurv
ee0e47e0e2
fixed pathrenderer 2018-08-01 12:35:58 -04:00
Leijurv
c59d8bae7c
lookmanager 2018-08-01 12:31:01 -04:00
Leijurv
5d4ea57503
pathfinding.goals and actions are cleared of errors 2018-08-01 12:20:29 -04:00
Leijurv
4cb05a7979
cleanup 2018-08-01 12:06:09 -04:00
Leijurv
32427075c2
better 2018-08-01 11:59:20 -04:00
Leijurv
379055f926
big move 2018-08-01 11:52:58 -04:00